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{{disambig2|the setting in Versus Mode called Time|information on the feature introduced in ''[[Super Smash Bros. Brawl]]'' that changes the day and season cycles while brawling|Time change}}
{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes the attacker and the KO'ed player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through Score Display in ''Melee'' and later games, or during replays in ''Brawl'' or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in ''Melee'', ''Brawl'', and ''SSB4''.
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]]
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.


If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players.
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.


When the [[Match Timer|timer]] reaches five seconds, then the [[announcer]] will count down the final seconds of the match.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
 
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] a match or manually hard-resetting, shutting off, and/or restarting the game console. In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds. This time limit was not included in the final release of the game.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
File:SSB Time.png|A time match in ''Super Smash Bros.'' between [[Link (SSB)|Link]], [[Donkey Kong (SSB)|Donkey Kong]], [[Mario (SSB)|Mario]], and [[Fox (SSB)|Fox]] on [[Hyrule Castle]].
Time match SSB64.png|A time match in ''[[Super Smash Bros.]]''
File:TimeMatchmelee.png|A time match between [[Ness (SSBM)|Ness]], [[Donkey Kong (SSBM)|Donkey Kong]], [[Pichu (SSBM)|Pichu]] and [[Mario (SSBM)|Mario]] on [[Corneria]] in ''Melee''; here, Ness has just gained a point for KOing Mario, who loses a point in turn.
TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn.
File:SSBB Time.png|A time match in ''Brawl'' between [[Bowser (SSBB)|Bowser]], [[Sonic (SSBB)|Sonic]], [[Zelda (SSBB)|Zelda]], and [[Pit (SSBB)|Pit]].
SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''.
File:Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in ''Super Smash Bros. for Nintendo 3DS'' between [[Mii Brawler (SSB4)|Mii Brawler]], [[Captain Olimar (SSB4)|Olimar]], [[Mr. Game & Watch (SSB4)|Mr. Game & Watch]], and [[Jigglypuff (SSB4)|Jigglypuff]] on [[Yoshi's Island (SSBB)|Yoshi's Island]]; here, the [[Match Timer|timer]] shows the final five seconds.
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds.
File:SSBU Time.jpg|A time match in ''Super Smash Bros. for Wii U'' between {{SSB4|Greninja}}, {{SSB4|Olimar}}, {{SSB4|Zelda}}, and {{SSB4|Little Mac}}.
SSBU Time.jpg|A time match {{forwiiu}}.
</gallery>
</gallery>
==Trivia==
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in ''Ultimate''.
*The [[Training mode]] in all the games is programmed as an infinite time match.
*{{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match.
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]], as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in ''Ultimate'' with both types.
**In Moray Towers' case, this occurs if a regular song from either ''Splatoon'' game is used depending on which game in the ''Splatoon'' series.
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.


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[[Category:Multiplayer modes]]
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