Toon Link (SSBU): Difference between revisions

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|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 46
}}
}}
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as [[Fighter number|Fighter #43]].
'''Toon Link''' ({{ja|トゥーンリンク|Tūn Rinku}}, ''Toon Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable alongside his predecessor {{SSBU|Young Link}} and the rest of veterans on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Toon Link is classified as [[Fighter number|Fighter #43]].


As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''.
As in ''Brawl'' and ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Sachi Matsumoto}}'s portrayal of Toon Link from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' was repurposed for ''Ultimate''.
Toon Link is ranked 46th out of 82 on the current [[tier list]], placing him in the B- tier. This is a noticeable drop from his 23rd out of 54 placement in ''SSB4'' and is his worst placement in the series. Toon Link's gameplan is relatively a middle ground between Young Link's strong projectile and combo game and Link's strong kill power or Bomb usage. Toon Link has a pretty strong zoning game thanks to his numerous projectiles in [[Bomb (Link)|Bomb]] and [[Boomerang]]. The former allows him to set up combos or confirm into KOs at higher percents while the latter is a good combo starter or a way for opponents to approach him in neutral. Toon Link's mobility is also among the best of the three Links on the ground, allowing him to catch up or run away from his opponents more reliably. His frame 2 air dodge and floatiness also allow him to escape from more combos too.
Toon Link has some weaknesses similarly shared to the other Links. Because of his floatiness, it makes him take a while to land back on the ground, making him prone to juggling. Toon Link also has lower range than most other swordfighters who can outrange and pressure better than he can. His recovery is also relatively exploitable as it travels in a predictable path, though it can be mixed up with Bomb Jump.
Overall, Toon Link is a character with a simple, effective, and consistent gameplan that works when he gets momentum or wins neutral interactions. Toon Link has seen some strong results and representation mostly in Japan, through players, such as {{Sm|Lv.1}} and {{Sm|Sigma}}, who have had strong placements at majors.


==How to unlock==
==How to unlock==
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked after {{SSBU|Richter}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the last character unlocked after {{SSBU|Richter}}.
*Have Toon Link join the player's party in [[World of Light]].
*Have Toon Link join the player's party in [[World of Light]].
With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship]].
With the exception of the third method, Toon Link must then be defeated on [[Pirate Ship]]. In World of Light, he is fought on [[Wuhu Island]].


==Attributes==
==Attributes==
{{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}}
{{incomplete|This section needs an in depth explanation of Toon Link's strengths and weaknesses.}}
Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses two [[shield]]s, instead of just one. The Master Sword grants Toon Link disjointed range, while the [[Passive shield|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character.
Toon Link is a [[weight|middleweight]], yet boasts above-average [[dash]]ing speed and [[air acceleration]], as well as the ability to [[wall jump]]. However, his [[air speed]] is average and his [[falling speed|falling]] and [[fast fall]]ing speeds are both slow, while his [[gravity]] is low. Although they differ on the majority of their attributes, Toon Link and {{SSBU|Link}} both have above-average [[walk]]ing speeds. Like Link, he also wields his respective version of the {{s|zeldawiki|Master Sword}} and possesses a [[shield]]. The Master Sword grants Toon Link disjointed range, while the [[Passive shield|Hero's Shield]] blocks opposing [[projectile]]s if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly [[Falling speed#Floaty|floaty]] character.


As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options.  
As a zoning-orientated character, Toon Link possesses a number of [[projectile]]s. His [[Hero's Bow]], [[Boomerang]] and {{b|Bomb|Link}} enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are among his most viable KOing options.  
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Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be jab canceled reliably.  
Although Toon Link's combo game largely revolves around Bomb, he also possesses non-projectile combo starters. Up tilt is the most effective of these: it can combo into itself, up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to high percentages. Aside from up tilt, grab aerial can be used as a long-ranged set-up similarly to Bomb, regardless of the opponent's damage, while neutral attack can be jab canceled reliably.  


Toon Link's back throw, however, is unarguably the most notable improvement to his Hookshot-oriented moves. The removal of its initial hitbox in favor of a single, slightly more damaging throw hitbox has resulted in it now having a consistent, albeit unchanged damage output. When this is coupled with the increase to its knockback values, Toon Link's back throw has not only become one of his most viable KOing options, but also one the strongest throws of any kind in the game.
However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions. It can almost combo into back aerial. Although Toon Link's up throw is a situational KO option on platforms like Link and Young Link's versions, his back throw utterly outclasses it in this role. As a result, Toon Link's up and down throws are used primarily for setting up aerial pressure, such as by launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
 
However, Toon Link has some weaknesses. His grab game is overall very polarized: [[Hookshot]] grants him long-lasting grabs that can grab airborne opponents, and a [[grab aerial]] and [[tether recovery]] that are both very useful, yet his grabs have considerable start-up and ending lag (albeit much less so than in previous installments). By extension, Toon Link's back throw is one of his most viable KO options due to being one of the strongest back throws in the game, while his forward throw is decent for setting up edge-guards and creating space. Conversely, Toon Link's down throw lacks combo potential, which makes it drastically inferior to Link and Young Link's versions. Although Toon Link's up throw is a situational KO option on platforms like Link and Young Link's versions, his back throw utterly outclasses it in this role. As a result, Toon Link's up and down throws are used primarily for setting up aerial pressure, such as by launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.


Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments.
Toon Link's floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is also somewhat offset by his short size, while the faster pace of ''Ultimate'' makes his defensive, projectile-based gameplan less effective than it was in previous installments.


