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{{Infobox Character
{{Infobox Character
|name        = Steve
|name        = Steve
|image        = {{tabber|title1=Steve|tab1=[[File:Steve SSBU.png|250px]]|title2=Alex|tab2=[[File:Alex SSBU.png|250px]]|title3=Zombie|tab3=[[File:Zombie SSBU.png|250px]]|title4=Enderman|tab4=[[File:Enderman SSBU.png|250px]]|title5=Steve & Alex|tab5=[[File:Fighter-steve-alex.png|250px]]}}
|image        = {{tabber|title1=Steve|content1=[[File:Steve SSBU.png|250px]]|title2=Alex|content2=[[File:Alex SSBU.png|250px]]|title3=Zombie|content3=[[File:Zombie SSBU.png|250px]]|title4=Enderman|content4=[[File:Enderman SSBU.png|250px]]|title5=Steve & Alex|content5=[[File:Fighter-steve-alex.png|250px]]}}
|game        = SSBU
|game        = SSBU
|universe    = {{uv|Minecraft}}
|universe    = {{uv|Minecraft}}
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|tier = S+
|ranking = 1
}}
}}
:{{Cquote|''Steve Rocks the Block!''|cite=Introduction tagline (Steve)}}
:{{Cquote|''Steve Rocks the Block!''|cite=Introduction tagline (Steve)}}
:{{Cquote|''Alex Swaps In!''|cite=Introduction tagline (Alex)}}
:{{Cquote|''Zombie Spawns In!''|cite=Introduction tagline (Zombie)}}
:{{Cquote|''Enderman Steps from the Shadows!''|cite=Introduction tagline (Enderman)}}
'''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]].
'''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]].
Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique]]s. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a projectile command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos.
However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. He can be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks.
Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023, which led to temporary Steve bans in many regions, with the technique itself still being banned in some tournaments.


==Attributes==
==Attributes==
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Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground.
Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground.


One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing.
One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing.


Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked.
Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked.
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Steve's ''Minecraft''-inspired playstyle can also leave him in troublesome situations. If he mines more materials than his inventory can fit, he will end up discarding resources that might have otherwise been valuable. This negatively affects Create Block, as it always prioritizes the weakest block first; weak blocks can be broken very easily by hitting them with attacks or hitting the bottom side of the block, making them less effective for edgeguarding or creating a blockade. Additionally, walling off a recovering opponent may not be an effective option, as damaging hitboxes can easily plow through weaker blocks without much trouble, and hitting Steve (or placing them near the build limit) will cause his blocks to break significantly faster. His tools can break if used up enough, forcing him to mine to collect materials and craft to re-upgrade them. Furthermore, getting KO'd results in Steve's tools reverting to wood (though he keeps resources already in his inventory), and mining for materials/crafting new tools can be difficult against faster opponents, who can constantly pressure Steve and deter him from gaining resources. His reliance on materials for the majority of his strongest techniques prevents him from repeatedly using them to a greater extent, due to the glaring downsides of running out of a specific material (ex. his down air and down throw accomplishing nothing with a lack of iron). Careless use of his resources will essentially leave him with almost no useful abilities: the time needed to mine can become very detrimental when fully depleted of resources, or when barehanded/using wooden or stone tools, as it takes a significant amount of time to fully replenish resources or dig for gold/diamond.
Steve's ''Minecraft''-inspired playstyle can also leave him in troublesome situations. If he mines more materials than his inventory can fit, he will end up discarding resources that might have otherwise been valuable. This negatively affects Create Block, as it always prioritizes the weakest block first; weak blocks can be broken very easily by hitting them with attacks or hitting the bottom side of the block, making them less effective for edgeguarding or creating a blockade. Additionally, walling off a recovering opponent may not be an effective option, as damaging hitboxes can easily plow through weaker blocks without much trouble, and hitting Steve (or placing them near the build limit) will cause his blocks to break significantly faster. His tools can break if used up enough, forcing him to mine to collect materials and craft to re-upgrade them. Furthermore, getting KO'd results in Steve's tools reverting to wood (though he keeps resources already in his inventory), and mining for materials/crafting new tools can be difficult against faster opponents, who can constantly pressure Steve and deter him from gaining resources. His reliance on materials for the majority of his strongest techniques prevents him from repeatedly using them to a greater extent, due to the glaring downsides of running out of a specific material (ex. his down air and down throw accomplishing nothing with a lack of iron). Careless use of his resources will essentially leave him with almost no useful abilities: the time needed to mine can become very detrimental when fully depleted of resources, or when barehanded/using wooden or stone tools, as it takes a significant amount of time to fully replenish resources or dig for gold/diamond.


