Super Smash Bros. Ultimate: Difference between revisions

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{{Title|''Super Smash Bros. Ultimate''}}
{{Title|''Super Smash Bros. Ultimate''}}
{{articleIcons|ultimate=y|featured=y}}{{Cquote|Everyone is here!|cite=''Super Smash Bros. Ultimate'' tagline}}
{{articleIcons|ultimate=y|featured=y}}{{Cquote|''Everyone is here!''|cite=''Super Smash Bros. Ultimate'' tagline}}
{{Infobox Game
{{Infobox Game
|title = '''Super Smash Bros. Ultimate'''
|title = '''Super Smash Bros. Ultimate'''
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|input = [[Joy-Con]], [[Nintendo Switch Pro Controller]], [[GameCube controller]] <small>(via adapter)</small>
|input = [[Joy-Con]], [[Nintendo Switch Pro Controller]], [[GameCube controller]] <small>(via adapter)</small>
}}
}}
'''''Super Smash Bros. Ultimate''''' ({{ja|大乱闘スマッシュブラザーズ SPECIAL|Dairantō Sumasshu Burazāzu Supesharu}}, ''Great Fray Smash Brothers Special''), often shortened to "'''''SSBU'''''" or "'''''Ultimate'''''" ({{ja|スマブラSP|Sumabura esupī}}), is a crossover action fighting game for the [[Nintendo Switch]]. The game was first teased at the end of a [[Nintendo Direct]] on March 8th, 2018, and fully revealed on June 12th at E3 2018. It is the fifth installment in the ''{{b|Super Smash Bros.|series}}'' series (sixth if the two versions of ''[[Super Smash Bros. 4]]'' are counted as separate titles). The game was released worldwide on December 7th, 2018.
'''''Super Smash Bros. Ultimate''''' ({{ja|大乱闘スマッシュブラザーズ SPECIAL|Dairantō Sumasshu Burazāzu Supesharu}}, ''Great Fray Smash Brothers Special''), often shortened to "'''''SSBU'''''" or "'''''Ultimate'''''" ({{ja|スマブラSP|Sumabura esupī}}), is a crossover action fighting game released for the [[Nintendo Switch]]. The game was first teased at the end of a [[Nintendo Direct]] on March 8th, 2018, and fully revealed on June 12th at E3 2018. It is the fifth installment in the ''{{b|Super Smash Bros.|series}}'' series (sixth if the two versions of ''[[Super Smash Bros. 4]]'' are counted as separate titles). The game was released worldwide on December 7th, 2018.


''Super Smash Bros. Ultimate'' received universal acclaim from both critics and players, with some critics calling it the best installment in the series. It received praise for its large amount of content and fine-tuning of existing ''Smash'' gameplay elements, although its online mode was widely criticized. As of March 31st, 2023, ''Ultimate'' had sold over 31.09 million copies worldwide, making it the best-selling ''Super Smash Bros.'' game and also the best-selling fighting game of all time, beating ''[[Super Smash Bros. Brawl]]'' and ''{{s|wikipedia|Street Fighter II}}'', which previously held each title respectively. It is also the third best selling game on the Nintendo Switch. Its massive success has caused it to be nominated for, and win, multiple awards, including winning "Best Fighting Game" at The Game Awards 2019.<ref>[https://imdb.com/title/tt5370130/awards]</ref>
''Super Smash Bros. Ultimate'' received universal acclaim from both critics and players, with some critics calling it the best installment in the series. It received praise for its large amount of content and fine-tuning of existing ''Smash'' gameplay elements, although its online mode was widely criticized. As of December 31, 2023, ''Ultimate'' had sold over 33.67 million copies worldwide, making it the best-selling ''Super Smash Bros.'' game and also the best-selling fighting game of all time, beating ''[[Super Smash Bros. Brawl]]'' and ''{{s|wikipedia|Street Fighter II}}'', which previously held each title respectively. It is also the third best selling game on the Nintendo Switch. Its massive success has caused it to be nominated for, and win, multiple awards, including winning "Best Fighting Game" at The Game Awards 2019.<ref>[https://imdb.com/title/tt5370130/awards]</ref>


==Opening movie==
==Opening movie==
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All 63 characters (65 if counting the [[Pokémon Trainer]]'s Pokémon as three fighters<!--Mii FIGHTERS ARE ALWAYS COUNTED SEPARATELY. DISCUSS BEFORE CHANGING!-->) from all previous ''Smash Bros.'' games return as playable fighters. In addition to the returning cast, the game features 23 newcomers (24 if counting [[Pyra]] and [[Mythra]] as two fighters). 11 of these characters are available in the base game, with the remaining 12 (13) characters available as {{SSBU|downloadable content}}. In total, 74 characters (76) are playable in the base game and 86 (89) characters are playable overall, the most for any ''Smash Bros.'' game. Each character is [[Fighter number|numbered]] based on the order in which they first joined the series, with the exception of [[Echo Fighters]] (who share a number with the character they are based on) and Pokémon Trainer (whose Pokémon are numbered instead).
All 63 characters (65 if counting the [[Pokémon Trainer]]'s Pokémon as three fighters<!--Mii FIGHTERS ARE ALWAYS COUNTED SEPARATELY. DISCUSS BEFORE CHANGING!-->) from all previous ''Smash Bros.'' games return as playable fighters. In addition to the returning cast, the game features 23 newcomers (24 if counting [[Pyra]] and [[Mythra]] as two fighters). 11 of these characters are available in the base game, with the remaining 12 (13) characters available as {{SSBU|downloadable content}}. In total, 74 characters (76) are playable in the base game and 86 (89) characters are playable overall, the most for any ''Smash Bros.'' game. Each character is [[Fighter number|numbered]] based on the order in which they first joined the series, with the exception of [[Echo Fighters]] (who share a number with the character they are based on) and Pokémon Trainer (whose Pokémon are numbered instead).


[[File:SSBU Character Select DLC.jpeg|300px|thumb|The [[character selection screen]] in ''Ultimate'' with all characters unlocked and all downloadable characters available.]]
[[File:SSBU Character Select DLC.png|300px|thumb|The [[character selection screen]] in ''Ultimate'' with all characters unlocked and all downloadable characters available.]]
An [[Inkling]] from the {{uv|Splatoon}} series, with various Girl and Boy designs from the original ''{{s|inkipedia|Splatoon}}'', was the first character confirmed to appear in the game as a new playable fighter. [[Ridley]], a central villain from the {{uv|Metroid}} series, was confirmed to be playable during [[E3]] 2018, with [[Meta Ridley]] as an alternate costume. [[Simon Belmont]] of the {{uv|Castlevania}} series was announced as the game's first third-party newcomer along with his descendant and echo fighter, [[Richter Belmont]]. [[King K. Rool]], arch-nemesis of the Kong family from the {{uv|Donkey Kong}} series, was confirmed to be a playable newcomer as well, with his move-set drawing on his appearances as a boss in the ''Donkey Kong Country'' games. [[Isabelle]] from the {{uv|Animal Crossing}} series, who previously appeared in ''Smash 4'' as an [[Assist Trophy]], makes her playable debut as the second ''Animal Crossing'' fighter. Finally, in the November Nintendo Direct, [[Incineroar]] from ''{{s|bulbapedia|Pokémon Sun & Moon}}'' was announced as the title's last base roster newcomer.  
An [[Inkling]] from the {{uv|Splatoon}} series, with various Girl and Boy designs from the original ''{{s|inkipedia|Splatoon}}'', was the first character confirmed to appear in the game as a new playable fighter. [[Ridley]], a central villain from the {{uv|Metroid}} series, was confirmed to be playable during [[E3]] 2018, with [[Meta Ridley]] as an alternate costume. [[Simon Belmont]] of the {{uv|Castlevania}} series was announced as the game's first third-party newcomer along with his descendant and echo fighter, [[Richter Belmont]]. [[King K. Rool]], arch-nemesis of the Kong family from the {{uv|Donkey Kong}} series, was confirmed to be a playable newcomer as well, with his moveset drawing on his appearances as a boss in the ''Donkey Kong Country'' games. [[Isabelle]] from the {{uv|Animal Crossing}} series, who previously appeared in ''Smash 4'' as an [[Assist Trophy]], makes her playable debut as the second ''Animal Crossing'' fighter. Finally, in the November Nintendo Direct, [[Incineroar]] from ''{{s|bulbapedia|Pokémon Sun & Moon}}'' was announced as the title's last base roster newcomer.  


In addition, most full [[clones]] and one semi-clone are now labeled as "Echo Fighters" and are marked with an epsilon (ε) next to their fighter numbers, which they share with the characters they are based on. Returning characters [[Lucina]] and [[Dark Pit]] are given this title (as they are Echo Fighters of [[Marth]] and [[Pit]], respectively), while new characters [[Princess Daisy]], Richter, [[Chrom]], [[Dark Samus]], and [[Ken Masters]] are Echo Fighters of [[Princess Peach]], Simon, [[Roy]], [[Samus]], and [[Ryu]], respectively. Aside from an option allowing these characters to be displayed on the same slot as their counterpart on the [[character selection screen]] exclusively during [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Quickplay]], there is no special distinction between most of them in-game, and the name is used mostly for marketing purposes.
In addition, most full [[clones]] and one semi-clone are now labeled as "Echo Fighters" and are marked with an epsilon (ε) next to their fighter numbers, which they share with the characters they are based on. Returning characters [[Lucina]] and [[Dark Pit]] are given this title (as they are Echo Fighters of [[Marth]] and [[Pit]], respectively), while new characters [[Princess Daisy]], Richter, [[Chrom]], [[Dark Samus]], and [[Ken Masters]] are Echo Fighters of [[Princess Peach]], Simon, [[Roy]], [[Samus]], and [[Ryu]], respectively. Aside from an option allowing these characters to be displayed on the same slot as their counterpart on the [[character selection screen]] exclusively during [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Quickplay]], there is no special distinction between most of them in-game, and the name is used mostly for marketing purposes.