Toon Link is a zoner character, as his long-distance projectiles make him play somewhat defensively for much of the match, and [[camp]] with projectiles. Toon Link was initially thought to fare worse in competitive play than in ''Brawl'' and ''SSB4'' due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than Link and Young Link. However, as the metagame has progressed, many dedicated Toon Link professionals such as {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Sigma}}, {{Sm|Tsuna|p=Germany}} and {{Sm|Xcal}} have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high tier character once more.
Overall, Toon Link is considered a very balanced and fast fighter with a plethora of attack options via his projectiles, tether grab/recovery, and decent frame data. The combination of low ending lag on his forward and back aerials with his slow fall speed allow Toon Link to dominate in the air with combos, while his moderately fast yet fairly useful tilt attacks and reasonably strong smash attacks allow for relatively easy KOs. While his middling weight and slow falling speed make him easier to combo and KO, it is generally agreed that Toon Link's strengths outweigh his weaknesses by a fair margin.
 
Toon Link is overall a very balanced and fast fighter with a plethora of attack options via his projectiles, tether grab/recovery, and decent frame data. The combination of low ending lag on his forward and back aerials with his slow fall speed allow Toon Link to dominate in the air with combos, while his moderately fast yet fairly useful tilt attacks and reasonably strong smash attacks allow for relatively easy KOs. While his middling weight and slow falling speed make him easier to combo and KO, it is generally agreed that Toon Link's strengths outweigh his weaknesses by a fair margin.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Toon Link has received a notable mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''. Many of his standard attacks have been improved, but the general pace of ''Ultimate'', combined with the worsening of his camping tools, seem to counterbalance this. As a result, it's difficult to determine whether Toon Link has been buffed or nerfed overall.
Toon Link has received a notable mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate''. Many of his standard attacks have been improved, but the general pace of ''Ultimate'', combined with the worsening of his camping tools, have annulled his improvements to an extent. As a result, Toon Link has been slightly nerfed overall.


Several of Toon Link's attacks where he uses the Master Sword have been notably improved, alleviating one of his weaker points from ''SSB4''. Particularly, Toon Link now boasts a vastly buffed ground game compared to ''SSB4'': [[neutral attack]]'s first two hits can now lock, and the third hit now has the tech-chasing ability his adult counterpart has. [[Forward tilt]] has less ending lag and all hitboxes send opponents in front of him. The changes to the [[Sakurai angle]] allow [[down tilt]] to launch aerial opponents lower, improving its tech chasing potential. [[Dash attack]] is much faster, has more range and less endlag, and the sweetspots out-prioritize the sourspot. [[Up smash]] is more consistent on landing the sweetspot, whereas [[down smash]] now has consistent KO potential on both sides of the move instead of pulling opponents into a second hit.
Several of Toon Link's attacks where he uses the Master Sword have been notably buffed, alleviating one of his weaker points from ''SSB4''. Particularly, Toon Link now boasts a vastly buffed ground game: [[neutral attack]]'s first two hits can now [[lock]], and the third hit now has the tech-chasing ability his adult counterpart has. [[Forward tilt]] has less ending lag, all hitboxes send opponents in front of him, and its hitboxes can now hit behind Toon Link. The changes to the [[Sakurai angle]] allow [[down tilt]] to launch aerial opponents lower, improving its tech chasing potential. [[Dash attack]] is much faster, has more range and less endlag, and the sweetspots out-prioritize the sourspot, turning it into a respectable combo starter at low percentages. [[Up smash]] is more consistent on landing the sweetspot, whereas [[down smash]] now has consistent KO potential on both sides of the move instead of pulling opponents into a second hit.


Toon Link's air game, while seeing less buffs, has also become more useful; additionally, his [[neutral aerial]] has more range, [[forward aerial]] can once again autocancel if performed in a short hop, [[back aerial]] is faster and has regained some of its combo potential, and [[up aerial]] is notably much safer to use due to its altered animation. Finally, Toon Link's Spin Attack has received the most improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining KO potential, whereas the aerial version's power and safety have both improved.
Toon Link's air game, while seeing less buffs, has also become more useful; [[neutral aerial]] has more range, [[forward aerial]] can once again autocancel if performed in a short hop, [[back aerial]] is faster and has regained some of its combo potential, and [[up aerial]] is notably much safer to use due to its altered animation. Finally, Toon Link's Spin Attack has received various improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining KO potential, whereas the aerial version's power and safety have both improved and it will now always send opponents in front of Toon Link.


However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, has a much lower damage potential, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major nerf was to his Bombs, which no longer beat weak projectiles and continue on, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. Other nerfs to his [[camping]] ability include his item throws having more ending lag, which worsens his combo game via his Bombs; and his grab aerial now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. Up tilt has slightly inferior combo potential at high percentages due to the changes to knockback, up smash has fewer active frames, and back aerial's already minimal KO potential has been almost totally removed in favor of somewhat restoring its combo potential.
However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, deals less aggregate damage, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major nerf was to his {{b|Bomb|Link}}s, which no longer beat weak projectiles and continue on, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. Other nerfs to his [[camping]] ability include his item throws having more ending lag, which worsens his combo game via his Bombs; and his [[grab aerial]] now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. [[Up tilt]] has slightly inferior combo potential at high percentages due to the changes to knockback, [[up smash]] has fewer active frames, and [[back aerial]]'s already minimal KO potential has been almost totally removed in favor of restoring its combo potential.


The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and improves his camping ability if he has the advantage (despite his worsened grab aerial and Bombs), but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.
The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|use any attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and allows him to now combo out of his [[Hero's Bow]] when uncharged, but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.


