Training Mode: Difference between revisions

333 bytes added ,  5 years ago
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m (→‎Trivia: yup i was right about the shaking glitch)
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*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[Damage meter]] plays faster if the speed is set on 2/3x.
*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[Damage meter]] plays faster if the speed is set on 2/3x.
*If one resets the training session in {{forwiiu}} during the "numbers breaking" animation, the Damage meter will become stuck in the shaking animation until the affected player takes damage.
*If one resets the training session in {{forwiiu}} during the "numbers breaking" animation, the Damage meter will become stuck in the shaking animation until the affected player takes damage.
*If [[Palkia]] is summoned during in Training Mode in {{for3ds}}, the "Info" displaying the damage, total damage, and combo numbers will be present while the stage is being flipped, meaning that, rather than hiding the information, the game simply moves it off-screen.
**As such, the numbers are upside down if the stage is flipped.


{{SSBMenus}}
{{SSBMenus}}