A [[Piranha Plant]] from the {{uv|Mario}} series touches new ground as the first mob character in ''Smash'', and as an early purchase bonus DLC character. It was announced on November 1st, 2018, pre-released on January 29th, 2019 and fully released on February 1st, 2019. It was also confirmed that five more unique newcomers would be added as DLC by January 2020, all of whom are purchased in numbered 'Challenger Packs' that also contains a [[stage]] and several music tracks. These five Challenger Packs can be bought together as part of the [[Fighters Pass]]. For Fighters Pass Vol. 1, [[Joker]] from the {{uv|Persona}} series is part of Challenger Pack 1 (announced on December 6th, 2018, one day before ''Ultimate''{{'}}s release; released on April 17th, 2019), an amalgamation of several [[Hero]]es from the {{uv|Dragon Quest}} series is part of Challenger Pack 2 (announced on June 11th, 2019; released on July 30th, 2019), [[Banjo]] and [[Kazooie]] from [[Banjo-Kazooie (universe)|their namesake series]] are part of Challenger Pack 3 (announced on June 11th, 2019; released on September 4th, 2019), {{uv|Fatal Fury}}’s [[Terry Bogard]] is part of Challenger Pack 4 (announced on September 4th, 2019; released on November 6th, 2019), and [[Byleth]] from the {{uv|Fire Emblem}} series is part of Challenger Pack 5 (announced on January 16th, 2020; released on January 28th, 2020).
A [[Piranha Plant]] from the {{uv|Mario}} series touches new ground as an early purchase bonus DLC character. It was announced on November 1st, 2018, pre-released on January 29th, 2019 and fully released on February 1st, 2019. It was also confirmed that five more unique newcomers would be added as DLC by January 2020, all of whom are purchased in numbered 'Challenger Packs' that also contains a [[stage]] and several music tracks. These five Challenger Packs can be bought together as part of the [[Fighters Pass]]. For Fighters Pass Vol. 1, [[Joker]] from the {{uv|Persona}} series is part of Challenger Pack 1 (announced on December 6th, 2018, one day before ''Ultimate''{{'}}s release; released on April 17th, 2019), an amalgamation of several [[Hero]]es from the {{uv|Dragon Quest}} series is part of Challenger Pack 2 (announced on June 11th, 2019; released on July 30th, 2019), [[Banjo]] and [[Kazooie]] from [[Banjo-Kazooie (universe)|their namesake series]] are part of Challenger Pack 3 (announced on June 11th, 2019; released on September 4th, 2019), {{uv|Fatal Fury}}’s [[Terry Bogard]] is part of Challenger Pack 4 (announced on September 4th, 2019; released on November 6th, 2019), and [[Byleth]] from the {{uv|Fire Emblem}} series is part of Challenger Pack 5 (announced on January 16th, 2020; released on January 28th, 2020).


During the September 4th, 2019 Nintendo Direct, after revealing Terry, it was announced that even more DLC fighters beyond the five in the Fighters Pass Vol. 1 was in development. Fighters Pass Vol. 2 was fully revealed during the January 16th, 2020 [[Mr. Sakurai Presents|presentation]] revealing Byleth and includes 6 more Challenger Packs. Challenger Pack 6 includes [[Min Min]] from {{uv|ARMS}} (announced on March 26th, 2020; revealed on June 22nd, 2020; released on June 29th, 2020). Challenger Pack 7 includes [[Steve]] from the {{uv|Minecraft}} series (announced on October 1st, 2020; released on October 13th, 2020). Challenger Pack 8 includes [[Sephiroth]] from the {{uv|Final Fantasy}} series (announced on December 10th, 2020; pre-released on December 17th, 2020; fully released on December 22nd, 2020). Challenger Pack 9 includes [[Pyra]] and [[Mythra]] from the {{uv|Xenoblade Chronicles}} series (announced on February 17th, 2021; released on March 4th, 2021). Challenger Pack 10 includes [[Kazuya Mishima]] from the {{uv|Tekken}} series (announced on June 15th, 2021; released on June 29th, 2021). Challenger Pack 11 includes [[Sora]] from the {{uv|Kingdom Hearts}} series (announced on October 5th, 2021; released on October 18th, 2021). No further DLC characters are planned to be released.
During the September 4th, 2019 Nintendo Direct, after revealing Terry, it was announced that even more DLC fighters beyond the five in the Fighters Pass Vol. 1 was in development. Fighters Pass Vol. 2 was fully revealed during the January 16th, 2020 [[Mr. Sakurai Presents|presentation]] revealing Byleth and includes 6 more Challenger Packs. Challenger Pack 6 includes [[Min Min]] from {{uv|ARMS}} (announced on March 26th, 2020; revealed on June 22nd, 2020; released on June 29th, 2020). Challenger Pack 7 includes [[Steve]] from the {{uv|Minecraft}} series (announced on October 1st, 2020; released on October 13th, 2020). Challenger Pack 8 includes [[Sephiroth]] from the {{uv|Final Fantasy}} series (announced on December 10th, 2020; pre-released on December 17th, 2020; fully released on December 22nd, 2020). Challenger Pack 9 includes [[Pyra]] and [[Mythra]] from the {{uv|Xenoblade Chronicles}} series (announced on February 17th, 2021; released on March 4th, 2021). Challenger Pack 10 includes [[Kazuya Mishima]] from the {{uv|Tekken}} series (announced on June 15th, 2021; released on June 29th, 2021). Challenger Pack 11 includes [[Sora]] from the {{uv|Kingdom Hearts}} series (announced on October 5th, 2021; released on October 18th, 2021). No further DLC characters are planned to be released.
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==Stages==
==Stages==
[[File:Stage Select Ultimate Normal.jpg|thumb|300px|The stage selection screen in ''Ultimate'' with all downloadable stages available.]]
[[File:Stage Select Ultimate Normal.png|thumb|300px|The stage selection screen in ''Ultimate'' with all downloadable stages available.]]
With the exception of the ''Super Smash Bros.''-original stages, all stages are ordered chronologically like the fighters are, based on their first appearances in the series (excluding the stages that were introduced in both versions of ''SSB4'', which are listed among the stages introduced in the Wii U version). For the first time in the series, all stages are available immediately from the start, with none that need to be unlocked first. Additionally, due to [[8-Player Smash]] no longer being a separate mode from regular [[Versus Mode|Smash]], all stages can be played with up to eight players, rather than just a select few as in ''SSB4''. All stages have both a [[Battlefield form]] and [[Ω form]]. In its base game, ''Ultimate'' features 103 stages (305 if counting Battlefield forms and Ω forms separately). There is an [[Training (stage)|additional stage exclusive to Training Mode]], which replaces the Random Stage option on the stage selection screen for said mode.
With the exception of the ''Super Smash Bros.''-original stages, all stages are ordered chronologically like the fighters are, based on their first appearances in the series (excluding the stages that were introduced in both versions of ''SSB4'', which are listed among the stages introduced in the Wii U version). For the first time in the series, all stages are available immediately from the start, with none that need to be unlocked first. Additionally, due to [[8-Player Smash]] no longer being a separate mode from regular [[Versus Mode|Smash]], all stages can be played with up to eight players, rather than just a select few as in ''SSB4''. All stages have both a [[Battlefield form]] and [[Ω form]]. In its base game, ''Ultimate'' features 103 stages (305 if counting Battlefield forms and Ω forms separately). There is an [[Training (stage)|additional stage exclusive to Training Mode]], which replaces the Random Stage option on the stage selection screen for said mode.