Overall, both Toon Link's buffs and nerfs are equally notable, as while he has much more utility in his sword-based attacks, his worsened camping tools and the faster pace of ''Ultimate'' makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Initially, Toon Link was initially thought to fare worse in competitive play than in ''Brawl'' and ''SSB4'' due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than the two other Links. However, as the metagame has progressed, many dedicated Toon Link professionals such as {{Sm|Hyuga}}, {{Sm|Ri-ma}}, {{Sm|Sigma}}, {{Sm|Tsuna|p=Germany}} and {{Sm|Xcal}} have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high-tier character once more.
Overall, Toon Link has more utility in his sword-based attacks, but has to contend with worsened camping tools and the faster pace of ''Ultimate'', which makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Combined with various buffs other veterans have received, Toon Link performs worse than his ''SSB4'' iteration, and while he remains relatively viable, he's widely considered overshadowed by {{SSBU|Young Link}} due to the former's faster air-to-ground mobility, superior damage output, and stronger projectile game.


{{SSB4 to SSBU changelist|char=Toon Link}}
{{SSB4 to SSBU changelist|char=Toon Link}}


==Update history==
==Update history==
Aside from glitch fixes and a single nerf to [[Boomerang]], Toon Link has been buffed slightly overall via game updates.
Toon Link received a mix of buffs, a single nerf and glitch fixes via game updates, but was buffed slightly overall.
 
Starting with update 2.0.0, Toon Link's forward aerial can now auto-cancel out of a short hop, greatly buffing the move's utility and offense. He also can now grab the ledge earlier after using his back aerial. Update 3.0.0 nerfed Boomerang's shield damage as a part of a universal nerf to projectiles. Update 3.1.0 made neutral attack connect better, and Toon Link can now shield SDI if a projectiles hits his Hero's Shield thanks to update 4.0.0.
 
Update 7.0.0 brought the most noteworthy buffs to Toon Link's kit. His dash attack was given less ending lag, both hits of his down smash now deal more knockback, his back aerial now hits earlier and has a slightly longer hitbox duration. His down aerial is now drastically stronger than it was before due to it now dealing more damage and not having its knockback not fully compensated. And finally, his grab aerial's hitbox lasts 2 frames longer. Due to these changes, Toon Link's KO potential and spacing were improved.
 
Update 10.1.0 made Aerial Spin Attack much more consistent by giving it much better hitboxes and a more favorable angle if Toon Link is moving forward.
 
Overall, Toon Link fares slightly better than he did at the launch of ''Ultimate''.


