Temple: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|fa=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y|ssbu=y|fa=y}}
{{for|the {{uv|Kid Icarus}} stage|Palutena's Temple}}
{{Infobox Stage
{{Infobox Stage
|location    = [[Hyrule]] ([[The Legend of Zelda]] in Brawl)
|subtitle = ''[[The Legend of Zelda]]''
|name         = Temple
|name = [[Hyrule]]: Temple
|image       = [[Image:Hyrule Temple.jpg|250px|Temple as it appears in ''Brawl'']]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Temple.png|300px]]|title2=Wii U|content2=[[File:SSB4UTemple.png|300px]]|title3=Brawl|content3=[[File:Hyrule_Temple.jpg|300px]]|title4=Melee|content4=[[File:Hyrule_Temple_SSBM.png|300px]]}}
|caption     = [[Image:ZeldaSymbol.png|50px]]
|caption = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Temple, as it appears in the ''Smash'' series.
|universe     = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
|universe = {{uv|The Legend of Zelda}}
|games       = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''Melee'''<br/>[[Link (SSBM)|Link]] (Classic)<br/>[[Zelda (SSBM)|Zelda]] (Classic/All-Star)<br/>[[Ganondorf (SSBM)|Ganondorf]]<br/>[[Young Link (SSBM)|Young Link]] (Classic)<br/>[[Marth (SSBM)|Marth]] (Classic)<br/>[[Roy (SSBM)| Roy]] (Unlocking)<br/>'''Brawl'''<br/>[[Link (SSBB)|Link]]<br/>[[Zelda (SSBB)|Zelda]]<br/>[[Ganondorf (SSBB)|Ganondorf]]<br/>[[Toon Link (SSBB)|Toon Link]]
|availability = [[Starter Stage|Starter]]
|availability = [[Starter Stage|Starter]] (''SSBM'' and ''SSBB'')
|cratetype = Normal
|cratetype    = Normal
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|meleemusic = Main: ''{{MeleeMusic|Temple}}''<br>Alternate: ''{{MeleeMusic|Fire Emblem}}''
|brawlmusic = '''''{{SSBBMusicLink|The Legend of Zelda|Great Temple / Temple}}'''''<br>''{{SSBBMusicLink|Super Smash Bros.|Temple (Melee)}}''
|forwiiumusic = ''{{SSB4MusicLink|The Legend of Zelda|Great Temple / Temple}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Full Steam Ahead (Spirit Tracks)}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Main Theme (The Legend of Zelda)}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Song of Storms}}''<br>''{{SSB4MusicLink|The Legend of Zelda|The Dark World}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Original)|Gerudo Valley}}''<br>'''''{{SSB4MusicLink|The Legend of Zelda|Dragon Roost Island}}'''''<br>''{{SSB4MusicLink|The Legend of Zelda|Hyrule Main Theme}}''<br>''{{SSB4MusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}''
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|brawlsingles = [[Banned stage|Banned]]
|brawlsingles = [[Banned stage|Banned]]
|brawldoubles = [[Banned stage|Banned]]
|brawldoubles = [[Banned stage|Banned]]
|art-zeldawiki = Dungeons in Zelda II: The Adventure of Link
|ssb4singles = [[Banned stage|Banned]]
|ssb4doubles = [[Banned stage|Banned]]
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki = zeldawiki
|interwikiname = Zelda Wiki
|interwikipage = Dungeons in The Adventure of Link
}}
}}
Announced at [[E3]] 2001, '''Temple''' is a [[stage]] in ''[[Super Smash Bros. Melee]]'' and is one of the [[Melee Stages]] in ''[[Super Smash Bros. Brawl]]''. It is commonly known as '''Hyrule Temple''' (this name appears in ''Melee''<nowiki>'</nowiki>s instruction booklet at page 44), though its proper name is Temple (since "Hyrule" denotes Temple's location). An extremely large stage, it is banned in most [[tournament legal (SSBM)|tournaments]] because its size and build provides opportunities for [[broken|game-breaking]] camping and stalling. However, Temple does not have stage hazards.
'''Temple''' ({{ja|神殿|Shinden}}, ''Temple'') is a [[stage]] introduced in ''[[Super Smash Bros. Melee]]'', which returns in ''[[Super Smash Bros. Brawl]]'' as a [[Melee Stage]], and in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' as a familiar stage. It is commonly known as '''Hyrule Temple''' (this name appears in ''Melee''{{'}}s instruction booklet at page 49), though its proper name is Temple (since "Hyrule" denotes Temple's location). Temple was first announced at [[E3]] 2001. In ''Melee'', Roy is fought here for his unlocking battle, while in ''Ultimate'', Zelda is fought here for her unlocking battle.


