30,328
edits
(Changes courtesy of DrakRoar.) |
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**{{buff|However it travels faster (speed 0.55 → 0.65).}} | **{{buff|However it travels faster (speed 0.55 → 0.65).}} | ||
*{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}} | *{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}} | ||
*{{buff|[[Shuriken of Light]] has | *{{buff|[[Shuriken of Light]] has more range (life: 30 → 38).}} | ||
|Mii Gunner=*{{buff|[[Lunar Launch]] covers more vertical distance (Height multiplier: 4.7× → 6.2×; gravity: 0.126 → 0.214).}} | |Mii Gunner=*{{buff|[[Lunar Launch]] covers more vertical distance (Height multiplier: 4.7× → 6.2×; gravity: 0.126 → 0.214).}} | ||
*{{buff|[[Bomb Drop]] explodes sooner after being hit (5 frames → 4).}} | *{{buff|[[Bomb Drop]] explodes sooner after being hit (5 frames → 4).}} | ||
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**{{nerf|Has an higher minimum flight angle (25° → 30°).}} | **{{nerf|Has an higher minimum flight angle (25° → 30°).}} | ||
|Shulk=*{{change|The second victory pose's animation has been adjusted.}} | |Shulk=*{{change|The second victory pose's animation has been adjusted.}} | ||
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more | |Bowser Jr.=*{{buff|[[Abandon Ship!]] has more [[air dodge]] frames, but they start later (frames 2-25 → 3-30).}} | ||
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer | *{{nerf|After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.}} | ||
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}} | *{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}} | ||
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}} | *{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}} | ||
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**{{change|He also sustains more gravity (0.14 → 0.15).}} | **{{change|He also sustains more gravity (0.14 → 0.15).}} | ||
*{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}} | *{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}} | ||
*{{buff|Ridley and his opponent are KO'd sooner when passing the bottom | *{{buff|Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.}} | ||
*{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}} | *{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}} | ||
*[[Wing Blitz]] | *[[Wing Blitz]] | ||
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*{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}} | *{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}} | ||
[[Fishing Rod]]: | [[Fishing Rod]]: | ||
*{{buff|Maximum rod | *{{buff|Maximum rod length with smash input increased (52 → 58).}} | ||
*{{nerf|Maximum rod | *{{nerf|Maximum rod length with tilt input decreased (42 → 38).}} | ||
*{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}} | *{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}} | ||
*{{nerf|Decreased the window for smash inputs (6 frames → 4).}} | *{{nerf|Decreased the window for smash inputs (6 frames → 4).}} |
edits