'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname= 
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=An outward slash, followed by an inward slash, followed by a forward thrust. The first two hits can [[lock]], and the third hit's semi-spike angle makes it useful to set up tech-chases. It is based on the final series of strikes that the {{iw|zeldawiki|Hero of Time}} inflicts to [[Ganon]] in ''The Legend of Zelda: Ocarina of Time''.
|neutraldesc=An outward slash, followed by an inward slash, followed by a forward thrust. The first two hits can [[lock]], and the third hit's semi-spike angle makes it useful to set up tech-chases. It is based on the final series of strikes that the {{iw|zeldawiki|Hero of Time}} inflicts to [[Ganon]] in ''The Legend of Zelda: Ocarina of Time''.
|ftiltname= 
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc= A lunging downward slash. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. It resembles the [[zeldawiki:Targeting#Z-Targeting|Z-Targeting]] slash used by the Hero of Time.
|ftiltdesc= A lunging downward slash. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. It resembles the [[zeldawiki:Targeting#Z-Targeting|Z-Targeting]] slash used by the Hero of Time.
|utiltname=Half-Moon Slash
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltdmg=5%
|utiltdmg=5%
|utiltdesc=An overhead arcing slash. Thanks to its frame 8 startup and very low ending lag, it is one of Toon Link's best combo starters. Can combo into itself at low percentages, and at later percents, it can combo into his neutral, forward, back and up aerials.
|utiltdesc=An overhead arcing slash. Thanks to its frame 8 startup and very low ending lag, it is one of Toon Link's best combo starters. Can combo into itself at low percentages, and at later percents, it can combo into his neutral, forward, back and up aerials.
|dtiltname= 
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A kneeling inward slash. Can cause opponents to [[trip]] at low percents with a 50% trip chance and comes out on frame 9 with very minimal ending lag, making it very good for set-ups and tech-chases as well as being able to lock. At higher percents, it launches opponents away at a horizontal angle.
|dtiltdesc=A kneeling inward slash. Can cause opponents to [[trip]] at low percents with a 50% trip chance and comes out on frame 9 with very minimal ending lag, making it very good for set-ups and tech-chases as well as being able to lock. At higher percents, it launches opponents away at a horizontal angle.
|dashname= 
|dashname=Running Hack ({{ja|追い斬り|Oi Kiri}})
|dashdmg=8% (sweetspot), 6% (sourspot)
|dashdmg=8% (sweetspot), 6% (sourspot)
|dashdesc= A lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun and useful for catching landings. However, it has a sourspot on Toon Link's arm that deals less damage
|dashdesc= A lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun and useful for catching landings. However, it has a sourspot on Toon Link's arm that deals less damage.
|fsmashname= 
|fsmashname=Smash Upper ({{ja|スマッシュアッパー|Sumasshu Appā}})
|fsmashdmg={{ChargedSmashDmgSSBU|14}}
|fsmashdmg={{ChargedSmashDmgSSBU|14}}
|fsmashdesc=Winds up and then performs an upward slash. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10.
|fsmashdesc=Winds up and then performs an upward slash. Toon Link moves slightly forwards when using it. It comes out on frame 16, it's strong and it and has less ending lag compared to his previous forward smash, but also less versatile. The duration of this move's hitbox is deceptively short compared to the animation, only lasting for two frames. As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 18.
|usmashname= 
|usmashname=Sky Slash ({{ja|天空斬り|Tenkū Kiri}})
|usmashdmg={{ChargedSmashDmgSSBU|13}}
|usmashdmg={{ChargedSmashDmgSSBU|13}}
|usmashdesc=A hopping, overhead arcing slash. Can hit behind Toon Link.
|usmashdesc=A hopping, overhead arcing slash. Can hit behind Toon Link. Although the animation causes Toon Link to hop, it cannot reach opponents standing on a Battlefield platform above him. A standard anti-air and effective for covering both sides of Toon Link quickly should down smash not suffice.
|dsmashname= 
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|13}} (back)
|dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself.
|dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. Unlike in previous games, the first hit no longer leads into the second, although both hits have their knockbacks compensated, making the move effective near the sides of the stage.
|nairname=Two Part Slash
|nairname=Two Part Slash ({{ja|二段斬り|Nidan Kiri}})
|nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back)
|nairdmg={{ShortHopDmgSSBU|8.5}} (front), {{ShortHopDmgSSBU|7}} (back)
|nairdesc=An inward slash followed by an outward slash behind himself. Has a chance to trip (30% trip chance) grounded opponents at low percents. Can also be used to lock, or as a combo starter. It can autocancel at the peak of a short hop.
|nairdesc=An inward slash followed by an outward slash behind himself. Has a chance to trip (30% trip chance) grounded opponents at low percents. Can also be used to lock, or as a combo starter. It can autocancel at the peak of a short hop.
|fairname= 
|fairname=Slash Up ({{ja|斬り上げ|Kiri Age}})
|fairdmg={{ShortHopDmgSSBU|13}}
|fairdmg={{ShortHopDmgSSBU|13}}
|fairdesc=A spinning outward slash. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage and great knockback, being able to KO at higher percents. It resembles his rolling {{iw|zeldawiki|Parry Attack}}.
|fairdesc=A spinning outward slash. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage and great knockback, being able to KO at higher percents. It resembles his rolling {{iw|zeldawiki|Parry Attack}}.
|bairname= 
|bairname=Backward Slash Up ({{ja|後方斬り上げ|Kōhō Kiri Age}})
|bairdmg={{ShortHopDmgSSBU|8}}
|bairdmg={{ShortHopDmgSSBU|8}}
|bairdesc=Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. Its very low base knockback, high knockback growth, and ability to autocancel with a short hop make it a fairly good option for combos.
|bairdesc=Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. While it is extremely weak and will not KO at any reasonable percent, its very low base knockback, high knockback growth, and ability to autocancel with a short hop make it a fairly good option for combos. It can combo into itself at low percents, and into an aerial Spin Attack as a KO combo.
|uairname= 
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|11}} (late)
|uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|11}} (late)
|uairdesc=The {{iw|zeldawiki|Jump Thrust}}. Possesses [[sex kick]] properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents.
|uairdesc=The {{iw|zeldawiki|Jump Thrust}}. Possesses [[sex kick]] properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents.
|dairname=Sword Plant
|dairname=Sword Plant ({{ja|下突き急降下|Shita Tsuki Kyūkōka}}, ''Down Thrust Dive'')
|dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5% (landing)
|dairdmg={{ShortHopDmgSSBU|16}} (clean), {{ShortHopDmgSSBU|14}} (late) , 5% (landing)
|dairdesc=A [[stall-then-fall]] version of the {{iw|zeldawiki|Down Thrust}}. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''. Has a powerful meteor smash at the start of the descent, and weak [[windbox]]es on landing, while also having a small hitbox that deals 5% when Toon Link takes out the Master Sword. Extremely risky to use offstage, as it has a long duration and Toon Link will not bounce off of any opponents he hits.
|dairdesc=A [[stall-then-fall]] version of the {{iw|zeldawiki|Down Thrust}}. Has a powerful meteor smash at the start of the descent, and weak [[windbox]]es on landing, while also having a small hitbox that deals 5% when Toon Link takes out the Master Sword. Extremely risky to use offstage, as it has a long duration and, unlike the down aerials of the other Links, Toon Link's will not bounce off of any opponents he hits. Resembles his final strike to Ganondorf's head in ''The Legend of Zelda: The Wind Waker''.
|zairname=Midair Hookshot
|zairname=Midair Hookshot ({{ja|空中フックショット|Kūchū Fukkushotto}})
