Super Smash Bros. 4 in competitive play: Difference between revisions

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''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established '' Melee'' players have chosen to stay with the ''Melee'' community over ''Smash 4'' due to several factors; they include the physics of ''Smash 4'' being more similar to the controversial ''Brawl'' game engine, their [[main]] being more tournament viable in ''Melee'' than in ''SSB4'' (such as with [[Falco]] and formerly [[Marth]]), or ''Smash 4'' having a lower reliance on technical skill. Overall, both games attract large numbers of players and spectators.
''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established '' Melee'' players have chosen to stay with the ''Melee'' community over ''Smash 4'' due to several factors; they include the physics of ''Smash 4'' being more similar to the controversial ''Brawl'' game engine, their [[main]] being more tournament viable in ''Melee'' than in ''SSB4'' (such as with [[Falco]] and formerly [[Marth]]), or ''Smash 4'' having a lower reliance on technical skill. Overall, both games attract large numbers of players and spectators.


''Brawl''{{'}}s competitive scene has largely tapered off and moved onto ''Smash 4'' since it was released. Almost all of its high level players primarily played it because it was simply the latest installment in the series after ''Melee'' and was therefore their personal preference.
''Brawl''{{'}}s competitive scene has largely tapered off and moved onto ''Smash 4'' since it was released. Almost all of its high-level players primarily played it because it was simply the latest installment in the series after ''Melee'' and was, therefore, their personal preference.


While the ''Smash 4'' engine was viewed as more tournament-friendly than that of ''Brawl'' ever since its earliest days, character balance has helped greatly in the game's perception relative to others. In contrast to the infamously unbalanced ''Brawl'', ''SSB4'' balance patches have allowed unbalanced character matchups and attributes to be corrected throughout the game's lifetime, resulting in a very large range of viable characters (including historically poor characters such as {{SSB4|Bowser}} and {{SSB4|Mewtwo}}), top-tier characters that are relatively easier to defeat, and bottom-tier characters that can hold up better against the higher tiers (to the point that the "Bottom" tier ranking was completely abolished in the third [[tier list]]). Some ''SSB4'' supporters cite this as an advantage over even ''Melee'', due to the fact that its top-tier characters are more dominating and ubiquitous than those of ''SSB4'' (particularly its single best character in {{SSBM|Fox}}), resulting in near-universal use of the top tiers and fewer appearances and results from lower-tier characters.
While the ''Smash 4'' engine was viewed as more tournament-friendly than that of ''Brawl'' ever since its earliest days, character balance has helped greatly in the game's perception relative to others. In contrast to the infamously unbalanced ''Brawl'', ''SSB4'' balance patches have allowed unbalanced character matchups and attributes to be corrected throughout the game's lifetime, resulting in a very large range of viable characters (including historically poor characters such as {{SSB4|Bowser}} and {{SSB4|Mewtwo}}), top-tier characters that are relatively easier to defeat, and bottom-tier characters that can hold up better against the higher tiers (to the point that the "Bottom" tier ranking was completely abolished in the third [[tier list]]). Some ''SSB4'' supporters cite this as an advantage over even ''Melee'', due to the fact that its top-tier characters are more dominating and ubiquitous than those of ''SSB4'' (particularly its single best character in {{SSBM|Fox}}), resulting in near-universal use of the top tiers and fewer appearances and results from lower-tier characters.


Although ''Smash 4'' has been much more successful competitively than ''Brawl'', it has not come without its own criticisms. A number of former and current ''Brawl'' players have stated their preference for the older title, believing ''Brawl'' to have had greater competitive depth. For example, [[edgehogging]] was removed from ''Smash 4'' in favor of [[ledge trump|ledge trumping]], significantly limiting the power of [[edgeguarding]], which has been a core aspect of previous ''Smash'' games. In addition, in ''Brawl'', many characters could perform techniques such as [[DACUS]] and [[glide toss|glide tossing]], which created enhanced movement options; these techniques were largely removed in ''Smash 4''. In fact, three post-''Ultimate'' tournaments ({{Trn|Return to Subspace 2}}, {{Trn|Come to Papa 3}}, and {{Trn|Get On My Level 2019}}), have featured ''Brawl'' but not ''Smash 4''.
Although ''Smash 4'' has been much more successful competitively than ''Brawl'', it has not come without its own criticisms. A number of former and current ''Brawl'' players have stated their preference for the older title, believing ''Brawl'' to have had greater competitive depth. For example, [[edgehogging]] was removed from ''Smash 4'' in favor of [[ledge trump|ledge trumping]], significantly limiting the power of [[edgeguarding]], which has been a core aspect of previous ''Smash'' games. In addition, in ''Brawl'', many characters could perform techniques such as [[DACUS]] and [[glide toss|glide tossing]], which created enhanced movement options; these techniques were largely removed in ''Smash 4''. In fact, four post-''Ultimate'' tournaments ({{Trn|Return to Subspace 2}}, {{Trn|Come to Papa 3}}, {{Trn|Get On My Level 2019}}, and {{Trn|Return to Subspace 3}}), have featured ''Brawl'' but not ''Smash 4''.


==See also==
==See also==
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