Moveset table orientation

I noticed how Min Min's table can multiple columns: one for each of her different ARMS.

Since it was confirmed that different materials will effect the damage, should we make a table that lists each material in different columns (and maybe a column named "Steve" can be used to represent moves that either don't use crafted weapons, or that are used while the weapon is broken)?

Once again, this is only for when Steve is released. I'm not proposing it should be done now. Just wanted to bring it up and see what everyone thinks.Thecontributor22 (talk) 18:08, October 3, 2020 (EDT)

This definitely seems like the most logical way to do it. Ahemtoday (talk) 18:40, October 3, 2020 (EDT)

I was going to suggest this as well. 0%Kamikazee (talk) 18:57, October 3, 2020 (EDT)

I agree with this, too. Seems like the most logical way to approach things. KingMaiz (talk) 14:11, October 4, 2020 (EDT)


This is what I had in mind. Apologies if it seems a little messed up.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Steve Wood Stone Iron Gold Diamond
Neutral attack {{{neutralname}}} {{{neutral1dmg}}} {{{neutraldesc}}}
{{{neutral2dmg}}}
Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}
Forward smash {{{fsmashname}}} {{{fsmashdmg}}} {{{fsmashdesc}}}
Up smash {{{usmashname}}} {{{usmashdmg}}} {{{usmashdesc}}}
Down smash {{{dsmashname}}} {{{dsmashdmg}}} {{{dsmashdesc}}}
Neutral aerial {{{nairname}}} {{{nairdmg}}} {{{nairdesc}}}
Forward aerial {{{fairname}}} {{{fairdmg}}} {{{fairdesc}}}
Back aerial {{{bairname}}} {{{bairdmg}}} {{{bairdesc}}}
Up aerial {{{uairname}}} {{{uairdmg}}} {{{uairdesc}}}
Down aerial {{{dairname}}} {{{dairdmg}}} {{{dairdesc}}}
Grab {{{grabname}}} {{{grabdesc}}}
Pummel {{{pummelname}}} {{{pummeldmg}}} {{{pummeldesc}}}
Forward throw {{{fthrowname}}} {{{fthrowdmg}}} {{{fthrowdesc}}}
Back throw {{{bthrowname}}} {{{bthrowdmg}}} {{{bthrowdesc}}}
Up throw {{{uthrowname}}} {{{uthrowdmg}}} {{{uthrowdesc}}}
Down throw {{{dthrowname}}} {{{dthrowdmg}}} {{{dthrowdesc}}}
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
{{{floorfname}}} {{{floorfdmg}}} {{{floorfdesc}}}
Floor attack (back)
Floor getups (back)
{{{floorbname}}} {{{floorbdmg}}} {{{floorbdesc}}}
Floor attack (trip)
Floor getups (trip)
{{{floortname}}} {{{floortdmg}}} {{{floortdesc}}}
Edge attack
Edge getups
{{{edgename}}} {{{edgedmg}}} {{{edgedesc}}}
Neutral special [[{{{nsname}}}]] {{{nsdmg}}} {{{nsdesc}}}
Side special [[{{{ssname}}}]] {{{ssdmg}}} {{{ssdesc}}}
Up special [[{{{usname}}}]] {{{usdmg}}} {{{usdesc}}}
Down special [[{{{dsname}}}]] {{{dsdmg}}} {{{dsdesc}}}
Final Smash [[{{{fsname}}}]] {{{fsdmg}}} {{{fsdesc}}}

I saw the beginning of Min Min's table in the editing mode, and based it off of that. Sorry if it looks a little messed up right now. Thecontributor22 (talk) 09:21, October 5, 2020 (EDT)

FE3H reference?

Hey, this may sound silly because Minecraft has no connection to Fire Emblem: Three Houses, but I saw this post. It claims that Steve's trailer references Three Houses cutscene. Steve and Byleth are in the light. Mario and Dimitri are in the dark, presumably both surprised; Mario surprised about Steve and Dimitri assuming Byleth was the ghost.   Derekblue1 (talk)   19:16, October 8, 2020 (EDT)

It's a somewhat generic shot, so I don't think so. Judging by the title, this post seems to be more of a joke anyway. ~ Serena Strawberry (talk) 19:22, October 8, 2020 (EDT)