Tier list: Difference between revisions

Copy-edit. I think I've reworded a lot of it in a more logical way..I might come back for a second wave of revision.
(They aren't made completely by tournament wins.)
(Copy-edit. I think I've reworded a lot of it in a more logical way..I might come back for a second wave of revision.)
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A '''tier list''' is a ranking of each [[character]]'s [[metagame]], based on [[tournament legal|tournament settings]]. It is an indicator of how each character is expected to perform, under tournament settings, in relation to the rest of the castThus, tiers measure the ''potential'' of each character based on all currently known techniques and strategies that have been shown to be useful in tournaments. Tier lists are common in fighting games as well as many other competitive games involving a large selection of characters.
A '''tier list''' is a ranking of each [[character]]'s [[metagame]], based on [[tournament legal|tournament settings]]. It indicates how professional [[smasher]]s expect each character to be able to perform under tournament conditionsTiers thus measure the potential of each character based on all currently known techniques and strategies that have been shown to be useful in tournaments. Tier lists are common in fighting games as well as many other competitive games involving a large selection of characters, such as [[Pokémon]].


The tier list does ''not'' say anything about any single matchup. For example, if two players are equally matched in skill, and one uses [[Fox (SSBM)|Fox]] and the other uses [[Pichu (SSBM)|Pichu]], the tier list alone can not be used to predict the outcome of the match accurately. This is because the tier list looks at a character's ''overall'' potential and effectiveness, and individual matchups can be [[Counter (match-up)|soft]] or [[Counter (match-up)|hard counters]] that affect but do not entirely determine a character's ranking. For instance, in the aforementioned example, if the Fox vs. Pichu matchup was dramatically tipped in Pichu's favor, but Pichu suffered from poor matchups against every other character in the game, it would mean that Pichu ''beats'' Fox, but Pichu is still ''worse'' than Fox.
Individual match-ups affect but do not entirely determine a character's ranking. Sometimes a character carries an advantage over a higher-ranked character — such a match-up is known as a [[counter]]. For example, if [[Pichu (SSBM)]] held a winning match-up against [[Fox McCloud (SSBM)]] but suffered from worst matchups than Fox against every other character in the game, Pichu would be considered to counter Fox but still be ranked lower than him on the tier list. If two players at the height of the known metagame fought Fox vs. Pichu, the tier list alone could not predict the average outcome of the match.


== [[Super Smash Bros.|SSB]] tier list ==
== [[Super Smash Bros.|SSB]] tier list ==


This list is cited from a [[GameFAQs]] post and generally reflects the sentiments of top-level SSB players.  
This list is cited from a [[GameFAQs]] post and generally reflects the sentiments of top-level Super Smash Bros. players.  
{{template:SSBTiers}}
{{template:SSBTiers}}


== [[Super Smash Bros. Melee|SSBM]] tier list ==
== [[Super Smash Bros. Melee|SSBM]] tier list ==


This is the ninth and final [[Smash Back Room]] [[Super Smash Bros. Melee]] [[NTSC]] tier list.  It is current as of 10/14/2008.
This is the ninth and most recent [[Smash Back Room]] [[Super Smash Bros. Melee]] [[NTSC]] tier list.  It is current as of 14 October 2008.
{{Template:MeleeTiers}}
{{Template:MeleeTiers}}


== [[Super Smash Bros. Brawl|SSBB]] tier list ==
== [[Super Smash Bros. Brawl|SSBB]] tier list ==
This is the first version of the tier list for ''Brawl''. It was released on September 01, 2008, but like the other versions, is subject to change at any time.[http://smashboards.com/showthread.php?t=192028]
This is the first version of the tier list for ''Brawl''. It is current as of 1 September 2008. [http://smashboards.com/showthread.php?t=192028]
{{Template:BrawlTiers}}
{{Template:BrawlTiers}}


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''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''
''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''


Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.
Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.


The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character.
The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, [[Dashing|running speed]], etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], though anti-tiers typically attribute this success to the preferences of a few skilled players rather than the abilities of the characters themselves.


The list itself is subject to change at any time. Optimal strategies for each character shift largely over time, changing the tier list as well.  Anti-tiers use this point to argue that the tier list cannot be true if it changes.  Pro-tiers respond by pointing out that it may be true for a particular, static metagame, and that this argument doesn't weigh against the ''existence'' of tiers themselves, but merely against a particular metagame.
The list itself is subject to change. Optimal strategies for each character shift over time, changing the metagame and the tier list.  Anti-tiers use this point to argue that the tier list cannot be true if it changes.  Pro-tiers respond by pointing out that it may be true for a particular, static metagame, and that this argument doesn't weigh against the existence of tiers themselves, but merely against a particular metagame.


Tiers exist at all levels of play, though the rankings are highly changed from casual play to competitive play, due to different strategies and a different metagame from the tournament level.
Tiers exist at all levels of play, though the rankings are highly changed from casual play to competitive play, due to different strategies and a different metagame from the tournament level.
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