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Unlike previous ''Smash'' titles, which had their development studios built from the ground up, [[Bandai Namco]] returned to help game development. Before starting development, the team had a choice between completely overhauling the game's system and feel or working off what was established in the last game. The team ultimately went with the latter. Had the team gone with the former, the game would have likely only had a third of its characters.<ref name="special">{{cite web|url=https://sourcegaming.info/2018/07/02/smash_special_complete/|title="“Smash is Special” COMPLETE Translation" - Source Gaming}}</ref> Despite deciding to base the game on the previous installment, Sakurai still increased the overall speed of the game, but only by an amount that wouldn't be too alienating to people unfamiliar with the series.<ref name="special" /> Sakurai notes that he had wanted to make this change in previous titles, but was unable to because it was easy for one to lose track of their character's position on the screen, especially on the [[Nintendo 3DS]].<ref name="special" /> When Sakurai had revealed to his development team that he intended to bring back every previously playable character, he was met with silence.<ref>{{cite web|url=https://www.theverge.com/2018/6/12/17453214/super-smash-bros-ultimate-nintendo-switch-masahiro-sakurai-e3|title="Why Super Smash Bros. Ultimate was such a daunting game for its creators to build" - The Verge}}</ref> The project plan was later finished by December 16, 2015,<ref>https://twitter.com/AllSourceGaming/status/1062725619270762496</ref><ref>https://twitter.com/PushDustIn/status/1121079749550297088</ref> and development officially began in February 2016, immediately after DLC was finished for ''SSB4''.<ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref> As Sakurai revealed in volume 542 of his Famitsu article, his work schedule had been cut down significantly, citing strict regulations regarding work hours.<ref>{{cite web|url=https://sourcegaming.info/2018/05/02/compliance-and-labor-vol-542/|title="“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming}}</ref>
Unlike previous ''Smash'' titles, which had their development studios built from the ground up, [[Bandai Namco]] returned to help game development. Before starting development, the team had a choice between completely overhauling the game's system and feel or working off what was established in the last game. The team ultimately went with the latter. Had the team gone with the former, the game would have likely only had a third of its characters.<ref name="special">{{cite web|url=https://sourcegaming.info/2018/07/02/smash_special_complete/|title="“Smash is Special” COMPLETE Translation" - Source Gaming}}</ref> Despite deciding to base the game on the previous installment, Sakurai still increased the overall speed of the game, but only by an amount that wouldn't be too alienating to people unfamiliar with the series.<ref name="special" /> Sakurai notes that he had wanted to make this change in previous titles, but was unable to because it was easy for one to lose track of their character's position on the screen, especially on the [[Nintendo 3DS]].<ref name="special" /> When Sakurai had revealed to his development team that he intended to bring back every previously playable character, he was met with silence.<ref>{{cite web|url=https://www.theverge.com/2018/6/12/17453214/super-smash-bros-ultimate-nintendo-switch-masahiro-sakurai-e3|title="Why Super Smash Bros. Ultimate was such a daunting game for its creators to build" - The Verge}}</ref> The project plan was later finished by December 16, 2015,<ref>https://twitter.com/AllSourceGaming/status/1062725619270762496</ref><ref>https://twitter.com/PushDustIn/status/1121079749550297088</ref> and development officially began in February 2016, immediately after DLC was finished for ''SSB4''.<ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref> As Sakurai revealed in volume 542 of his Famitsu article, his work schedule had been cut down significantly, citing strict regulations regarding work hours.<ref>{{cite web|url=https://sourcegaming.info/2018/05/02/compliance-and-labor-vol-542/|title="“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming}}</ref>


Various characters had been considered to be added to the roster. [[Alucard]] was originally considered to be a playable character as a representative from {{uv|Castlevania}} due to his recognizability, but Sakurai decided to choose {{SSBU|Simon}} and {{SSBU|Richter}} instead as he felt they would please fans more.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> {{pkmn|Decidueye}} was also considered to be a playable character from Generation VII of {{uv|Pokémon}}, but Sakurai picked {{SSBU|Incineroar}} instead because it would be the first wrestler character in the game.<ref>https://twitter.com/PushDustIn/status/1087124581867958273/</ref> Due to the timing of the finalized plans for ''Super Smash Bros. Ultimate'', fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' failed to appear in the base game; in compensation, [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] had [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]] made based on them, with Rex's Mii costume being bundled as part of the first Fighters Pass, while Spring Man also appears as an [[Assist Trophy]] and various ''ARMS'' and ''Xenoblade Chronicles 2'' characters appear as spirits.<ref>http://www.japanesenintendo.com/post/182181277319</ref> ''ARMS'' would eventually get a playable character with {{SSBU|Min Min}} as DLC in the second volume of the Fighters Pass, who was a request from ''ARMS'' director Kosuke Yabuki, after Sakurai had narrowed down potential ''ARMS'' fighters to Min Min and [[Ninjara]] (though the latter ended up being the basis for a DLC Mii Fighter costume). ''Xenoblade Chronicles 2'' would also end up getting its own playable DLC character - [[Pyra]]/[[Mythra]] - as part of the second volume of the Fighters Pass.
Various characters had been considered to be added to the roster. [[Alucard]] was originally considered to be a playable character as a representative from {{uv|Castlevania}} due to his recognizability, but Sakurai decided to choose {{SSBU|Simon}} and {{SSBU|Richter}} instead as he felt they would please fans more.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> {{pkmn|Decidueye}} was also considered to be a playable character from Generation VII of {{uv|Pokémon}}, but Sakurai picked {{SSBU|Incineroar}} instead because it would be the first wrestler character in the game.<ref>https://twitter.com/PushDustIn/status/1087124581867958273/</ref> Due to the timing of the finalized plans for ''Super Smash Bros. Ultimate'', fighters from {{uv|ARMS}} and ''Xenoblade Chronicles 2'' failed to appear in the base game; in compensation, [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] had [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]] made based on them, with Rex's Mii costume being bundled as part of the first Fighters Pass, while Spring Man also appears as an [[Assist Trophy]] and various ''ARMS'' and ''Xenoblade Chronicles 2'' characters appear as spirits.<ref>https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319/</ref> ''ARMS'' would eventually get a playable character with {{SSBU|Min Min}} as DLC in the second volume of the Fighters Pass, who was a request from ''ARMS'' director Kosuke Yabuki, after Sakurai had narrowed down potential ''ARMS'' fighters to Min Min and [[Ninjara]] (though the latter ended up being the basis for a DLC Mii Fighter costume). ''Xenoblade Chronicles 2'' would also end up getting its own playable DLC character - [[Pyra]]/[[Mythra]] - as part of the second volume of the Fighters Pass.


[[File:Smash 5 Silhouettes.png|thumb|300px|The silhouetted veterans from the teaser for the then-unnamed ''Ultimate''.]]
[[File:Smash 5 Silhouettes.png|thumb|300px|The silhouetted veterans from the teaser for the then-unnamed ''Ultimate''.]]
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The website hosted the Super Smash Blog, where information was trickled out in posts, such as trailers for veteran fighters, as well as confirmation of stages, items, and other random topics akin to the [[Smash Bros. DOJO]], albeit with less frequent posts. The website also had a music section where a sampling of music tracks can be played. This music section accidentally leaked the inclusion of {{uv|Castlevania}} content in-game by mislabeling the track ''Galaga Medley'' as ''Bloody Tears / Monster Dance'' with the new series logo.
The website hosted the Super Smash Blog, where information was trickled out in posts, such as trailers for veteran fighters, as well as confirmation of stages, items, and other random topics akin to the [[Smash Bros. DOJO]], albeit with less frequent posts. The website also had a music section where a sampling of music tracks can be played. This music section accidentally leaked the inclusion of {{uv|Castlevania}} content in-game by mislabeling the track ''Galaga Medley'' as ''Bloody Tears / Monster Dance'' with the new series logo.


A [https://www.youtube.com/watch?v=P-kQWJrjRV4 ''Smash Ultimate''-focused Nintendo Direct] was then released on August 8, 2018. This direct started with a trailer that {{SSBU|Simon}} and {{SSBU|Richter}} are playable characters alongside the [[Dracula's Castle]] stage, the [[Alucard]] assist trophy and the [[Dracula]] boss battle. Later in the direct, {{SSBU|Chrom}} and {{SSBU|Dark Samus}} were revealed as echo fighters, as well as the confirmation of the returning stages and {{SSBU|King K. Rool}}, the lattermost being a very popular request, as playable characters. The [https://www.youtube.com/watch?v=CRuHg1dv8MI Nintendo Direct of September 13, 2018] revealed {{SSBU|Isabelle}} from {{uv|Animal Crossing}} would be joining the roster in conjunction with the announcement of a new ''Animal Crossing'' game for Nintendo Switch. A [https://youtu.be/fccgHnBQ0YM November 1, 2018 Direct] revealed both {{SSBU|Ken}} and Incineroar as the final fighters in the base roster, as well as the new [[Spirits (menu)|Spirits mode]] and [[Adventure Mode: World of Light]]. The direct also announced the Fighters Pass, featuring five fighters that had been selected by [[Nintendo]] that would be added to the game with their own [[stage]]s, music tracks, and spirits.<ref>[https://twitter.com/Sora_Sakurai/status/1059958604818657282]</ref> {{SSBU|Piranha Plant}}'s inclusion as an additional DLC fighter was also announced. Piranha Plant officially released on Janurary 29th, 2019 for free to all digital purchases and all players that register a physical purchase through My Nintendo before January 31st, 2019. All players that purchase the game after February 1st, 2019 would have to purchase Piranha Plant separately.
A [https://www.youtube.com/watch?v=P-kQWJrjRV4 ''Smash Ultimate''-focused Nintendo Direct] was then released on August 8, 2018. This direct started with a trailer that {{SSBU|Simon}} and {{SSBU|Richter}} are playable characters alongside the [[Dracula's Castle]] stage, the [[Alucard]] assist trophy and the [[Dracula]] boss battle. Later in the direct, {{SSBU|Chrom}} and {{SSBU|Dark Samus}} were revealed as echo fighters, as well as the confirmation of the returning stages and {{SSBU|King K. Rool}}, the lattermost being a very popular request, as playable characters. The [https://www.youtube.com/watch?v=CRuHg1dv8MI Nintendo Direct of September 13, 2018] revealed {{SSBU|Isabelle}} from {{uv|Animal Crossing}} would be joining the roster in conjunction with the announcement of a new ''Animal Crossing'' game for Nintendo Switch. A [https://youtu.be/fccgHnBQ0YM November 1, 2018 Direct] revealed both {{SSBU|Ken}} and Incineroar as the final fighters in the base roster, as well as the new [[Spirits (menu)|Spirits mode]] and [[Adventure Mode: World of Light]]. The direct also announced the Fighters Pass, featuring five fighters that had been selected by [[Nintendo]] that would be added to the game with their own [[stage]]s, music tracks, and spirits.<ref>[https://twitter.com/Sora_Sakurai/status/1059958604818657282]</ref> {{SSBU|Piranha Plant}}'s inclusion as an additional DLC fighter was also announced. Piranha Plant officially released on January 29th, 2019 for free to all digital purchases and all players that register a physical purchase through My Nintendo before January 31st, 2019. All players that purchase the game after February 1st, 2019 would have to purchase Piranha Plant separately.