===Songs in [[My Music]]===
==Stage overview==
*''Temple (Melee)''
Temple is one of the eighteen default stages available in ''Super Smash Bros. Melee''. It is a {{uv|Legend of Zelda}} stage on which [[character]]s from that franchise (along with the characters from the {{uv|Fire Emblem}} franchise) will usually battle the player in the single player modes. The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''.
*'''''Great Temple/Temple'''''


==In the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]==
In ''Melee'''s [[All-Star]] mode, this stage is played on when {{SSBM|Zelda}} and her teammates are fought. It is also where Zelda will fight in {{SSBM|Classic Mode}} and will sometimes play the song "Lost Woods", from ''The Legend of Zelda: Ocarina of Time''.
Temple is one of the eighteen default stages available in ''Super Smash Bros. Melee''. It is a ''[[The Legend of Zelda (universe)|Legend of Zelda]]'' stage on which [[character]]s from that franchise (along with the characters from the [[Fire Emblem (universe)|Fire Emblem]] franchise) will usually battle the player in the single player modes. The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''.  


In ''Melee'''s [[All-Star]] mode, this stage is played on when [[Zelda (SSBM)|Zelda]] and her teammates are fought.
In ''[[Super Smash Bros. Brawl]]'', the stage no longer has a chance of playing the "''[[List of SSBB Music (Super Smash Bros. series)#Fire Emblem (Melee)|Fire Emblem]]''" medley theme from ''Melee'', because the track has moved to the ''Fire Emblem''-themed [[Castle Siege]] stage. A remix of the "''The Great Temple''" theme from ''[[Zelda II: The Adventure of Link]]'' can be obtained to play on this stage in [[My Music]], making it the only ''Melee'' stage that has a new piece of music available to play on it. In ''Brawl'', the ledge on the right hand side can no longer be grabbed on the larger bottom platform as it could in ''Melee''.
 
In ''[[Super Smash Bros. Brawl]]'' the stage has lost the possibility of playing the "''[[Music (SSBB)|Fire Emblem]]''" medley theme from Melee (the song has moved to the ''Fire Emblem''-themed [[Castle Siege]]). A remix of "''The Great Temple''" theme from ''[[Zelda II: The Adventure of Link]]'' can be obtained to play on this stage in [[My Music]], making it the only ''Melee'' stage that has a new piece of music available to play on it. In ''Brawl'', the ledge on the right hand side can no longer be grabbed on the larger bottom platform as it could in ''Melee''.


===Fight Club===
===Fight Club===
The underground area on the stage is referred to by ''Nintendo Power'' as the "Fight Club". It is termed so because battles there tend to produce disproportionately high [[damage]] totals, due to the fact that the surrounding environment has walls on all sides that can be [[tech|teched]] off of, which keeps characters from leaving the stage and greatly increasing the difficulty of [[knock-out|KO]]ing them. The ease in which a high damaged character can survive in the Fight Club can often lead to players [[turtling]] inside. The area is also known by a variety of other nicknames by players.
''See also: [[Cave of life]]''


===Competition===
The underground area on the stage is referred to by ''Nintendo Power'' as the "Fight Club". It is termed so because battles there tend to produce disproportionately high [[damage]] totals because the surrounding environment has walls on all sides that can be [[tech|teched]] on, which keeps characters from leaving the stage and greatly increasing the difficulty of [[knock-out|KO]]ing them. The ease in which a high damaged character can survive in the Fight Club can often lead to players [[turtling]] inside. The area is also known by a variety of other nicknames by players, such as "The Pit".
Temple is a stage that is often considered among newer players to be a balanced and fair stage. However, most high level players will attest that Temple is among the most unfair and least balanced stages in the game. Its immense size gives an extreme advantage to fast characters with projectiles (i.e. [[Fox]]), who can rack up damage on their opponent safely from afar with their projectiles, run away (whereas the size and build of Temple keeps the opponent from being able to catch and attack them), and stall the timer out. The Fight Club also revamps the way the game is played, as players with high damage can camp there, and survive to much higher percentages than feasibly possible on other stages. Most of the misconceptions about its fairness come from newer players who see the large size as a way to allow them to live longer. While this is true to a degree, the upper [[Blast Line|blast line]] is much closer to the stage in more places than the horizontal blast lines are. This gives a distinct advantage to characters whose most effective KO moves produce vertical [[knockback]] (such as Fox), but hinders a character whose most effective KO moves produce horizontal knockback (such as [[Captain Falcon]]).
 
