Super Star: Difference between revisions

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Tag: Mobile edit
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*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Star is in effect, that doesn't happen.
*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Star is in effect, that doesn't happen.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*In ''Ultimate,'' if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger [[Special Zoom]] as if they were KOed, but won't take any damage or be KOed.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.