Traction: Difference between revisions

69 bytes added ,  1 year ago
m
Luigi controls the same as Mario in SMB, SMB3, SMW, and the 4 NSMB games, and is different in SMB2, SMBLL, SM64DS, SMG 1 & 2, 3D Land, and 3D World, but his differences don’t include lower traction in SMB2 or SM64DS, so it’s not valid to say he has lower traction in most games, only that he does in most games where he and Mario are different
mNo edit summary
m (Luigi controls the same as Mario in SMB, SMB3, SMW, and the 4 NSMB games, and is different in SMB2, SMBLL, SM64DS, SMG 1 & 2, 3D Land, and 3D World, but his differences don’t include lower traction in SMB2 or SM64DS, so it’s not valid to say he has lower traction in most games, only that he does in most games where he and Mario are different)
Tag: Mobile edit
Line 6: Line 6:
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder.


[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers, which balances out his higher jumping.
[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers in which his abilities differ from those of [[Mario]], which balances out his higher jumping in such games.


Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have the reverse of this functionality: their normally low traction becomes higher on slippery surfaces.
Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have the reverse of this functionality: their normally low traction becomes higher on slippery surfaces.
399

edits