<!--If you plan on adding anything about future DLC fighters, please add them below in this paragraph. Having certain paragraphs dedicated to DLC reveals and the content will only flood this section more and more.-->
<!--If you plan on adding anything about future DLC fighters, please add them below in this paragraph. Having certain paragraphs dedicated to DLC reveals and the content will only flood this section more and more.-->
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Development for Fighters Pass Vol. 2 was heavily affected by the [[COVID-19 pandemic]] starting March 2020, forcing the developers to work remotely.<ref>{{cite web|url=https://www.youtube.com/watch?v=YXudgEHF78M|title="Sora's Work-From-Home Strategies [Grab Bag]" - YouTube}}</ref> The first fighter for Fighters Pass Vol. 2 was revealed to be a character from {{uv|ARMS}} on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. This character was revealed to be {{SSBU|Min Min}} during a ''Mr. Sakurai Presents'' on June 22nd, 2020, which also revealed a release date of June 29th, [[Spring Stadium]], 18 music tracks, a new spirit board, new amiibo, and other updates for version 8.0.0 like [[Rematch]]. Version 8.1.0 would have a surprise release on August 4th, 2020, and include several updates, most notably the introduction of [[Small Battlefield]]. A mystery presentation was announced for September 30th, 2020, and premiered on October 1st, which revealed {{SSBU|Steve}} from {{uv|Minecraft}} and a proper Mr. Sakurai Presents on October 3rd. The full presentation revealed a release date of October 13th, [[Minecraft World]], 7 music tracks, a new spirit board, Mii costumes, and new amiibo. According to Daniel Kaplan, former Production Director for ''Minecraft'', negotiations between [[Mojang Studios]] and Nintendo had begun somewhere during 2014/2015, during the period when ''SSB4'' post-content development was ongoing<ref>https://twitter.com/Kappische/status/1311756854847041543</ref><ref>https://twitter.com/Kappische/status/1311774160650199043</ref>, though said negotiations went nowhere until 2020, as {{SSBU|Steve}} would join the roster as DLC. As Sakurai explained, developing Steve required immense work, having to readjust every stage to allow Steve to use his [[Mine / Craft / Create Block|Create Block]] move.<ref>https://youtu.be/TaDhtEcX1TM?t=250</ref> The Game Awards 2020 revealed {{SSBU|Sephiroth}} from the {{uv|Final Fantasy}} series as a playable fighter, with further details revealed in a ''Mr. Sakurai Presents'' on December 17, 2020; this presentation revealed a release date of December 22nd, [[Northern Cave]], 9 music tracks, a new spirit board, Mii costumes, and the [[Sephiroth Challenge]], which was a limited-time boss battle that allowed players to receive Sephiroth as early as the day of the presentation. During the February 17th, 2021 Nintendo Direct, {{SSBU|Pyra}} and {{SSBU|Mythra}} from {{uv|Xenoblade Chronicles}} ''2'' were revealed as a 2-in-1 fighter. A presentation premiered on March 4th and revealed a release date of that day, [[Cloud Sea of Alrest]], 16 music tracks, a new spirit board, and Mii costumes. During E3 2021, {{SSBU|Kazuya}} from the {{uv|Tekken}} series was announced as a playable fighter. A separate presentation premiered on June 28th, 2021, and revealed a release date of June 29th, [[Mishima Dojo]], 39 music tracks (40 if ''{{SSBUMusicLink|Other|Burning Town}}'' is counted), a new spirit board, Mii costumes, and new amiibo. Sakurai confirmed during this presentation that Fighters Pass Vol. 2 is the last planned Fighters Pass for the game. Fighters Pass Vol. 2 was originally going to only come with five fighters, but thanks to a chance encounter with a [[Disney]] representative and for the reason of being the most-voted character from the [[Smash Bros. Fighter Ballot]], {{SSBU|Sora}} from the {{uv|Kingdom Hearts}} series was added to Fighters Pass Vol. 2 as an additional fighter.<ref>https://twitter.com/PushDustIn/status/1450855082203901954</ref> The September 23rd, 2021 Nintendo Direct announced a special presentation for the final fighter, which premiered on October 5th and revealed Sora. In the same presentation, Sakurai confirmed that Sora was the actual winner of the Fighter Ballot, aligning with the statement that {{SSB4|Bayonetta}} won among "realizable and negotiable characters". Sora was released on October 18th, alongside [[Hollow Bastion]], 9 music tracks (10 if save data for ''Kingdom Hearts: Melody of Memory'' is present on the player's [[Nintendo Switch]]), a new spirit board, and Mii costumes, with new amiibo planned for the future. After a final update that applied character balance changes and amiibo support, active development has reportedly ceased.
Development for Fighters Pass Vol. 2 was heavily affected by the [[COVID-19 pandemic]] starting March 2020, forcing the developers to work remotely.<ref>{{cite web|url=https://www.youtube.com/watch?v=YXudgEHF78M|title="Sora's Work-From-Home Strategies [Grab Bag]" - YouTube}}</ref> The first fighter for Fighters Pass Vol. 2 was revealed to be a character from {{uv|ARMS}} on March 26th, 2020 during a [https://www.youtube.com/watch?v=ubRf4zyEvG4 Nintendo Direct Mini]. This character was revealed to be {{SSBU|Min Min}} during a ''Mr. Sakurai Presents'' on June 22nd, 2020, which also revealed a release date of June 29th, [[Spring Stadium]], 18 music tracks, a new spirit board, new amiibo, and other updates for version 8.0.0 like [[Rematch]]. Version 8.1.0 would have a surprise release on August 4th, 2020, and include several updates, most notably the introduction of [[Small Battlefield]]. A mystery presentation was announced for September 30th, 2020, and premiered on October 1st, which revealed {{SSBU|Steve}} from {{uv|Minecraft}} and a proper Mr. Sakurai Presents on October 3rd. The full presentation revealed a release date of October 13th, [[Minecraft World]], 7 music tracks, a new spirit board, Mii costumes, and new amiibo. According to Daniel Kaplan, former Production Director for ''Minecraft'', negotiations between [[Mojang Studios]] and Nintendo had begun somewhere during 2014/2015, during the period when ''SSB4'' post-content development was ongoing<ref>https://twitter.com/Kappische/status/1311756854847041543</ref><ref>https://twitter.com/Kappische/status/1311774160650199043</ref>, though said negotiations went nowhere until 2020, as {{SSBU|Steve}} would join the roster as DLC. As Sakurai explained, developing Steve required immense work, having to readjust every stage to allow Steve to use his [[Mine / Craft / Create Block|Create Block]] move.<ref>https://youtu.be/TaDhtEcX1TM?t=250</ref> The Game Awards 2020 revealed {{SSBU|Sephiroth}} from the {{uv|Final Fantasy}} series as a playable fighter, with further details revealed in a ''Mr. Sakurai Presents'' on December 17, 2020; this presentation revealed a release date of December 22nd, [[Northern Cave]], 9 music tracks, a new spirit board, Mii costumes, and the [[Sephiroth Challenge]], which was a limited-time boss battle that allowed players to receive Sephiroth as early as the day of the presentation. During the February 17th, 2021 Nintendo Direct, {{SSBU|Pyra}} and {{SSBU|Mythra}} from {{uv|Xenoblade Chronicles}} ''2'' were revealed as a 2-in-1 fighter. A presentation premiered on March 4th and revealed a release date of that day, [[Cloud Sea of Alrest]], 16 music tracks, a new spirit board, and Mii costumes. During E3 2021, {{SSBU|Kazuya}} from the {{uv|Tekken}} series was announced as a playable fighter. A separate presentation premiered on June 28th, 2021, and revealed a release date of June 29th, [[Mishima Dojo]], 39 music tracks (40 if ''{{SSBUMusicLink|Other|Burning Town}}'' is counted), a new spirit board, Mii costumes, and new amiibo. Sakurai confirmed during this presentation that Fighters Pass Vol. 2 is the last planned Fighters Pass for the game. Fighters Pass Vol. 2 was originally going to only come with five fighters, but thanks to a chance encounter with a [[Disney]] representative and for the reason of being the most-voted character from the [[Smash Bros. Fighter Ballot]], {{SSBU|Sora}} from the {{uv|Kingdom Hearts}} series was added to Fighters Pass Vol. 2 as an additional fighter.<ref>https://twitter.com/PushDustIn/status/1450855082203901954</ref> The September 23rd, 2021 Nintendo Direct announced a special presentation for the final fighter, which premiered on October 5th and revealed Sora. In the same presentation, Sakurai confirmed that Sora was the actual winner of the Fighter Ballot, aligning with the statement that {{SSB4|Bayonetta}} won among "realizable and negotiable characters". Sora was released on October 18th, alongside [[Hollow Bastion]], 9 music tracks (10 if save data for ''Kingdom Hearts: Melody of Memory'' is present on the player's [[Nintendo Switch]]), a new spirit board, and Mii costumes, with new amiibo planned for the future. After a final update that applied character balance changes and amiibo support, active development has reportedly ceased.


