Toon Link (SSB4): Difference between revisions

KOing isn't a problem for him.
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(KOing isn't a problem for him.)
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==Attributes==
==Attributes==
Like his [[Link (SSB4)|alternate timeline counterpart]], Toon Link is a very zoning-oriented character. He can easily force approaches using his Bombs, Boomerang and Hero's Bow. His numerous projectiles, along with his ability to block an opponent's ones with his Hero's Shield, give him a very strong camping game. Toon Link can also set up combos effectively using projectiles. Bombs, especially when jump canceled, can be result in a number of follow-ups at low percents, such as his neutral aerial and dash attack. They can even set up his up smash or forward aerial, both of which are good KOing options. Boomerang is also useful for his combo game, as it can combo into his up tilt, grab and various other moves depending on the positioning.
Like his [[Link (SSB4)|alternate timeline counterpart]], Toon Link is a very zoning-oriented character. He can keep away from opponents with his high [[walking speed]] and above average [[dashing speed]]. He can easily force approaches using his Bombs, Boomerang and Hero's Bow. His numerous projectiles, along with his ability to block an opponent's ones with his Hero's Shield, give him a very strong camping game. Toon Link can also set up combos effectively using projectiles. Bombs, especially when jump canceled, can be result in a number of follow-ups at low percents, such as his neutral aerial and dash attack. They can even set up his up smash or forward aerial, both of which are good KOing options. Boomerang is also useful for his combo game, as it can combo into his up tilt, grab and various other moves depending on the positioning.


Toon Link's grab game can produce interesting options due to its considerable improvement from ''Brawl''. His grab aerial, if used in the falling portion of a short hop, combos into tilts at low percents, his dash attack at middle percents and deadly up smash at KOing percents. His grounded grab has considerable ending lag, but very good range. He can use his throws to eject a grabbed opponent on a previously thrown Boomerang or Bomb, the Bomb to up throw setup is a good example of this technique. Finally, Toon Link's back throw is a great KOing option and perhaps one of the game's strongest throws.
Toon Link's grab game can produce interesting options due to its considerable improvement from ''Brawl''. His grab aerial, if used in the falling portion of a short hop, combos into tilts at low percents, his dash attack at middle percents and deadly up smash at KOing percents. His grounded grab has considerable ending lag, but very good range. He can use his throws to eject a grabbed opponent on a previously thrown Boomerang or Bomb, the Bomb to up throw setup is a good example of this technique. Finally, Toon Link's back throw is a great KOing option and perhaps one of the game's strongest throws.


However, Toon Link also has some weaknesses. His combo game heavily relies on his projectiles and his grab aerial. With the exception of up tilt, his close-range attacks cannot reliably combo most of the time. Toon Link's recovery is also easily gimped and only covers mediocre distance, even with the improvements that his [[Hookshot]] received. Most of his aerials also have a lot of ending lag, so they do not chain very well into each other. Toon Link also struggles with scoring KOs sometimes, as his most reliable finishers usually cannot KO before 120%. This, combined with his floaty nature, makes him vulnerable to opponents that are under the effect of the [[rage]] mechanic.
However, Toon Link also has some weaknesses. His combo game heavily relies on his projectiles and his grab aerial. With the exception of up tilt, his close-range attacks cannot reliably combo most of the time. Toon Link's recovery is also easily gimped and only covers mediocre distance, even with the improvements that his [[Hookshot]] received. Most of his aerials also have a lot of ending lag, so they do not chain very well into each other. Toon Link also struggles against [[shield]], due to the ending lag of his aerials and his slow grab. While he isn't very light compared to characters like {{SSB4|Sheik}}, he is floatyness making him susceptible to vertical KO moves.


In terms of [[custom moves]], Toon Link has a number of notable ones at his disposal. His Fire Arrow is an incredibly useful tool for spacing, allowing him to control his opponents' approaches, as well as jab lock at any percent, and can lead into a number of options and finishers from an arrow on the ground. The Floating Boomerang is a very useful combo option to catch opponents off guard if used correctly, making it excellent for combos due to the large amount of hitstun it deals. The Flying Spin Attack is an excellent KOing option and is even more reliable at snapping on the edge. Finally, the Short-Fused Bomb is great for increased damage, making it useful for ranged punishment, starting combos, and is a powerful KOing option as well. As a result, proper utilization of Toon Link's custom moves can result in his already useful zoning capability becoming even more potent.
In terms of [[custom moves]], Toon Link has a number of notable ones at his disposal. His Fire Arrow is an incredibly useful tool for spacing, allowing him to control his opponents' approaches, as well as jab lock at any percent, and can lead into a number of options and finishers from an arrow on the ground. The Floating Boomerang is a very useful combo option to catch opponents off guard if used correctly, making it excellent for combos due to the large amount of hitstun it deals. The Flying Spin Attack is an excellent KOing option and is even more reliable at snapping on the edge. Finally, the Short-Fused Bomb is great for increased damage, making it useful for ranged punishment, starting combos, and is a powerful KOing option as well. As a result, proper utilization of Toon Link's custom moves can result in his already useful zoning capability becoming even more potent.