Traction: Difference between revisions

→‎Super Smash Bros. Melee: Added an explaination of situations in Melee where the traction is doubled.
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(→‎Super Smash Bros. Melee: Added an explaination of situations in Melee where the traction is doubled.)
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===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
During certain character states in Melee, the traction applied is doubled if the character's horizontal velocity exceeds their [[Walk speed|Walk Speed]] (maximum). For example: Peach has 0.1 traction and 0.85 walk speed. So if her velocity is 1 it becomes 0.8 on the next frame (1 - (0.1*2) = 0.8). This does not apply during [[dash|Dash or RunBrake]], but it does during landing states. This includes "[[helpless|LandingFallSpecial]]", which means that [[wavedash|Wavedash & Waveland]] can go further the higher Walk Speed you have.
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!Rank!!Character!!Value
!Rank!!Character!!Value
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