Talk:Pivot grab: Difference between revisions

m
Line 30: Line 30:
Strictly speaking, this is not true. If the control stick is moved out of the smash input zone in the direction the turn was triggered, the pivoting character will stay in his turn animation and can start his grab on frame 1, 2, 3 or at any arbitrary frame of the turn animation.  
Strictly speaking, this is not true. If the control stick is moved out of the smash input zone in the direction the turn was triggered, the pivoting character will stay in his turn animation and can start his grab on frame 1, 2, 3 or at any arbitrary frame of the turn animation.  
It’s not at all easy to do this as the stick needs to remain in the smash input zone for exactly one frame. Here is an input-output diagram of the control stick ranges that trigger a smash turn / smash input:  
It’s not at all easy to do this as the stick needs to remain in the smash input zone for exactly one frame. Here is an input-output diagram of the control stick ranges that trigger a smash turn / smash input:  
[[File:Input Output Diagram of the Wait animation.png]] [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 11:02, 20 May 2014 (EDT)
 
[[File:Input Output Diagram of the Wait animation.png]]
 
[[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 11:02, 20 May 2014 (EDT)
408

edits