His lack of a conventional projectile and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal and vertical reach, is also limited in some ways due to his low jump height and airspeed. Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without gold, and cannot be used without iron. (Although Powered Minecart also uses up redstone, it and TNT use so little that running out of redstone never happens without specific setup to do so.) His blocks cannot be placed too far out from the edges of the stage, and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials. TNT can be used in niche situations since it gives Steve a slight vertical boost when dropped in the air, but it's usually not recommended due to its extreme resource cost.  
His lack of a conventional projectile and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal and vertical reach, is also limited in some ways due to his low jump height and airspeed. Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without gold, and cannot be used without iron. (Although Powered Minecart also uses up redstone, it and TNT use so little that running out of redstone never happens without specific setup to do so.) His blocks cannot be placed too far out from the edges of the stage, and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials. TNT can be used in niche situations since it gives Steve a slight vertical boost when dropped in the air, but it's usually not recommended due to its extreme resource cost.


Overall, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options, and his terrible mobility, compounded by a reliance on fairly linear options for approaching, means he faces an uphill battle against characters that outrange him, or are fast enough to weave around his defenses. Although initial impressions of the character were mixed, dedicated players such as Jake and yonni helped change the character's perception for the better.
Overall, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options, and his terrible mobility, compounded by a reliance on fairly linear options for approaching, means he faces an uphill battle against characters that outrange him, or are fast enough to weave around his defenses.