On November 15, 2022, Sakurai revealed portions of this game's design document in a [https://www.youtube.com/watch?v=2Iiu1k16Ukc [[YouTube]] video]. According to the video, while the document was finalized on December 16, 2015, it was later revised with the final revision on November 1, 2016. The document took the form of a PowerPoint presentation, and was over 200 slides in length. Each slide had the basic format of a header for the topic of the slide, an edited image of either ''Smash 4'', alpha builds of ''Ultimate'' and several non-''Smash'' games, and a brief explanation of the topic and how that is portrayed in the image. Sakurai also mentioned that he did not repeat the script on the slide verbatim during presentations to avoid redundancy and boring the audience.  
On November 15, 2022, Sakurai revealed portions of this game's design document in a [https://www.youtube.com/watch?v=2Iiu1k16Ukc [[YouTube]] video]. According to the video, while the document was finalized on December 16, 2015, it was later revised with the final revision on November 1, 2016. The document took the form of a PowerPoint presentation, and was over 200 slides in length. Each slide had the basic format of a header for the topic of the slide, an edited image of either ''Smash 4'', alpha builds of ''Ultimate'' and several non-''Smash'' games, and a brief explanation of the topic and how that is portrayed in the image. Sakurai also mentioned that he did not repeat the script on the slide verbatim during presentations to avoid redundancy and boring the audience.


The document was broken up into nine categories: ''Overview'', ''Smash'', ''Fighters'', ''Visuals'', ''Audio'', ''Game Modes'', ''Spirits'', ''Online'', and ''New Fighters''. This was done to more easily locate specific slide by filtering to a single category instead of going through each slide one by one. Specific slides shown are the following:
The document was broken up into nine categories: ''Overview'', ''Smash'', ''Fighters'', ''Visuals'', ''Audio'', ''Game Modes'', ''Spirits'', ''Online'', and ''New Fighters''. This was done to more easily locate specific slide by filtering to a single category instead of going through each slide one by one. Specific slides shown are the following:
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*Only One Survivor: The [[Adventure Mode: World of Light|story]] begins with one character's miraculous escape. They then set off to save the other fighters.
*Only One Survivor: The [[Adventure Mode: World of Light|story]] begins with one character's miraculous escape. They then set off to save the other fighters.
*Lend Me Your Power!!: In battle [[spirits]] can provide a huge power-up! These can massively boost a fighter's stats or confer skills.
*Lend Me Your Power!!: In battle [[spirits]] can provide a huge power-up! These can massively boost a fighter's stats or confer skills.
A year after the video, on October 30, 2023, Sakurai [https://www.youtube.com/watch?v=RDrNWAHaKfI uploaded a video] discussing about the game's development, such as how they managed the development of DLCs in privacy during [[COVID-19|the COVID-19 pandemic]], and when the proposal document was completed. Additional information that were not shown in the last video includes a VR mode in the document, years before the {{uvm|Nintendo Labo}} existed. In the end, he says he is unsure of the series' future, though there could be a next installment of the series with less content in general than ''Ultimate''. After being inactive for two years, new info were published on the internet in its fifth anniversary announcing the resume of maintenance for the game, with new events starting January 2024. Slightly earlier, Bandai Namco has also created [[Studio 2 & Studio S]]; a subsidiary company working with Nintendo, with the latter seemingly composed of the team who worked on the ''Super Smash Bros.'' series since ''Super Smash Bros. 4''. While active development on ''Ultimate'' has seemingly restarted since the introduction of these new events, the scale of development and how long this period will last is currently unclear. After the release of the Sora amiibo and a small patch update, [[List of updates (SSBU)#13.0.2|version 13.0.2]], that adds support of the latter, Sakurai said his work for ''Ultimate'' is finally complete.<ref>{{cite web |url=https://www.ign.com/articles/masahiro-sakurai-says-his-work-on-super-smash-bros-ultimate-is-now-done |title=Masahiro Sakurai Says His Work on Super Smash Bros. Ultimate Is Now Done |publisher=IGN |author=Ryan Dinsdale |date=February 16, 2024 |accessdate=February 16, 2024 }}</ref>


==Version history==
==Version history==
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Like ''Smash 4'' before it, ''Ultimate'' received regular update patches post-launch. The issue of unusable [[replays]] caused by gameplay altering updates persisted at launch. In version 3.0.0, players can upload replays to [[Shared Content]], as well convert replays to a video file. Also, the feature of the game retaining old patch data to mitigate the issue was discovered with version 6.1.0.
Like ''Smash 4'' before it, ''Ultimate'' received regular update patches post-launch. The issue of unusable [[replays]] caused by gameplay altering updates persisted at launch. In version 3.0.0, players can upload replays to [[Shared Content]], as well convert replays to a video file. Also, the feature of the game retaining old patch data to mitigate the issue was discovered with version 6.1.0.


''Ultimate'' adopts a {{iw|wikipedia|semantic versioning}} system (''major.minor.patch''), meaning each update is categorized based on its significance. Updates that introduce new fighters and their challenger pack change the first number (i.e. version 2.0.0). Otherwise significant updates such as new content or major game mode alterations that do not have any [[downloadable content]] attached change the second number (i.e. version 2.1.0). Smaller updates that exist solely to change the game in minor ways like character balance, bug fixes or [[amiibo]] support change the third number (i.e. version 2.1.1), though the latter two haven't always been applied consistently. When a number is changed, all numbers after it are reverted back to 0 (i.e. version 3.0.0). Compared to the simple incremental system used by ''Smash 4'', the semantic versioning used by ''Ultimate'' allows players to more easily infer the significance of any given update at a glance. The latest and apparently final update for ''Ultimate'' was version 13.0.1, which introduced support for certain amiibo and balance updates for several playable fighters.
''Ultimate'' adopts a {{iw|wikipedia|semantic versioning}} system (''major.minor.patch''), meaning each update is categorized based on its significance. Updates that introduce new fighters and their challenger pack change the first number (i.e. version 2.0.0). Otherwise significant updates such as new content or major game mode alterations that do not have any [[downloadable content]] attached change the second number (i.e. version 2.1.0). Smaller updates that exist solely to change the game in minor ways like character balance, bug fixes or [[amiibo]] support change the third number (i.e. version 2.1.1), though the latter two haven't always been applied consistently. When a number is changed, all numbers after it are reverted back to 0 (i.e. version 3.0.0). Compared to the simple incremental system used by ''Smash 4'', the semantic versioning used by ''Ultimate'' allows players to more easily infer the significance of any given update at a glance. The latest and apparently final update for ''Ultimate'' was version 13.0.2, which introduced support for certain amiibo.