When the above is taken into consideration, Temple is banned in high level tournaments because it gives large advantages to certain characters (most notoriously Fox), and forces the game to be played in a drastically different way from other stages.


===Hyrule Jump===
===Hyrule Jump===
:''See [[Hyrule Jump]] for more information.''<br/>
{{Main|Hyrule Jump}}
Due to its immense size and its structure, Temple is a stage where notable feats involving the traversing of large area are performable, such as the Hyrule Jump and, as of ''Brawl'', [[gliding]] completely around the stage.
Due to its immense size and its structure, Temple is a stage where notable feats involving the traversing of large area are performable, such as the Hyrule Jump and, as of ''Brawl'', [[gliding]] completely around the stage.
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a much smaller stage retaining some of the designs from the original stage. The original stage can be seen in the background, split up.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set on a platform similar to the stage's Ω form in ''SSB4'', but it is resized and
reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms of the regular form.
<gallery widths="200px">
File:SSB4UTempleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-TempleOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-TempleBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>


==Origin==
==Origin==
[[File:Parapa Palace.png|thumb|The entrance to Parapa Palace, the first palace of ''Zelda II: The Adventure of Link''.]]
[[File:Parapa Palace.png|left|thumb|The entrance to Parapa Palace, the first palace of ''Zelda II: The Adventure of Link''.]]
This stage is from ''[[The Legend of Zelda (universe)#Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. In ''[[The Legend of Zelda: Ocarina of Time]]'', the name of the dungeons is based off of the type of environment around it or the location with "Temple" at the end. However, in ''Zelda II'', these dungeons are called "Palaces". Hyrule is where the Temple is located, hence Hyrule Temple. In ''Zelda II'' every palace begins with two high steps with a statue standing on the top platform. There are also some columns on the floor that hold the ceiling up. Shortly after going past the columns is an elevator that takes the player down to the level below. This stage features a rounded platform on the left and there are also columns that holds a platform up, with a route that goes down to the level below. However, there is no elevator going down to the area below. The palaces in ''Zelda II'' are notorious for their many levels and the length of the levels themselves. This stage being by far the largest stage in ''Melee'' is similar to the immense size of ''Zelda II's'' palaces. In the overworld map  of ''Zelda II'' there is an icon that represents the palaces. The icon is a building supported by columns. In the far background of this stage can be seen a small building that is supported by columns. The platforms on this stage has Hylian writing that looks similar to the writing posted on signs in ''Ocarina of Time''. [http://www.youtube.com/watch?v=zYZ4Pm6bUbI]
This stage is loosely based on the [[zeldawiki:Dungeons in The Adventure of Link|palaces]] of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. However, there are a few clear references: the top left portion resembles the entrances to the palaces, while the building on top of the mountain in the background resembles the sprite used to represent palaces in ''The Adventure of Link'''s overworld. The palaces in ''The Adventure of Link'' are subterranean and somewhat labyrinthian, which is reflected in the stage’s layout.
 
The platforms on this stage have Hylian writing on them. In ''Melee'', the writing appears to resemble the [[zeldawiki:Hylian Language|Hylian language]] in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''; however, it is not actually based on the language. In ''Smash 4'' onwards, it is based on the Hylian language from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When decoded, the text reads {{ja|スマッシユ・ブラザーズ|Sumasshu Burazāzu}}, which translates to "Smash Brothers".
{{clrl}}


There are two songs that can be heard on this stage in ''Melee''. The first song comes from ''Zelda II: The Adventure of Link'' when the player is in a palace. The alternate music is a mix of "Recruiting a New Member" theme and the title screen of ''Fire Emblem: Shadow Dragon and the Blade of Light''. [http://www.youtube.com/watch?v=Vn3wXsflcC0]
==Tournament legality==
As an extremely large stage, it is banned in all serious [[tournament]]s in every game it is featured in because its size and build provides opportunities for what is perceived [[broken]] camping and stalling. The many walls allow for wall [[infinite]]s, and the underground section creates a large [[cave of life]], allowing characters to live to extremely high damages that are effectively impossible to reach in normal conditions. The geometry of the stage also allows players to circle camp endlessly with characters such as [[Meta Knight]] or [[Jigglypuff]], encouraging extremely slow hit-and-run matches, as well as favoring [[stalling]]. As a result of having areas where the upper [[blast line]] is much closer to the stage than the horizontal blast lines, this stage also gives characters with powerful vertical finishers a benefit over those with powerful horizontal finishers.


