Template:SSB4 to SSBU changelist/Samus: Difference between revisions

→‎Throws and other attacks: Added info of dthrow's animation change: https://youtu.be/EYC1HGBzoSk?si=Ki1nIl8xiAjOLm8K&t=412
(→‎Throws and other attacks: Added info of dthrow's animation change: https://youtu.be/EYC1HGBzoSk?si=Ki1nIl8xiAjOLm8K&t=412)
Line 107: Line 107:
***{{nerf|However, its total duration remains the same, increasing its ending lag.}}
***{{nerf|However, its total duration remains the same, increasing its ending lag.}}
*[[Down throw]]:
*[[Down throw]]:
**{{change|Samus has a slightly altered animation, jumping while slamming the opponent instead of only raising her foor. Her [[Grapple Beam]] also retreats earlier, no longer extending all the way behind her after the throw.}}
**{{buff|Down throw releases opponents one frame slower (frame 20 → 21), but has less ending lag (FAF 42 → 38). Combined with Samus's faster jumpsquat and jump speed, this noticeably improves its combo potential.}}
**{{buff|Down throw releases opponents one frame slower (frame 20 → 21), but has less ending lag (FAF 42 → 38). Combined with Samus's faster jumpsquat and jump speed, this noticeably improves its combo potential.}}
**{{buff|It has lower base knockback (80 → 60), but higher knockback scaling (50 → 75). This gives it new followup options at low percents, such as a dash attack and dashing up smash, without hindering its combo potential at higher percents due to the aforementioned changes.}}
**{{buff|It has lower base knockback (80 → 60), but higher knockback scaling (50 → 75). This gives it new followup options at low percents, such as a dash attack and dashing up smash, without hindering its combo potential at higher percents due to the aforementioned changes.}}
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