==Changes from ''SSB4''==
==Changes from ''SSB4''==
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[[File:SSBUVersusScreenRyuSamus.jpg|thumb|The versus splash screen for a one-on-one match between Ryu and Samus.]]
[[File:SSBUVersusScreenRyuSamus.jpg|thumb|The versus splash screen for a one-on-one match between Ryu and Samus.]]
*The main menu has been redesigned to be in a wheel format. The icons on this menu are the following in clockwise order: '''[[Smash]]''', '''[[Games & More]]''', '''[[Vault]]''', '''[[Online]]''', and '''[[Spirits]]''', with a ''[[Nintendo eShop]]'' icon in the bottom-right corner. In the center is a circle that shows an image related to the highlighted icon.
*The main menu has been redesigned to be in a wheel format. The icons on this menu are the following in clockwise order: '''[[Smash]]''', '''[[Games & More]]''', '''[[Vault]]''', '''[[Online]]''', and '''[[Spirits]]''', with a ''[[Nintendo eShop]]'' icon in the bottom-right corner. In the center is a circle that shows an image related to the highlighted icon.
*There is a new [[dashboard]] on the main menu that can be accessed by pressing the [[ZR button]]. the icons in this dashboard are the following from top to bottom: '''Back to Top Menu''', '''Collection''', '''Local Wireless''', '''News''', '''Options''' and '''Help''', as well as the time according to the internal clock.
*There is a new [[dashboard]] on the main menu that can be accessed by pressing the [[ZR button]]. The icons in this dashboard are the following from top to bottom: '''Back to Top Menu''', '''Collection''', '''Local Wireless''', '''News''', '''Options''' and '''Help''', as well as the time according to the internal clock.
*In Vs. mode, the stage selection screen now appears before the [[character selection screen]], making players select a stage before selecting fighters.  
*In Smash mode, the stage selection screen now appears before the [[character selection screen]], making players select a stage before selecting fighters.  
**The rule selection screen appears before the stage selection screen. Players can now save rulesets for quick access.
**The rule selection screen appears before the stage selection screen. Players can now save rulesets for quick access.
*[[8-Player Smash]] has been merged with standard Vs. Mode, with matches having 2 to 8 slots for players. On the character selection screen, the number of player slots can be adjusted with the "plus" and "minus" buttons on the right side. However, other game modes have different limits.
*[[8-Player Smash]] has been merged with standard Vs. Mode, with matches having 2 to 8 slots for players. On the character selection screen, the number of player slots can be adjusted with the "plus" and "minus" buttons on the right side. However, other game modes have different limits.
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*While a Smash or Online match is loading, an intense [[versus splash screen]] will appear, showing the fighters. [[Tips]] still appear regularly on loading screens in other modes, and can appear on the splash screen when loading takes long enough.
*While a Smash or Online match is loading, an intense [[versus splash screen]] will appear, showing the fighters. [[Tips]] still appear regularly on loading screens in other modes, and can appear on the splash screen when loading takes long enough.
*The [[damage meter]] now displays tenths of a damage [[percent]]age (e.g. 10.5%). Note that while all games since ''Melee'' have used decimal percentages, this is the first game to reveal that fact instead of simply rounding down for display.
*The [[damage meter]] now displays tenths of a damage [[percent]]age (e.g. 10.5%). Note that while all games since ''Melee'' have used decimal percentages, this is the first game to reveal that fact instead of simply rounding down for display.
*In one-on-one stock fights, the stock count of both fighters will be briefly displayed on-screen whenever a stock is lost (With the exception of the final stock).
*In one-on-one stock fights, the stock count of both fighters will be briefly displayed on-screen whenever a stock is lost (with the exception of the final stock).
*The character selection screen is now similar in appearance to the original ''Super Smash Bros.'' menu when starting the game, with the other fighters unlocked later on.
*The character selection screen is now similar in appearance to the original ''Super Smash Bros.'' menu when starting the game, with the other fighters unlocked later on.
**Instead of being roughly organized by series, the character select screen now organizes characters (with the exception of Echo Fighters and Mii Fighters) by when they were first officially announced for a ''Super Smash Bros.'' game.
**Instead of being roughly organized by series, the character select screen now organizes characters by their [[fighter number]], which corresponds to when they were first officially announced for a ''Super Smash Bros.'' game (with the exception of [[Echo Fighter]]s, who share a fighter number with their original counterparts, and Mii Fighters, who are always listed last).
*While a fighter is knocked off the stage, a [[radar]] that shows the character locations, [[blast zone]], and camera zoom will appear in the corner of the screen they were knocked towards. This radar can be enlarged, shrunk, or removed in the [[Options]] menu.
*While a fighter is knocked off the stage, a [[radar]] that shows the character locations, [[blast zone]], and camera zoom will appear in the corner of the screen they were knocked towards. This radar can be enlarged, shrunk, or removed in the [[Options]] menu.
*Like {{SSB4|Little Mac}}'s [[Power Meter]] and {{SSB4|Shulk}}'s [[Monado Arts]] in ''Smash 4'', several characters now sport additional UI elements next to their damage meter, such as {{SSBU|Villager}} and {{SSBU|Isabelle}}'s [[Pocket]]ed item, {{SSBU|Robin}}'s Durability Counters, {{SSBU|Inkling}}'s Ink Tank gauge, {{SSBU|Cloud}}'s [[Limit Gauge]], {{SSBU|Joker}}'s [[Rebellion Gauge]], {{SSBU|Hero}}'s [[MP Gauge]], {{SSBU|Terry}}'s GO symbol, {{SSBU|Steve}}'s resources, and {{SSBU|Sora}}'s [[Magic]].
*Like {{SSB4|Little Mac}}'s [[Power Meter]] and {{SSB4|Shulk}}'s [[Monado Arts]] in ''Smash 4'', several characters now sport additional UI elements next to their damage meter, such as {{SSBU|Villager}} and {{SSBU|Isabelle}}'s [[Pocket]]ed item, {{SSBU|Robin}}'s Durability Counters, {{SSBU|Inkling}}'s Ink Tank gauge, {{SSBU|Cloud}}'s [[Limit Gauge]], {{SSBU|Joker}}'s [[Rebellion Gauge]], {{SSBU|Hero}}'s [[MP Gauge]], {{SSBU|Terry}}'s GO symbol, {{SSBU|Steve}}'s resources, and {{SSBU|Sora}}'s [[Magic]].
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*The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic, similar to particle effects used by [[Bowser Jr.]] and [[Duck Hunt]]. Compared to ''Smash 4'', hits are signified by spark-like blows instead of colorful stars, while attack [[effect]]s appear visually longer-lasting or possess far larger particle effects.
*The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic, similar to particle effects used by [[Bowser Jr.]] and [[Duck Hunt]]. Compared to ''Smash 4'', hits are signified by spark-like blows instead of colorful stars, while attack [[effect]]s appear visually longer-lasting or possess far larger particle effects.
*Continuing a trend from ''Melee'' and ''Brawl'', most returning fighters feature greater model detail than in ''Smash 4''. Character models also react to lighting more realistically, resulting in a soft white "glow" around their edges. Additionally, humanoid characters overall have slightly tanner skin tones.
*Continuing a trend from ''Melee'' and ''Brawl'', most returning fighters feature greater model detail than in ''Smash 4''. Character models also react to lighting more realistically, resulting in a soft white "glow" around their edges. Additionally, humanoid characters overall have slightly tanner skin tones.
**However, hair and fur textures tend to use less complex shading and modeling techniques, resulting in a flatter appearance similar to ''Brawl'' and ''for 3DS'' (better noticeable with {{SSBU|Incineroar}}).
**However, hair and fur textures tend to use less complex shading and modeling techniques, resulting in a flatter appearance similar to ''Brawl'' and ''for 3DS'' (better noticeable with {{SSBU|Incineroar}} and {{SSBU|Donkey Kong}}).
*The characters' design styles are once again unified: cartoony franchises such as the {{uv|Mario}} and {{uv|Kirby}} series have slightly more realistic and subdued color schemes, while those from more realistic-looking franchises such as {{uv|The Legend of Zelda}} and {{uv|Metroid}} series have more vibrant color schemes. As a result, the overall color palette is slightly more subdued and less saturated than in ''Smash 4'', but still brighter than in ''Melee'' and ''Brawl''.
*The characters' design styles are once again unified: cartoony franchises such as the {{uv|Mario}} and {{uv|Kirby}} series have slightly more realistic and subdued color schemes, while those from more realistic-looking franchises such as {{uv|The Legend of Zelda}} and {{uv|Metroid}} series have more vibrant color schemes. As a result, the overall color palette is slightly more subdued and less saturated than in ''Smash 4'', but still brighter than in ''Melee'' and ''Brawl''.
*Time slows down substantially and the camera zooms in with a colorful blue background at significant moments during a match, such as when landing a highly damaging special move (such as a fully charged [[Giant Punch]]) or when breaking a [[shield]]. The camera also does this for potential final hits of a match, dramatically pausing gameplay with intense sound effects and red lightning/background, while zooming in. These are referred to as "[[Special Zoom]]" and "Finish Zoom" by [[Masahiro Sakurai]] and the development team.
*Time slows down substantially and the camera zooms in with a colorful blue background at significant moments during a match, such as when landing a highly damaging special move (such as a fully charged [[Giant Punch]]) or when breaking a [[shield]]. The camera also does this for potential final hits of a match, dramatically pausing gameplay with intense sound effects and red lightning/background, while zooming in. These are referred to as "[[Special Zoom]]" and "Finish Zoom" by [[Masahiro Sakurai]] and the development team.
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**The announcer now calls Classic Mode's name when selecting the character in that mode, similar to ''Brawl''. Additionally, in the Japanese version, he now says "Survival Smash!" as opposed to "Classic!" in ''Brawl''.
**The announcer now calls Classic Mode's name when selecting the character in that mode, similar to ''Brawl''. Additionally, in the Japanese version, he now says "Survival Smash!" as opposed to "Classic!" in ''Brawl''.
**When a player [[Share stock|life steals]] in a team battle, the announcer now says "Restocked!", as opposed to "Stock player removed." in ''Melee'' or "Share (player) stock!" in ''Brawl'' and ''SSB4''.
**When a player [[Share stock|life steals]] in a team battle, the announcer now says "Restocked!", as opposed to "Stock player removed." in ''Melee'' or "Share (player) stock!" in ''Brawl'' and ''SSB4''.
**On the [[results screen]], the announcer now says "(Character name/Team color) wins!" ("(Character name/Team color) win!" in the Japanese, Korean, and Chinese versions), instead of saying "The winner is... (character name/team color)!" (''Brawl''/''Smash 4'') or "This game's winner is... (character name/team color)!" (''Smash 64''/''Melee''). Additionally, after Team Battles, all teammates will perform their complete victory animation instead of only the player with the highest score/stock count, much like the first three installments. As a result, all victory poses now "freeze" at the same time point during their animations.
**On the [[results screen]], the announcer now says "(Character name/Team color) wins!" ("(Character name/Team color) win!" in the Japanese, Korean, and Chinese versions, “[[Kazuya Mishima]] wins!” when using Kazuya, but with the {{uv|Tekken}} announcer), instead of saying "The winner is... (character name/team color)!" (''Brawl''/''Smash 4'') or "This game's winner is... (character name/team color)!" (''Smash 64''/''Melee''). Additionally, after Team Battles, all teammates will perform their complete victory animation instead of only the player with the highest score/stock count, much like the first three installments. As a result, all victory poses now "freeze" at the same time point during their animations.
***In ''Smash 64'', the announcer did say "(Team color) wins!", but this was changed in ''Melee''.
***In ''Smash 64'', the announcer did say "(Team color) wins!", but this was changed in ''Melee''.
***However, the Spanish, French, Italian and German versions still say the winner's name at the end like in ''Smash 4'', such as "¡La victoria es para... (character name/team color)!" in Spanish; this also extends to the Dutch version, newly recorded for this game, which says "De winnaar is... (character name/team color)!"
***However, the Spanish, French, Italian and German versions still say the winner's name at the end like in ''Smash 4'', such as "¡La victoria es para... (character name/team color)!" in Spanish; this also extends to the Dutch version, newly recorded for this game, which says "De winnaar is... (character name/team color)!"
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''Super Smash Bros. Ultimate'' received universal critical acclaim from both critics and the audience, with several critics calling it the best installment in the series. They praised its large amount of content and fine-tuning of existing ''Smash'' gameplay elements, although its online mode received criticism. It was estimated that the game sold over 5 million copies worldwide within three days of release, making it the fastest selling Switch game (at the time).
''Super Smash Bros. Ultimate'' received universal critical acclaim from both critics and the audience, with several critics calling it the best installment in the series. They praised its large amount of content and fine-tuning of existing ''Smash'' gameplay elements, although its online mode received criticism. It was estimated that the game sold over 5 million copies worldwide within three days of release, making it the fastest selling Switch game (at the time).


