Talk:Clone/Archive 6: Difference between revisions

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:::::::::::The issue isn’t what subtypes of clones there are though. The issue is if judging them strictly off of their moves’ animations is really the best choice. Because there are certain characters who have many moves with similar animations, but completely different non-attack animations, and are way too different from other characters in their category to justifiably be in the same position as said characters. Ganondorf is comparable to Luigi, and Young Link is comparable to Falco. I’m not sure if there’s any good way to put what I’m trying to communicate here, but he psudeo-clone disticntion is fine as it is. It’s only Ganondorf, Young Link, and''maybe'' Pichu I have problems with, so there’s no need to make a “semi-echo” distinction. That would be unneccesarily complicated. [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 15:29, March 16, 2019 (EDT)
:::::::::::The issue isn’t what subtypes of clones there are though. The issue is if judging them strictly off of their moves’ animations is really the best choice. Because there are certain characters who have many moves with similar animations, but completely different non-attack animations, and are way too different from other characters in their category to justifiably be in the same position as said characters. Ganondorf is comparable to Luigi, and Young Link is comparable to Falco. I’m not sure if there’s any good way to put what I’m trying to communicate here, but he psudeo-clone disticntion is fine as it is. It’s only Ganondorf, Young Link, and''maybe'' Pichu I have problems with, so there’s no need to make a “semi-echo” distinction. That would be unneccesarily complicated. [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 15:29, March 16, 2019 (EDT)
::::::::::::"The issue is if judging them strictly off of their moves’ animations is really the best choice." I don't think there is any choice in the matter. Melee, SSB4, and the general fanbase all use the base idea of "attack animations are the only real important part" as defining clones. We shouldn't be making decisions on who's a clone in SSBU and then warping our definition of "clone" to fit, it should be the other way around, and if any characters don't "seem" or "feel" correct then oh well. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 06:44, March 18, 2019 (EDT)
::::::::::::"The issue is if judging them strictly off of their moves’ animations is really the best choice." I don't think there is any choice in the matter. Melee, SSB4, and the general fanbase all use the base idea of "attack animations are the only real important part" as defining clones. We shouldn't be making decisions on who's a clone in SSBU and then warping our definition of "clone" to fit, it should be the other way around, and if any characters don't "seem" or "feel" correct then oh well. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 06:44, March 18, 2019 (EDT)
:::::::::::::Is this still true tho ? With all the people contesting that this or this character is a clone because he plays totally differently, and especially now echo fighters are a thing, are people still commonly using this concept to talk about animation similiraties ? [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:09, March 18, 2019 (EDT)
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