Team Healer: Difference between revisions

Not sure if that table applies to Brawl or not, but it looks like they changed some things around in 4.
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(Not sure if that table applies to Brawl or not, but it looks like they changed some things around in 4.)
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'''Team Healer''' ({{ja|チーム回復だま|Chīmu Kaifukudama}}, ''Team Recovery Ball'') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. It will only appear in [[Team Battle]]s, provided the [[Item Switch]] settings allow for it. A player that grabs the sphere can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, the player cannot use the item on themselves). However, if it hits an opponent instead, it will either deal 8% damage with medium non-fixed knockback, or heal them by 11%; damage is more likely to occur. Oddly, the same also applies if it hits a teammate while [[Team Attack]] is on. The amount allies are healed is based on the amount of damage they currently have, with higher amounts recovering relatively more than lower amounts. Unlike other healing items, if eaten it will have no effect. The {{SSBB|Ice Climbers}} are capable of using the item on each other as teammates.
'''Team Healer''' ({{ja|チーム回復だま|Chīmu Kaifukudama}}, ''Team Recovery Ball'') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. It will only appear in [[Team Battle]]s, provided the [[Item Switch]] settings allow for it. A player that grabs the sphere can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, the player cannot use the item on themselves). However, if it hits an opponent instead, it will either deal 8% (9% in ''SSB4'') damage with medium non-fixed knockback, or heal them by 11% (7% in ''SSB4''); damage is more likely to occur. Oddly, the same also applies if it hits a teammate while [[Team Attack]] is on. The amount allies are healed is based on the amount of damage they currently have, with higher amounts recovering relatively more than lower amounts. Unlike other healing items, if [[eaten]] it will have no effect (in ''SSB4'' it will heal 1% as other non-healing items do). The {{SSBB|Ice Climbers}} are capable of using the item on each other as teammates.


==Example numbers==
==Example numbers==
285

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