Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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(Changes courtesy of DrakRoar.)
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**{{buff|However it travels faster (speed 0.55 → 0.65).}}
**{{buff|However it travels faster (speed 0.55 → 0.65).}}
*{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}}
*{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}}
*{{buff|[[Shuriken of Light]] has significantly more range (sustained frames 30 → 48).}}
*{{buff|[[Shuriken of Light]] has more range (life: 30 → 38).}}
|Mii Gunner=*{{buff|[[Lunar Launch]] covers more vertical distance (Height multiplier: 4.7× → 6.2×; gravity: 0.126 → 0.214).}}
|Mii Gunner=*{{buff|[[Lunar Launch]] covers more vertical distance (Height multiplier: 4.7× → 6.2×; gravity: 0.126 → 0.214).}}
*{{buff|[[Bomb Drop]] explodes sooner after being hit (5 frames → 4).}}
*{{buff|[[Bomb Drop]] explodes sooner after being hit (5 frames → 4).}}
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**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames, but they start later (frames 2-25 → 3-30).}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more [[air dodge]] frames, but they start later (frames 2-25 → 3-30).}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
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**{{change|He also sustains more gravity (0.14 → 0.15).}}
**{{change|He also sustains more gravity (0.14 → 0.15).}}
*{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}}
*{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}}
*{{buff|Ridley and his opponent are KO'd sooner when passing the bottom blastzone during Space Pirate Rush.}}
*{{buff|Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.}}
*{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}}
*{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}}
*[[Wing Blitz]]
*[[Wing Blitz]]
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*{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}}
*{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}}
[[Fishing Rod]]:
[[Fishing Rod]]:
*{{buff|Maximum rod lenght with smash input increased (52 → 58).}}
*{{buff|Maximum rod length with smash input increased (52 → 58).}}
*{{nerf|Maximum rod lenght with tilt input decreased (42 → 38).}}
*{{nerf|Maximum rod length with tilt input decreased (42 → 38).}}
*{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}}
*{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}}
*{{nerf|Decreased the window for smash inputs (6 frames → 4).}}
*{{nerf|Decreased the window for smash inputs (6 frames → 4).}}
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