|zairdmg=4%
|zairdmg=4%
|zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab edges]] and is a very useful spacing option.
|zairdesc=Fires his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab edges]] and is a very useful spacing option. As well as being safe on shield, it set ups tech situations at high percentages, which can act as an effective kill confirm. It replaces Down Tilt as Toon Link's main jab reset setup above 80-100% depending on character weight.
|grabname=[[Hookshot]]
|grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably less ending lag than {{SSBU|Young Link}}'s grabs.
|grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably less ending lag than {{SSBU|Young Link}}'s grabs.
|pummelname= 
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Quickly hits the opponent with the pommel of the Master Sword.
|pummeldesc=Quickly hits the opponent with the pommel of the Master Sword.
|fthrowname= 
|fthrowname=Tackle ({{ja|タックル|Takkuru}})
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdmg=3% (hit), 4% (throw)
|fthrowdesc=A shoulder tackle. Deals collateral damage to bystanders. Its moderate knockback makes it a decent option for setting up edgeguards and creating space.
|fthrowdesc=A shoulder tackle. Deals collateral damage to bystanders. Its moderate knockback makes it a decent option for setting up edgeguards and creating space, as well as launching the opponent into the trajectory of a returning Boomerang or a descending Bomb. It can also combo into a dash attack at low percentages, but this combo is only effective if the opponent misses their [[tech]] and does not [[DI]]. It appears similar to [https://zeldawiki.wiki/wiki/File:ALttP_Link_Bashing_Artwork_2.png an illustration] in ''A Link to the Past'' where Link performs a shoulder bash.
|bthrowname=
|bthrowname=Circle Throw ({{ja|巴投げ|Tomoe Nage}})
|bthrowdmg=7%
|bthrowdmg=7%
|bthrowdesc=Performs the tomoe nage,{{ref|a}} a judo throw. A reliable KO throw, as it can KO middleweights at around 138% at the edge of {{SSBU|Final Destination}} with good [[DI]].
|bthrowdesc=Performs the tomoe nage,{{ref|a}} a judo throw. A reliable KO throw, as it can KO middleweights at around 138% at the edge of {{SSBU|Final Destination}} with good [[DI]].
|uthrowname= 
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdmg=5% (hit), 2% (throw)
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it KOs middleweights at around 185% on Final Destination. Instead, it is best suited for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it KOs middleweights at around 185% on Final Destination. Instead, it is best suited for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
|dthrowname= 
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}}, ''ヒジ打ち'')
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdmg=3% (hit), 4% (throw)
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop. Due to its lack of combo potential, it is absolutely inferior to his alternate timeline counterparts' down throws. As a result, its only utility is for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
|dthrowdesc=Pins the opponent to the ground and performs an elbow drop. Due to its lack of combo potential, it is absolutely inferior to his alternate timeline counterparts' down throws. As a result, its only utility is for setting up aerial pressure or launching an opponent into the trajectory of a previously thrown Boomerang or Bomb.
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|usname=Spin Attack
|usname=Spin Attack
|usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5)
|usdmg= 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5)
|usdesc=[[zeldawiki:Spin Attack|A series of spinning, outward slashes]]. The last hit launches opponents horizontally. The aerial version can carry opponents to the upper blast line, and KO them there if they are at a high enough percent. The grounded version is a very good out of shield option and one of Toon Link's best KO options.
|usdesc=[[zeldawiki:Spin Attack|Spins rapidly with the Master Sword outstretched]]. The grounded version is a series of outward slashes, whereas the aerial version is a series of inward slashes. The last hit of both versions has a horizontal launching angle. The grounded version can be charged to inflict even more damage, and due to it being faster and much stronger than in ''SSB4'', it is a very good out of shield option and one of Toon Link's best KO options. The aerial version can carry opponents to the upper blast line, and KO them there if they are sufficiently damaged.
|dspage=Bomb_(Link)
|dspage=Bomb_(Link)
|dsname=Bomb
|dsname=Bomb
|dsdmg= 5.4%-7%
|dsdmg= 5.4%-7%
|dsdesc=Pulls out a {{iw|zeldawiki|Bomb}}. Arguably Toon Link's best combo starter, it grants him a number of follow-ups at varying percentages. With precise usage, it can be followed up with up smash or forward aerial for a potential KO confirm, even at high percentages.
|dsdesc=Pulls out a {{iw|zeldawiki|Bomb}}, which explodes 4.98 seconds (299 frames) after being pulled out. Its explosion deals low knockback and sends opponents diagonally upwards, while creating brief comical smoke. The bomb's explosion does not harm Toon Link if it hits an opponent, and it deals more damage when smash thrown at the opponent's feet. Compared to Young Link's bombs, Toon Link's bombs are very volatile, exploding upon contact with the ground unless dropped on a platform while dropping through it. Arguably Toon Link's best combo starter, it grants him a number of follow-ups at varying percentages. With precise usage, it can be followed up with up smash or forward aerial for a potential KO confirm, even at high percentages. As the Bomb functions on a timer, it can help Toon Link with recovery by [[Bomb (Link)#Bomb recovery|removing him from helplessness]].
|fsname=Triforce Slash
|fsname=Triforce Slash
|fsdmg=56.2%
|fsdmg=1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final)
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Toon Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders.
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Toon Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=91 | rweight=59-60
| dash=1.914 | rdash=45
| run=1.906 | rrun=27
| walk=1.288 | rwalk=15
| trac=0.086 | rtrac=77-78
| airfric=0.01 | rairfric=40-51
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.081 | rgravity=65-67
| fall=1.38 | rfall=68-69
| ff=2.208 | rff=68-69
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33.8 | rjumpheight=32
| shorthop=16.32 | rshorthop=39
| djump=33.8 | rdjump=40-41
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Toon Link English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>
===[[On-screen appearance]]===
===[[On-screen appearance]]===
*A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
*A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
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===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the [[zeldawiki:Wind Waker (Item)|Wind Waker]].
*'''Up taunt''': Sheaths the {{iw|zeldawiki|Master Sword}} and places the {{iw|zeldawiki|Hero's Shield}} on his back and uses the {{iw|zeldawiki|Wind Waker}} to conduct the "{{iw|zeldawiki|Wind God's Aria}}", with a tune at the end, which is the same one heard after completing a song in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a {{iw|zeldawiki|fairy}} fly around.
*'''Side taunt''': Sheaths the Master Sword and places the Hero's Shield on his back and watches a {{iw|zeldawiki|fairy}} fly around.
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.
*'''Down taunt''': Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him being comically exhausted and catching his breath.
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===[[Idle pose]]s===
===[[Idle pose]]s===
*Looks around cautiously
*Looks around cautiously.
*Taps his foot on the ground
*Taps his foot on the ground.
<gallery>
<gallery>
SSBUToonLinkIdle1.gif|Toon Link's first idle pose
SSBUToonLinkIdle1.gif|Toon Link's first idle pose.
SSBUToonLinkIdle2.gif|Toon Link's second idle pose
SSBUToonLinkIdle2.gif|Toon Link's second idle pose.
</gallery>
</gallery>