''Brawl'' also added a new song for this stage in [[My Music]], being a remix of the Palace and Great Palace themes from ''Zelda II''.
==Temple Race==
'''Temple Race''' is a gameplay variant described in ''Melee''{{'}}s instruction booklet. It suggests that players define a route through the complex stage, begin a timed match, and race to see who can complete the most laps before the timer expires. As [[computer player]]s will only fight, this is a players-only variant.


==Trivia==
===Description in the Instruction Booklet===
[[Image:Hyrule Beta.png|175px|thumb|The two strange platforms seen in ''Melee''<nowiki>'</nowiki>s Special Video.]]
''Play a MELEE battle in '''Time Mode'''. Set the time and choose the HYRULE TEMPLE stage. Choose a particular route, then see who can complete the most laps within the time limit.''
*In ''Melee'', if [[Sheik (SSBM)|Sheik]]'s [[Chain]] is used in the correct spot in the tunnel of Temple, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof. This is sometimes referred to as the Sticky Chain glitch. In ''Brawl'', there is another glitch involving [[Sheik (SSBB)|Sheik]]'s Chain when used in the right position on the stone slab to the right of the entrance to the underground area. If performed correctly, the chain makes a high pitched sound that is different from the usual sound produced.
*In ''Melee'', Temple is notorious for exploiting the flawed AI. One such example is if [[Jigglypuff (SSBM)|Jigglypuff]] and [[Kirby (SSBM)|Kirby]] are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his [[Final Cutter]] and fall straight down for a [[SD]]. Another notable example is where Fox as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, use [[Fire Fox]] to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur in ''Brawl''.
*In the "Special Video" of ''Melee'', during two clips of Temple, two odd platforms can be seen, which do not appear on the stage in ''Melee'' or ''Brawl''.  The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode.
*Along with the platforms, [[Beta elements|early versions of the game]] featured an elevator to lead to the bottom of the stage; this does not appear in the finished form of the game.
*If [[Pokémon Trainer (SSBB)|Pokémon Trainer]] is chosen, he stands on top of the arches in the middle section of the stage.
*This is the only ''Melee'' stage in ''Brawl'' that has at least one track that isn't from ''Melee''.