The game has sold 12.08 million units as of December 31st, 2018, marking it as the fastest-selling Nintendo game in history (at the time).<ref>{{cite web|url=https://www.vg247.com/2019/01/31/super-smash-bros-ultimate-is-the-fastest-selling-nintendo-game-ever/|title=Super Smash Bros. Ultimate is the fastest-selling Nintendo game ever}}</ref> In March 2019, that number reached 13.81 million, surpassing the total number of sales for the Wii U console in just 4 months. Since then, that number has reached 31.09 million units as of March 31st, 2023<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/index.html|title=IR Information:Top Selling Title Sales Unit|publisher=Nintendo|accessdate=2021-05-30}}</ref>, making it the best selling game in the series, and also making it the best selling fighting game of all time (previously held by ''[[Super Smash Bros. Brawl]]'' with 13.30 million copies). If all versions of a game are to be counted as a single entry, it would still be the best selling fighting game of all time (previously held by the combined sales of all versions of ''[[Street Fighter]] II'' with 15.5 million copies.)<ref>{{cite web|url=https://www.ign.com/articles/2019/11/04/super-smash-bros-ultimate-is-the-best-selling-fighting-game-ever/|title=Super Smash Bros. Ultimate Is The Best Selling Fighting Game Ever|publisher=IGN|accessdate=2020-11-14}}</ref>
The game has sold 12.08 million units as of December 31st, 2018, marking it as the fastest-selling Nintendo game in history (at the time).<ref>{{cite web|url=https://www.vg247.com/2019/01/31/super-smash-bros-ultimate-is-the-fastest-selling-nintendo-game-ever/|title=Super Smash Bros. Ultimate is the fastest-selling Nintendo game ever}}</ref> In March 2019, that number reached 13.81 million, surpassing the total number of sales for the Wii U console in just 4 months. Since then, that number has reached 33.67 million units as of December 31st, 2023<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/index.html|title=IR Information:Top Selling Title Sales Unit|publisher=Nintendo|accessdate=2021-05-30}}</ref>, making it the best selling game in the series, and also making it the best selling fighting game of all time (previously held by ''[[Super Smash Bros. Brawl]]'' with 13.30 million copies). If all versions of a game are to be counted as a single entry, it would still be the best selling fighting game of all time (previously held by the combined sales of all versions of ''[[Street Fighter]] II'' with 15.5 million copies.)<ref>{{cite web|url=https://www.ign.com/articles/2019/11/04/super-smash-bros-ultimate-is-the-best-selling-fighting-game-ever/|title=Super Smash Bros. Ultimate Is The Best Selling Fighting Game Ever|publisher=IGN|accessdate=2020-11-14}}</ref>


''Super Smash Bros. Ultimate'' currently holds an aggregate review score of 93 out of 100 on Metacritic,<ref name=metacritic></ref> tying it with ''[[Brawl]]'' as the highest-rated game in the series on the website, and held a score of 92.17% on GameRankings prior to its shutdown.<ref>{{cite web|url=https://www.gamerankings.com/switch/234547-super-smash-bros-ultimate/index.html|title=GameRankings}}</ref>
''Super Smash Bros. Ultimate'' currently holds an aggregate review score of 93 out of 100 on Metacritic,<ref name=metacritic></ref> tying it with ''[[Brawl]]'' as the highest-rated game in the series on the website, and held a score of 92.17% on GameRankings prior to its shutdown.<ref>{{cite web|url=https://www.gamerankings.com/switch/234547-super-smash-bros-ultimate/index.html|title=GameRankings}}</ref>
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==In competitive play==
==In competitive play==
{{main|Super Smash Bros. Ultimate in competitive play}}
{{main|Super Smash Bros. Ultimate in competitive play}}
''Ultimate'' effectively replaced {{Forwiiu}} in terms of the competitive scene, with nearly all of the top players migrating over. ''Ultimate'' also being the the only ''Smash'' game currently available for purchase makes it the definitive version of ''Smash'' to play in the current day. The divide between ''Melee'' and former ''Brawl'' players has also subsided considerably, with ''Ultimate'' generally being considered a satisfactory middle ground between the two styles and both isolated scenes intermingling more than ever.
''Ultimate'' effectively replaced {{Forwiiu}} in terms of the competitive scene, with nearly all of the top players migrating over. ''Ultimate'' also being the only ''Smash'' game currently available for purchase makes it the definitive version of ''Smash'' to play in the current day. The divide between ''Melee'' and former ''Brawl'' players has also subsided considerably, with ''Ultimate'' generally being considered a satisfactory middle ground between the two styles and both isolated scenes intermingling more than ever.