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</gallery>
</gallery>


==In competitive play==
==In [[competitive play]]==
Toon Link is seen as one of the most underrepresented characters in the game, seeing the least amount of tournament play of the the three Links. In the early months of ''Ultimate''{{'}}s release, he was seen as mid-tier and the worst of the three Links. But in Japan, Toon Link's representation stayed very strong thanks to players such as {{Sm|Ri-ma}}, {{Sm|Sigma}} and {{Sm|Lv.1}}. These players have been consistently getting Top 8 and Top 16 at some of the biggest tournaments there, including the second-largest Japanese tournament, {{Trn|Umebura Japan Major 2019}}, and several Sumabato and other Umebura events.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


Because of this, Toon Link is notably viewed as high-tier among select top players, such as {{Sm|Goblin}} and {{Sm|Nairo}}. Later, update 7.0.0 noticeably strengthened Toon Link's down smash and increased his grab aerial's active frames, as well as granting him a handful of quality of life buffs. These improvements allow him more viability in the current meta of ''Ultimate'', with more players seeing his strengths over the other two Links.
''See also: [[:Category:Toon Link players (SSBU)]]''


===Most historically significant players===
*{{Sm|Ang|Mexico}} - Although his activity is relegated to Mexico, he has consistently been one of the best Toon Link players in North America, regularly placing top 8 at {{Trn|BIT MASTER MTY}} events and has also placed 17th at the supermajor {{Trn|Smash Factor 9}}.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|JoJoDaHoBo|USA}} - One of the best Toon Link players in North America who has higher peaks. He most notably placed 13th at the superregional {{Trn|Crown 2}} upsetting {{Sm|Zomba}} as well as 17th at the major {{Trn|MAJOR UPSET}}.
*{{Sm|Lv.1|Japan}} - One of the best Toon Link players in the world, especially since 2023. His 3rd-place finish at the major {{Trn|Maesuma TOP 15 "FINAL"}} is currently the best Toon Link placement at a major.
*{{Sm|Manzoku|Japan}} - The third-best Toon Link player in Japan. Although not as consistent, he has seen some strong results such as 25th at the supermajors {{Trn|Kagaribi 5}}, {{Trn|Umebura SP 9}}, and {{Trn|DELTA 4}}.
*{{Sm|Marvelous_Marco|USA}} - One of the best Toon Link players in North America who is more consistent at majors, most notably 17th at the major {{Trn|Rise 'N Grind 2023}} and 33rd at the supermajor {{Trn|Battle of BC 5}}.
*{{Sm|Sigma|Japan}} - The best Toon Link player of all-time, and the only Toon Link player ranked top 50 on a global ranking, ranking 44th on the [[UltRank 2022]].


''See also: [[:Category:Toon Link professionals (SSBU)]]''
===Tier placement and history===
Toon Link saw middling success in the early metagame, most notably in Mexico -- thanks to players such as {{Sm|Ang}} and {{Sm|Hyuga}} -- and Japan -- thanks to players such as {{Sm|Lv.1}}, {{Sm|Ri-ma}}, and {{Sm|Sigma}}. However, Toon Link's representation was not as strong outside of those two regions, mainly due to perceptions that Toon Link was noticeably inferior to Link and Young Link. This perception stemmed from the buffs and changes Link and Young Link received, which made many to consider both characters at least high-tier. Coversely, Toon Link received a mix of buffs and nerfs in his transition, and was seen as a weaker version of Young Link due to having a weaker projectile game and damage output. In addition, most of Toon Link's best players generally only participated at regional-level events, while Ri-ma relegated Toon Link to a secondary in favor of {{SSBU|Joker}}, leaving Sigma as the only notable Toon Link player consistently performing well at majors. As such, many players considered Toon Link to be a mid-tier.


*{{Sm|Ang|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|BIT MASTER MTY 3rd IMPACT}}, 9th at both {{Trn|BIT MASTER MTY 6}} and {{Trn|Delfino Maza 2}}, and 17th at {{Trn|WeTecThose 9}} with wins over players like {{Sm|Bedgar}}, {{Sm|CK}}, and {{Sm|Wonf}}. Currently ranked 25th on the [[Mexican Power Rankings]].
Dedicated mains would continue to push Toon Link, which led his overall representation to remain relatively stable for most of the game's lifespan, usually hovering between the high-30s to low-40s. Although some Toon Link players ultimately fell out of the limelight, newer players would appear and replace them, including {{Sm|Marvelous_Marco}} and {{Sm|JoJoDaHoBo}}, who began placing well at American events in the post-online metagame, and {{Sm|Manzoku}}, who dropped Link for Toon Link during the pandemic. In addition, Lv.1's results began improving, most notably in mid-2023, while Sigma's results remained strong, which ultimately led to him being ranked 44th on the [[UltRank 2022]], the first Toon Link player to be ranked in the top 50 globally. This has led many to believe Toon Link was stronger than previously perceived. As it currently stands, Toon Link is ranked 46th on the tier list as an upper mid-tier and is no longer considered the worst Link, as he is ranked 10 spots above Link.
*{{Sm|Hyuga|Mexico}} - One of the best Toon Link players in Mexico. Placed 5th at {{Trn|Ragnarok}}, {{Trn|Encuentro Mítico}}, {{Trn|WeTecThose 9}}, and 9th at {{Trn|Smash Factor 8}} with wins over {{Sm|Chag}}, {{Sm|Javi}}, and {{Sm|Yei}}. Currently ranked 6th on the [[Mexican Power Rankings]].
*{{Sm|Lv.1|Japan}} - One of the best active Toon Link players in the world. Placed 5th at {{Trn|Umebura SP 7}}, 7th at {{Trn|Sumabato SP 5}}, 9th at {{Trn|Sumabato SP 10}}, and 49th at {{Trn|Umebura Japan Major 2019}}. Currently ranked 31st on the [[Japan Player Rankings]].
*{{Sm|Manzoku|Japan}} - One of the best Toon Link players in Japan. Placed 9th at both {{Trn|Karisuma SP 4}} and {{Trn|Maesuma TOP 4}}, 13th at {{Trn|Kagaribi}} and 33rd at {{Trn|Kagaribi 4}} with wins over {{Sm|Shachi}}, {{Sm|Shirayuki}}, and {{Sm|tk3}}. Currently ranked 90th on the [[Japan Player Rankings]]
*{{Sm|Sigma|Japan}} - The best Toon Link player in the world. Placed 1st at both {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}, 3rd at {{Trn|Sumabato SP 12}}, 5th at {{Trn|Sumabato SP 7}}, 13th at {{Trn|Umebura Japan Major 2019}}, and 17th at {{Trn|EVO Japan 2020}}. Has wins over {{Sm|HIKARU}}, {{Sm|komorikiri}}, and {{Sm|ZAKI}}. Currently ranked 23rd on the [[Japan Player Rankings]].
*{{Sm|Xcal|Canada}} - The best Toon Link player in North America. Placed 1st at {{Trn|Frostfire 2020}}, 3rd at {{Trn|Polybash 2019}}, 5th at {{Trn|DreamHack Montreal 2019}}, and 7th at {{Trn|Rising Stars at EGLX 2019}}. Has wins over {{Sm|Blacktwins}}, {{Sm|Jw}}, and {{Sm|Venom}}. Currently ranked 13th on the [[Smash Canada Rankings Ultimate]].


