Talk:All-Out Attack: Difference between revisions

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"all captured opponents who are over 100% damage will be instantly KOed" Not exactly.  Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%.  As for the condition listed on [[Joker (SSBU)]], it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage.  The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on.  All of this is why I had listed on this page the formula that [[User:Unowninator|Unowninator]] was asking about, as it's clearly not a set %, unlike Bayonetta's [[Infernal Climax]], but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:37, April 29, 2019 (EDT)
"all captured opponents who are over 100% damage will be instantly KOed" Not exactly.  Without spirits, I've had enemies survive it above 115%, and with spirits, I've had enemies survive it with over 150%.  As for the condition listed on [[Joker (SSBU)]], it doesn't necessarily need to be at least 64% before hitting them, as with spirits, I've had instant KOs with targets who had far lower % damage.  The only time I ever had an instant KO at 100% flat was in training mode with fixed damage on.  All of this is why I had listed on this page the formula that [[User:Unowninator|Unowninator]] was asking about, as it's clearly not a set %, unlike Bayonetta's [[Infernal Climax]], but I believe that formula is incomplete, as I am convinced there are other factors involved, I just can't dig into the game's coding to find said factors. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:37, April 29, 2019 (EDT)
:Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:49, April 29, 2019 (EDT)
:Oh yeah, there was a mention of it dealing extra damage or a KO when it says "the show's over"... I actually doubt that, 'cause it's only around 3-4% more damage (without Spirits), assuming the % listed on Joker's page is correct. [[Special:Contributions/192.208.172.222|192.208.172.222]] 19:49, April 29, 2019 (EDT)
==Pausing==
It seems my edit stating pausing is disabled during this Final Smash has been reverted, with the user in question stating it is disabled even with less disruptive Final Smashes. I would like to know what parameters this was tested under, as I (and a few others I have asked) have tested this multiple times and pausing works for every Final Smash except this one. - [[User:EndGenuity|EndGenuity]] ([[User talk:EndGenuity|talk]]) 23:10, April 29, 2019 (EDT)
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