''Ultimate'' continued the momentum of mainstream success started in ''Brawl'' and continued with the Wii U version, such as a mainstage presence at [[EVO]] and major tournaments dedicated to ''Ultimate'' often being the most watched events online, with ''Ultimate'' also frenquently being the most entered tournament in a series with other games. The scene also weathered the [[COVID-19 pandemic and its impact on competitive Smash|2020 COVID-19 pandemic]] and led the charge in normalizing online play as a legitimate form of competition.
''Ultimate'' continued the momentum of mainstream success started in ''Brawl'' and continued with the Wii U version, such as a mainstage presence at [[EVO]] and major tournaments dedicated to ''Ultimate'' often being the most watched events online, with ''Ultimate'' also frenquently being the most entered tournament in a series with other games. The scene also weathered the [[COVID-19 pandemic and its impact on competitive Smash|2020 COVID-19 pandemic]] and led the charge in normalizing online play as a legitimate form of competition.
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==Trivia==
==Trivia==
<!--The Nintendo Switch family of systems, including the Nintendo Switch Lite, is marketed as a home console by Nintendo. So please do not add that Ultimate is the second installment in the Super Smash Bros. series to be released on a handheld after Super Smash Bros. for Nintendo 3DS. Also, do not add blatantly obvious trivia like Ultimate being the second installment in the series to have DLC. See SW:TRIV for what else not to add.-->
*This is the only ''Super Smash Bros.'' game to:
*This is the first ''Super Smash Bros.'' game to:
**Have been released simultaneously worldwide.
**Not directly involve [[Satoru Iwata]] in development, as he passed away on July 11, 2015.
**Allow {{SSBM|Master Hand}} to be playable without hacks or [[Master Hand glitch|glitches]].
***However, the game was inspired by a request made to Sakurai from Iwata shortly before he passed away.
**Be released in the same year it was announced since ''Melee''.
**Have a simultaneous worldwide release.
**Feature the same starting roster as a previous ''Smash'' game (being the same as the original ''Super Smash Bros.'').
**Not introduce a newcomer who held the title of the longest time period between the character's debut in ''Smash'' and last appearance in their home series. {{SSB|Samus}} had this title in the original at 4 years and ten months, the {{SSBM|Ice Climbers}} took the title in ''Melee'' at 16 years and ten months,<!--Do not add Pit here. No matter how long the gap between Of Myths and Monsters and Brawl is, he never held the record in any way, as even without R.O.B., the gap would still be smaller than the Ice Climbers' gap between their game and their debut in Melee.--> {{SSBB|R.O.B.}} took the title in ''Brawl'' with 22 years and five months, and {{SSB4|Duck Hunt}} took the title with 30 years and five months in ''Smash 4''.
**Have both the English [[announcer]] and voice actor of {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}} unchanged, with Xander Mobus reprising his role from ''[[Super Smash Bros. 4]]'', as well as having the announcer use recycled voice clips from the previous game.
**Include a character voiced by the English voice actor for the announcer, Master Hand, and Crazy Hand (albeit, via DLC), via [[Joker]].
**Feature native Dutch and Russian announcers for those translations.
**Have Traditional Chinese translations for in-game texts available.
**Allow [[Master Hand (SSBU)|a boss]] to be playable without hacks or [[Master Hand glitch|glitches]].
**Upgrade [[Ridley|a boss]] to be a playable character (excluding [[Giga Bowser]]'s limited playability from ''Brawl'' onwards as Bowser's Final Smash).
**Have the enemy team remain unchanged from the previous game, with the [[Fighting Mii Team]] reprising their role from ''Smash 4''.
***Directly reference the enemy team from a previous game, with the Fighting Mii Team from ''Smash 4'' returning and the [[Fighting Alloy Team]] from ''Brawl'' appearing as [[List of spirits (Super Smash Bros. series)#Fighting Alloy Team|a spirit]].
**Have all of its veterans announced prior to launch and at the same time.
**Feature more unlockable characters than starter characters.
**Feature more unlockable characters than starter characters.
**Not feature newcomers as starter characters.
**Have no unique unlocking criteria for unlockable characters, with any method for unlocking them being able to unlock all of them.
**Feature third-party universes with more than one playable fighter, namely {{uv|Street Fighter}}, {{uv|Final Fantasy}} and {{uv|Castlevania}}.
**Feature third-party universes with more than one stage in the same game (counting both versions of ''Smash 4'' as separate), namely {{uv|Sonic the Hedgehog}} and {{uv|Final Fantasy}}.
**Feature third-party universes with more than one Assist Trophy, namely ''Sonic the Hedgehog'' and {{uv|Mega Man}}.
**Feature [[Rathalos|a character]] as both a boss and an Assist Trophy.
**Feature stage [[background character]]s as Assist Trophies, namely [[Knuckles]], [[Moon]], and [[Kapp'n]], who appear on [[Green Hill Zone]], [[Great Bay]], and all {{uv|Animal Crossing}} stages, respectively.
**Have more returning stages than new stages.
**Have more returning stages than new stages.
**Have no unlockable stages.
**Have no unlockable stages.
**Not have a minigame featuring [[target]]s, such as [[Target Smash!]] or [[Target Blast]].
**Feature [[Assist Trophies]] from third-party universes without playable characters, namely {{uv|Bomberman}}, {{uv|Shovel Knight}}, {{uv|Monster Hunter}}, and {{uv|Virtua Fighter}}.
**Not allow all playable characters to be used in all offline game modes, as {{SSBU|Mii Fighter}}s are disallowed in Smashdown and Classic Mode.
**Have {{SSBU|Marth}}, {{SSBU|Roy}}, and {{SSBU|Zelda}} receive English voice acting, albeit the lattermost only in the World of Light intro cutscene.
**Not introduce new stages from the {{uv|Kirby}} and {{uv|Pokémon}} universes.
***This also applies to {{uv|Donkey Kong}}, {{uv|Metroid}}, {{uv|Yoshi}} and {{uv|Star Fox}} if both versions of ''[[Super Smash Bros. 4]]'' are counted as the same game.
****Counting both versions of ''SSB4'' as one game, this is also the first game since the [[Super Smash Bros.|original]] to not introduce new stages from the {{uv|EarthBound}} and {{uv|F-Zero}} universes.
**Feature Assist Trophies from third-party universes without playable characters, namely {{uv|Bomberman}}, {{uv|Shovel Knight}}, {{uv|Monster Hunter}}, and {{uv|Virtua Fighter}}.
**Have a lyricized [[Lifelight|theme song]] in both English and Japanese.
**Introduce more new third-party universes with playable characters than first-party universes (with 8 third-parties compared to 2 first-parties).
**Feature universes owned by a current console rival to Nintendo (namely {{uv|Banjo-Kazooie}} and {{uv|Minecraft}}, which are both owned by [[Microsoft]]).
**Feature universes owned by a current console rival to Nintendo (namely {{uv|Banjo-Kazooie}} and {{uv|Minecraft}}, which are both owned by [[Microsoft]]).
***However, ''Banjo-Kazooie'' was originally a second-party Nintendo property prior to [[Rare]]'s acquisition by Microsoft in 2002.
**Not remove any [[Poké Ball]] Pokémon from the prior installment.
****As Rare is located in the United Kingdom, Microsoft is located in the United States, and Mojang is located in Sweden, this also makes ''Ultimate'' the first game in the series to contain a character-based universe which is not created nor owned by a Japanese company.
**Have the entire base roster revealed before launch.
**Have more DLC newcomers than base-game newcomers.
**Have more Assist Trophies than Poké Ball Pokémon.
**Not remove any Poké Ball Pokémon from the prior installment.
**Announce [[Min Min (SSBU)|a newcomer]] without revealing their identity, but instead [[ARMS (universe)|the series they represent]].
**Introduce a new first-party universe with playable characters as DLC, namely ''ARMS''.
**Feature unlockable ''Donkey Kong'', ''Metroid'', and ''Kirby'' characters.
**Feature stages that can play any music from any series, being all four {{uv|Super Smash Bros.}} stages.
*This is the second ''Super Smash Bros.'' game to:
**Not have an [[Event match|Event]] mode, the first being ''Smash 64''.
**Not have a traditional [[All-Star Mode]], instead having All-Star Mob Smash (''Smash 64'' being the first game to lack such a mode).
**Not be announced alongside new hardware, the first being the original ''Super Smash Bros.'' ''Super Smash Bros. Melee'' was revealed alongside the final retail version of the Nintendo GameCube at E3 2001, ''Super Smash Bros. Brawl'' was announced alongside the Wii, then-codenamed Revolution, at E3 2005, and ''Super Smash Bros. 4'' was announced alongside the Wii U at E3 2011.
**Feature lyrics in its main theme, with ''Super Smash Bros. Brawl'' being the first.
**Have characters able to be unlocked without battling them in their regular unlocking battle first, the first being ''Super Smash Bros. Brawl''; in both cases, characters can be unlocked directly through each game's respective {{b|Adventure Mode|disambiguation}}.
**Have no characters cut from the previous game, the first being ''Melee''.
**Have 2D hand-drawn artwork on the box art, the first being the original ''Super Smash Bros.''
**Have the announcer featuring unique, translated voice clips in the Korean version (the character calls for the {{SSBU|Ice Climbers}}, {{SSBU|Young Link}}, {{SSBU|Villager}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Greninja}}, {{SSBU|Isabelle}}, and {{SSBU|Incineroar}}), the first being ''Super Smash Bros. Brawl'', although the announcer is voiced by Xander Mobus rather than a native Korean voice actor, unlike in ''Brawl'' and like in {{for3ds}}.
**Have Simplified Chinese translations for in-game texts available, the first being ''Smash 64''.
**Not feature [[Trophy|trophies]], with the first being the original ''Super Smash Bros.''
*When counting only the base game, ''Super Smash Bros. Ultimate'' has the lowest number of:
**Newcomers at 11, beating ''Smash 64''{{'}}s [[original 12]].
**New stages at 7, beating ''Smash 64''{{'}}s 9.
**New character-based universes introduced, with only two ({{uv|Splatoon}} and {{uv|Castlevania}}), beating ''Melee''{{'}}s three ({{uv|Ice Climber}}, {{uv|Fire Emblem}}, and {{uv|Game & Watch}}).
**Sub-modes for Mob Smash at 3.
*When counting DLC, ''Ultimate'':
**Has the highest number of newcomers at 24, beating ''Smash 4'' and its DLC{{'}}s 21.
**Has the second lowest number of new stages at 19.
**Ties with ''Smash 4'' and ''Smash 64'' for the highest number of new character-based universes introduced at ten, two appearing in the base game (''Splatoon'' and ''Castlevania'') and eight being added as DLC ({{uv|Persona}}, {{uv|Dragon Quest}}, {{uv|Banjo-Kazooie}}, {{uv|Fatal Fury}}, {{uv|ARMS}}, {{uv|Minecraft}}, {{uv|Tekken}} and {{uv|Kingdom Hearts}}).
*Because of the size of the USK's age rating icon, [[:File:Super Smash Bros Ultimate German boxart.png|the German version of the game]] has a slightly different variation of the box art: several fighters have their positions changed (such as [[Pikachu]], who is moved upwards), [[Yoshi]] is completely missing, and the logo is pushed to the right side.
*Because of the size of the USK's age rating icon, [[:File:Super Smash Bros Ultimate German boxart.png|the German version of the game]] has a slightly different variation of the box art: several fighters have their positions changed (such as [[Pikachu]], who is moved upwards), [[Yoshi]] is completely missing, and the logo is pushed to the right side.
*''Ultimate''{{'}}s release date falls one day after the late Satoru Iwata's birthday, December 6 (which was also the release date of {{forwiiu}} in Japan).
*This game marks the 100th performance credit of {{s|mariowiki|Charles Martinet}} as the voice of [[Mario]], a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
*This game marks the 100th performance credit of {{s|mariowiki|Charles Martinet}} as the voice of [[Mario]], a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
*Although the game was officially available in Brazil since December 2018 like in other regions via Nintendo eShop, Brazil did not officially get physical copies of the game until December 2022.<ref>[https://twitter.com/nintendobrasil/status/1578461555057778688 Versões físicas de títulos selecionados do console Nintendo Switch estarão disponíveis no Brasil até o fim do ano!]</ref>
*Although the game has been digitally available in Brazil since December 2018, the country did not officially get physical copies of the game until December 2022.<ref>[https://twitter.com/nintendobrasil/status/1578461555057778688 Versões físicas de títulos selecionados do console Nintendo Switch estarão disponíveis no Brasil até o fim do ano!]</ref>


==References==
==References==
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