=={{SSBU|Classic Mode}}: The Teamwork of Courage==
=={{SSBU|Classic Mode}}: The Teamwork of Courage==
[[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]]
[[File:SSBU Congratulations Toon Link.png|thumb|Toon Link's congratulations screen.]]
Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link fights characters from different universes in each stage.
Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing ''The Legend of Zelda: Tri Force Heroes''. Toon Link fights characters from different universes in each stage. If playing Classic Mode in Co-op, one CPU Toon Link will still appear.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Mario|SSBU|hsize=20px}}, {{CharHead|Luigi|SSBU|hsize=20px}},{{CharHead|Peach|SSBU|hsize=20px}}, and {{CharHead|Yoshi|SSBU|hsize=20px}}||[[3D Land]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''||rowspan="6"|{{Head|Toon Link|g=SSBU|s=20px|cl=Red}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} Toon Link (x2) are CPU allies. If either of these costumes are being used by the player, the {{Head|Toon Link|g=SSBU|s=20px}} default Toon Link takes their place.
|1||{{CharHead|Mario|SSBU|hsize=20px}}, {{CharHead|Luigi|SSBU|hsize=20px}}, {{CharHead|Peach|SSBU|hsize=20px}}, and {{CharHead|Yoshi|SSBU|hsize=20px}}||[[3D Land]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''||rowspan="6"|{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{CharHead|Toon Link|SSBU|hsize=20px|color=Blue}} (x2) are CPU allies. If either of these costumes are being used by the player, the {{Head|Toon Link|g=SSBU|s=20px}} default Toon Link takes their place.
|-
|-
|2||{{CharHead|Villager|SSBU|hsize=20px}} and {{CharHead|Isabelle|SSBU|hsize=20px}}||[[Tortimer Island]]||''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}''
|2||{{CharHead|Villager|SSBU|hsize=20px}} and {{CharHead|Isabelle|SSBU|hsize=20px}}||[[Tortimer Island]]||''{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}}''
|-
|-
|3||{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} {{Head|R.O.B.|g=SSBU|s=20px}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} {{SSBU|R.O.B.}} (x3)||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|3||{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} {{SSBU|R.O.B.}} (x3)||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|-
|-
|4||{{CharHead|Squirtle|SSBU|hsize=20px}},{{CharHead|Ivysaur|SSBU|hsize=20px}}, and {{CharHead|Charizard|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|4||{{CharHead|Squirtle|SSBU|hsize=20px}}, {{CharHead|Ivysaur|SSBU|hsize=20px}}, and {{CharHead|Charizard|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|-
|-
|5||{{Head|Inkling|g=SSBU|s=20px}} {{Head|Inkling|g=SSBU|s=20px|cl=Blue}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}} {{Head|Inkling|g=SSBU|s=20px|cl=Green}} {{SSBU|Inkling}} (x4)||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Now or Never!}}''
|5||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}} {{SSBU|Inkling}} (x4)||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Now or Never!}}''
|-
|-
|6||Giant {{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Great Plateau Tower]] (Battlefield form)||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
|6||Giant {{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Great Plateau Tower]] (Battlefield form)||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
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|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||[[Ganon]]||[[Sacred Land]]||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||{{Head|Toon Link|g=SSBU|s=20px|cl=Red}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} Toon Link (x2) are CPU allies. If either of these costumes are being used by the player, the {{Head|Toon Link|g=SSBU|s=20px}} default Toon Link takes their place.
|Final||[[Ganon]]||[[Sacred Land]]||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} Toon Link (x2) are CPU allies. If either of these costumes are being used by the player, the {{Head|Toon Link|g=SSBU|s=20px}} default Toon Link takes their place.
|}
|}


Note: When fighting Squirtle, Ivysaur, and Charizard, their respective {{SSBU|Pokémon Trainer}}s are absent.
Note: In the fourth round, {{SSBU|Pokémon Trainer}} is absent.


Note 2: Items are disabled in the sixth round.
Note 2: Items do not appear in the sixth round.