==Gallery==
==Gallery==
===''Super Smash Bros. Melee''===
<gallery>
SsbmBoxart.jpg|Temple taking place in The Melee Box art
TempleinMelee.jpg|{{SSBM|Roy}} and {{SSBM|Marth}} inside Temple's underground platform in ''Super Smash Bros. Melee''.
Hyrule Temple SSBM.png|Temple as it appears in ''Melee''.
</gallery>
===''Super Smash Bros. Brawl''===
<gallery>
Image:Hyrule Temple.jpg|Temple as it appears in ''Brawl''.
Fight club.jpg|Temple in ''Brawl''.
Hyrule Temple SSBB.jpg|{{SSBB|Bowser}}, {{SSBB|Wario}}, and {{SSBB|Diddy Kong}} in Temple as it appears in ''Super Smash Bros. Brawl''.
Aura Storm (Full).jpg|An image of Aura Storm's full length. Note the visible Temple.
</gallery>
===''Super Smash Bros. for Wii U''===
<gallery>
SSB4UTemple.png|Temple in {{forwiiu}}.
Templessbforwiiu.png|{{SSB4|Toon Link}} and {{SSB4|Link}} on Temple as it appears in {{forwiiu}}.
SSBUTemplePotD.jpg|[[8-Player Smash]].
SSBUTemplePotD2.jpg|Hylian text that reads {{ja|スマッシュ・ブラザーズ|Sumasshu Burazāzu}} and translates as "Smash Brothers".
</gallery>
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
File:TempleinMelee.jpg|[[Roy]] and [[Marth]] in Temple in ''Super Smash Bros. Melee''.
SSBUWebsiteKapp'n3.jpg|[[Kapp'n]] taking {{SSBU|Donkey Kong}} away from a taunting {{SSBU|Zelda}}.
Image:Hyrule_Temple_(SSBM).jpg|Hyrule Temple as it appears in ''Melee''.
SSBUWebsiteLink2.jpg|{{SSBU|Link}} about to perform his forward smash.
Image:Stage18 071130a-l.jpg|Bowser, Wario, and Diddy Kong in Temple as it appears in ''Super Smash Bros. Brawl''.
SSBUWebsiteLucina3.jpg|{{SSBU|Lucina}} attacking {{SSBU|Shulk}}.
Image:Stage18 071130c-l.jpg|Temple in ''Brawl''.
SSBUWebsitePalutena3.jpg|{{SSBU|Palutena}} [[Reflection|reflecting]] {{SSBU|Samus}}'s [[Charge Shot]].
File:Fight club.jpg|Temple in ''Brawl''.  
SSBUWebsiteRobin2.jpg|Male {{SSBU|Robin}} using [[Arcfire]].
SSBUWebsiteRosalina3.jpg|{{SSBU|Rosalina & Luma}} striking {{SSBU|Kirby}} with her up smash.
SSBUWebsiteZelda1.jpg|Zelda idling on the stage.
SSBUWebsiteMrGame&Watch2.jpg|{{SSBU|Mr. Game & Watch}} using [[Chef]] on this stage.
SSBUWebsiteSteve4.jpg|{{SSBU|Steve}} gliding with an Elytra with {{SSBU|Pit}} and {{SSBU|Dark Pit}} on the stage.
SSBUWebsitePyra2.jpg|{{SSBU|Mythra}} on the stage.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|神殿|Shinden}}
|jaM=Temple
|en=Temple
|fr=Temple
|es=Templo
|esM=Temple
|de=Tempel {{gameIcon|melee|16px}}{{gameIcon|brawl|16px}}<br>Hyrule-Tempel {{gameIcon|ssb4-wiiu|16px}}{{gameIcon|ultimate|16px}}
|deM=Temple<br>Hyrule Temple
|it=Il tempio
|itM=Temple
|nl=Tempel
|nlM=Temple
|ru={{rollover|Храм|Khram|?}}
|ruM=Temple
|ko={{rollover|신전|Sinjeon|?}}
|koM=Temple
|zh={{rollover|神殿|Shéndiàn|?}}
|zhM=Temple
|pt=Templo
|ptM=Temple
}}
==Videos==
{{#widget:YouTube|id=QmdnZR75pVc}}
{{#widget:YouTube|id=A5e53T_Ms-s}}
==Trivia==
[[File:Hyrule Beta.png|175px|thumb|The two strange platforms seen in ''Melee''{{'}}s Special Video.]]
*In ''Melee'', if {{SSBM|Sheik}}'s [[Chain]] is used in the correct spot in the tunnel of Temple, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof. This is sometimes referred to as the Sticky Chain glitch. In ''Brawl'', there is another glitch involving {{SSBB|Sheik}}'s Chain when used in the right position on the stone slab to the right of the entrance to the underground area. If performed correctly, the chain makes a high pitched sound that is different from the usual sound produced.
*In ''Melee'', Temple is notorious for exploiting the flawed AI. One such example is if {{SSBM|Jigglypuff}} and {{SSBM|Kirby}} are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his [[Final Cutter]] and fall straight down for a [[SD]]. Another notable example is where {{SSBM|Fox}} as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, use [[Fire Fox]] to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur in ''Brawl''.
*In the "Special Video" of ''Melee'', during two clips of Temple, two odd platforms can be seen, which do not appear on the stage in ''Melee'', ''Brawl'', ''Smash 4'' or ''Ultimate''. The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode.
*Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage, similar to those found in the palaces of ''The Adventure of Link''. However, this does not appear in the finished form of the game.
*If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage.
*If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]].
*In the PAL Spanish version of ''[[Smash 4]]'', the name of this stage was originally that of [[Summit]]'s, before being corrected in a patch.
*This is one of the two familiar stages in ''SSB4'' to not appear in [[Classic Mode]] or [[All-Star Mode]], the other is [[75m]].
*In {{forwiiu}}, [https://tcrf.net/Super_Smash_Bros._for_Wii_U#Unused_Text unused text] suggests Temple was originally going to be an [[unlockable stage]]. This would have been the only time in the series the stage would be unlockable.
*This is so far the only stage in the series to be used in the box art of a ''Super Smash Bros.'' game.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: the [[Moon]], [[Andross]], [[Tiki]], [[Devil]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Alolan Exeggutor]], [[Lugia]], [[Lunala]] and [[Marshadow]].


{{SSBMStages}}
{{SSBMStages}}
{{SSBBStages}}
{{SSBBStages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Zelda universe}}
{{Zelda universe}}
[[Category: Stages]]
[[Category:Stages]]
[[Category: Stages (SSBM)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category: Stages (SSBB)]]
[[Category:Past stages]]
[[Category: The Legend of Zelda universe]]
[[es:Templo]]