Super Smash Bros. 4: Difference between revisions

no edit summary
Tag: Mobile edit
No edit summary
Line 100: Line 100:


Sakurai had stated that there were no plans to implement downloadable content or touch screen controls of any variety. However, he also said that once the game was released DLC was something they would take into consideration. <ref>[http://www.gamnesia.com/news/no-plans-for-dlc-or-touch-controls-in-the-new-smash-bros.-tripping-is-remov Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"]</ref> Downloadable content was eventually implemented through several additional fighters, stages, and costumes for Mii Fighters.
Sakurai had stated that there were no plans to implement downloadable content or touch screen controls of any variety. However, he also said that once the game was released DLC was something they would take into consideration. <ref>[http://www.gamnesia.com/news/no-plans-for-dlc-or-touch-controls-in-the-new-smash-bros.-tripping-is-remov Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"]</ref> Downloadable content was eventually implemented through several additional fighters, stages, and costumes for Mii Fighters.
==Version history==
{{main|List of updates (SSB4-3DS)}}
{{main|List of updates (SSB4-Wii U)}}
''Smash 4'' is the first game in the series to recieve regular update patches post-launch. {{for3ds}} recieved several updates before {{forwiiu}} released, a few introduced while the game was still exclusive to Japan with the rest of the world never officially experiencing. After both games released, they recieved the same updates on the same day, despite occasionally having different changes within those updates. This means that there were no more major gameplay differences between regions; everyone gets the same experience barring languages and minor presentation differences. A unique issue caused by updates is [[replays]] being rendered unusable due to gameplay altering changes affecting the real-time recreation of a match. Nintendo's solution was to make replays created in older updates inaccessible, though uploading replays through [[Share]] mode or uploading them to [[YouTube]] would circumvent this issue. Nintendo often announced an update well before the official rollout and gave a warning about replays, giving players ample time to prepare if they wish to keep what they have.
These updates adopted a double-decimal counting system (i.e. version 1.0.0), and every update increased the third number by one, rolling over the second number every tenth update. This caused some inconsitencies, such as {{forwiiu}} jumping from version 1.0.2 to 1.0.6 to match the version of {{for3ds}}. Another downside to this system is that all updates were treated as equal despite introducing many more content and changes then others.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
5,503

edits