[[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Toon Link has ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}'' accompany the credits.
Line 324: Line 366:
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
|''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}''
|}
|}
{{-}}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
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</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 357: Line 400:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|246
|246
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|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|
|-
|-
|256
|256
Line 379: Line 424:
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{s|zeldawiki|Link}} (The Minish Cap)
|-
|-
|260
|260
|{{SpiritTableName|Alfonzo & Engineer Link|size=64}}
|{{SpiritTableName|Alfonzo & Engineer Link|customname=Alfonzo and Engineer [[Link]]|size=64}}
|''The Legend of Zelda'' Series
|''The Legend of Zelda'' Series
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}
Line 390: Line 436:
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|Engineer {{s|zeldawiki|Link}}
|-
|-
|262
|262
Line 401: Line 448:
|•The enemy favors smash attacks
|•The enemy favors smash attacks
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|
|-
|-
|1,293
|1,293
Line 412: Line 460:
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|
|-
|-
|1,322
|1,322
Line 423: Line 472:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|
|-
|-
|1,427
|1,427
Line 434: Line 484:
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|}
|}


Line 465: Line 516:
|•The enemy has increased attack power
|•The enemy has increased attack power
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{s|zeldawiki|Link}} (Wind Waker)
|{{s|zeldawiki|Link}} (The Wind Waker)
|-
|-
|253
|253
Line 477: Line 528:
|•Items will be pulled toward the enemy
|•Items will be pulled toward the enemy
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{s|zeldawiki|Link}} (Wind Waker)
|{{s|zeldawiki|Link}} (The Wind Waker)
|-
|-
|257
|257
Line 502: Line 553:
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{s|zeldawiki|Links}} (Tri Force Heroes)
|{{s|zeldawiki|Links}} (Tri Force Heroes)
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|''eBASEBALL: POWER PROS''
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|Mamoru Ikari
|}
|}


Line 544: Line 607:


== Trivia ==
== Trivia ==
*Toon Link is the only {{uv|Zelda}} character playable in ''Ultimate'' who:
*Toon Link's pose in his official render is based on [https://zeldawiki.wiki/wiki/File:TWW_Spin_Attack_Artwork.png an artwork] of him performing a [[Spin Attack]] in ''The Wind Waker'', which was also used in [https://zeldawiki.wiki/wiki/File:TWW_Platinum_GameCube_Bundle_Box.jpg promotional art] for European limited edition bundles of the game. This artwork was also [https://zeldawiki.wiki/wiki/File:TMC_Spin_Attack_Artwork.png edited and reused] for ''The Minish Cap''.
**Shares his Final Smash with another character.
*Toon Link is the only character who travels to [[3D Land]] in {{SSBU|Classic Mode}}.
**Did not receive a new or updated Final Smash.
*Toon Link and {{SSBU|Diddy Kong}} are the only characters who have a [[CPU]] ally in every round of their Classic Mode.
**Did not receive any kind of redesign in his appearance.
*While holding a small [[item]], Toon Link reuses his facial expressions from ''[[Smash 4]]'' in his [[idle]] animation.
**Did not have his [[Palutena's Guidance]] conversation changed.
*Despite Toon Link's {{mvsub|Toon Link|SSBU|down aerial}} no longer bouncing off opponents, his character files still have data for the 8% damage hitbox used after a bounce, which is labeled as "AttackAirLw2Attack". This was also the case in ''Smash 4''.
**Did not receive any new voice clips.
*In his ''Ultimate'' trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use unique comical [[slash]]ing sounds.
**Did not receive any new or changed [[alternate costume]]s.
**Is not the main opponent of a Legend-class Spirit Battle in his series and in general.
*Toon Link is the only character who travels to [[3D Land]] in Classic Mode.
*Toon Link and {{SSBU|Diddy Kong}} are the only characters who gain a CPU ally in every round of their Classic Mode (excluding the Bonus Game).
*Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are [[Peach]], [[Daisy]], [[King K. Rool]], and [[Mii Gunner]].
*Toon Link is among the few voiced fighters in ''Ultimate'' whose voice clips are sourced from their own games rather than specifically recorded for a ''Smash'' game. He shares this trait with {{SSBU|Bowser Jr.}} and the Koopalings, {{SSBU|Daisy}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Yoshi}}, {{SSBU|Inkling}}, {{SSBU|Sonic}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Young Link}} and {{SSBU|Min Min}}.
*While holding a small item, Toon Link reuses his facial expressions from ''Super Smash Bros. for Wii U'' in his idle animation.
*Despite Toon Link's down aerial no longer bouncing off opponents, his character files still have data for the 8% damage hitbox used after a bounce, which is labeled as "AttackAirLw2Attack". This was also the case in ''Smash 4''.
*Toon Link is the only variant of Link who does not fight a dark version of himself in his Classic Mode route.
*Toon Link is the only variant of Link in ''Ultimate'' whose design does not potentially expose his knees, like either Link (when wearing his Wild set-based alternate costume) or Young Link (outside of his light blue costume, which gives him beige trousers).
*In his ''Ultimate'' trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use slashing sounds.
*In [[World of Light]], Toon Link is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of his encounters as himself or as a puppet fighter are all in association with [[Galeem]]. {{SSBU|Ness}}, {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Mii Gunner}}, and {{SSBU|Pokémon Trainer}} all share this distinction as well.
*Toon Link is one of only five characters to predominantly use his left hand to wield his weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Sephiroth}}, {{SSBU|Ice Climbers}}, and {{SSBU|Rosalina & Luma}}.
*Toon Link is one of only five characters to predominantly use his left hand to wield his weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Sephiroth}}, {{SSBU|Ice Climbers}}, and {{SSBU|Rosalina & Luma}}.
*When using his up taunt and in one of his victory screens, Toon Link appears to conduct the Wind’s Requiem with the Wind Waker, which is the first song Link learns in ''The Legend of Zelda: The Wind Waker''.
*Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|King K. Rool}}, and {{SSBU|Mii Gunner}}.
*When using his up taunt and in one of his [[victory screen]]s, Toon Link appears to conduct the Wind’s Requiem with the Wind Waker, which is the first song Link learns in ''The Legend of Zelda: The Wind Waker''.


== Notes ==
== Notes ==
Anonymous user