==Update history==
==Update history==
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*Steve can [[crawl]].
*Steve can [[crawl]].
*Steve can tilt his head up and down by tilting the [[Control Stick]] in said direction when he is walking, jumping and [[Mine / Craft / Create Block|creating blocks]]. This mechanic is purely aesthetic and reflects how the player's head moves in ''Minecraft''.
*Steve can tilt his head up and down by tilting the [[Control Stick]] in said direction when he is walking, jumping and [[Mine / Craft / Create Block|creating blocks]]. This mechanic is purely aesthetic and reflects how the player's head moves in ''Minecraft''.
*Steve possesses a unique "resource" mechanic, which allows him to carry resources to build blocks, use certain moves, or upgrade his tools. The resources that Steve can possess are dirt, wood, stone, iron, gold, diamond and redstone, all of which can be obtained through mining (detailed further below). Depending on the stage, dirt may be substituted with sand (such as on [[Tortimer Island]] and [[Coliseum]]), ice (such as on [[Summit]]), or wool (such as on [[Magicant]] and [[Living Room]]). All resources (except for redstone) are displayed above his in-game portrait, with a limit of 100 for block-building materials.
*Steve possesses a unique "resource" mechanic, which allows him to carry resources to build blocks, use certain moves, or upgrade his tools. The resources that Steve can possess are dirt, wood, stone, iron, gold, diamond, and redstone, all of which can be obtained through mining (detailed further below). Depending on the stage, dirt may be substituted with sand (such as on [[Tortimer Island]] and [[Coliseum]]), ice (such as on [[Summit]]), or wool (such as on [[Magicant]] and [[Living Room]]). All resources (except for redstone) are displayed above his in-game portrait, with a limit of 100 for block-building materials.
**Steve starts the game with 36 units of dirt, 18 units of wood, 3 units of iron and 2/3 redstone, the latter two of which are replenished should Steve lose a life without sufficient said material in stock.
**Steve starts the game with 36 units of dirt, 18 units of wood, 3 units of iron, and 2/3 redstone, the latter two of which are replenished should Steve lose a life without sufficient said material in stock.
**Gold and diamond are only shown when available by the right of the gauge, while iron, which occupies the right of the gauge, displays its exact quantity up to 8. Cheaper materials are displayed proportionally and make up the left of the gauge.
**Gold and diamond are only shown when available by the right of the gauge, while iron, which occupies the right of the gauge, displays its exact quantity up to 8. Cheaper materials are displayed proportionally and make up the left of the gauge.
**Five tool materials exist: wood, stone, iron, gold and diamond. Except for gold, each material mentioned is incrementally more powerful and durable than the last. Gold weapons are weak and fragile, but attacks with them are faster than those with weapons made from other materials, making them ideal for [[combo]]s, and outside of neutral attack, up tilt and up aerial, gold weapons have greater knockback scaling than the other tool tiers. The typical damages of each tool type are:
**Five tool materials exist: wood, stone, iron, gold, and diamond. Except for gold, each material mentioned is incrementally more powerful and durable than the last. Gold weapons are weak and fragile, but attacks with them are faster than those with weapons made from other materials, making them ideal for [[combo]]s, and outside of neutral attack, up tilt, and up aerial, gold weapons have greater knockback scaling than the other tool tiers. The typical damages of each tool type are:
***No weapon: 0.8x damage
***No weapon: 0.8x damage
***Wood or gold: 1.0x damage
***Wood or gold: 1.0x damage
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***Iron: 1.2x damage
***Iron: 1.2x damage
***Diamond: 1.35x damage
***Diamond: 1.35x damage
*With continuous use, Steve's sword, axe, pickaxe and shovel will use up durability points. Once all durability points for a set tool have been used up, it breaks apart and Steve can no longer use that tool. If Steve tries to use an attack that requires a weapon he does not have, he will perform a weak punch with minimal range instead. This prevents him from constantly brawling out at close range with his weapons, and every so often forces him to mine the ground for resources and craft new tools at a crafting table. The durability varies between tools made of different materials, with wood and gold being the least durable while diamond and iron are the most durable.
*With continuous use, Steve's sword, axe, pickaxe, and shovel will use up durability points. Once all durability points for a set tool have been used up, it breaks apart and Steve can no longer use that tool. If Steve tries to use an attack that requires a weapon he does not have, he will perform a weak punch with minimal range instead. This prevents him from constantly brawling out at close range with his weapons, and every so often forces him to mine the ground for resources and craft new tools at a crafting table. The durability varies between tools made of different materials, with wood and gold being the least durable while diamond and iron are the most durable.
**As each tool has its own durability, Steve can have different levels of each tool during a stock (eg. crafting a diamond set, using up a diamond pickaxe, then crafting a gold pickaxe while retaining his other diamond tools).
**As each tool has its own durability, Steve can have different levels of each tool during a stock (eg. crafting a diamond set, using up a diamond pickaxe, then crafting a gold pickaxe while retaining his other diamond tools).
*Steve's tools reset to wood when he is KO'd, though he keeps any resources throughout stocks. If he is KO'd with less than three units of iron, he will respawn with three.
*Steve's tools reset to wood when he is KO'd, though he keeps any resources throughout stocks. If he is KO'd with less than three units of iron, he will respawn with three.
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|customcolumns=None/Other!!Wood/Gold!!Stone!!Iron!!Diamond
|customcolumns=None/Other!!Wood/Gold!!Stone!!Iron!!Diamond
|customcolumnscount=5
|customcolumnscount=5
|neutralname=&nbsp;
|neutralname=Sword ({{ja|剣|Ken}})
|neutralcount=1
|neutralcount=1
|neutral1dmg=2.72%{{!!}}3.4%{{!!}}3.74%{{!!}}4.08%{{!!}}4.59%
|neutral1dmg=2.72%{{!!}}3.4%{{!!}}3.74%{{!!}}4.08%{{!!}}4.59%
|neutraldesc=Steve quickly swings his sword in front of himself with short reach. He can repeat this attack by holding down the attack button, and can walk and jump, forward and backward, while doing this, making it functionally similar to {{SSBU|Mega Man}}'s Mega Buster and {{SSBU|Min Min}}'s [[Punch]]. It is one of the few neutral attacks in the game that cannot [[lock]], and the hitbox is unable to hit floored opponents unless their hitboxes are large.
|neutraldesc=Steve quickly swings his sword in front of himself with short reach. He can repeat this attack by holding down the attack button, and can walk and jump, forward and backward, while doing this, making it functionally similar to {{SSBU|Mega Man}}'s Mega Buster and {{SSBU|Min Min}}'s [[Punch]]. It is one of the few neutral attacks in the game that cannot [[lock]], and the hitbox is unable to hit floored opponents unless their hitboxes are large.
|ftiltname=&nbsp;
|ftiltname=Sword ({{ja|剣|Ken}})
|ftiltdmg=2.72%{{!!}}3.4%{{!!}}3.74%{{!!}}4.08%{{!!}}4.59%
|ftiltdmg=2.72%{{!!}}3.4%{{!!}}3.74%{{!!}}4.08%{{!!}}4.59%
|ftiltdesc=Same as neutral attack and neutral aerial. Steve can also use this attack while walking forward and backwards.
|ftiltdesc=Same as neutral attack and neutral aerial. Steve can also use this attack while walking forward and backwards.
|utiltname=Axe
|utiltname=Axe ({{ja|斧|Ono}})
|utiltdmg=5.2%{{!!}}6.5%{{!!}}7.15%{{!!}}7.8%{{!!}}8.775%
|utiltdmg=5.2%{{!!}}6.5%{{!!}}7.15%{{!!}}7.8%{{!!}}8.775%
|utiltdesc=Steve quickly swings his axe above himself. Similarly to his neutral attack/forward tilt/neutral aerial, Steve is able to repeat the attack by holding down the attack button, and can jump or walk forward or backward while he is doing this. Both moves have low upward knockback, making them useful as combo starters/extenders. Unlike up air, if he jumps while using this move, continues using it while airborne and then lands, he will not suffer landing lag. The hitbox reaches slightly to the left and right of Steve, allowing it to hit standing characters of average height.
|utiltdesc=Steve quickly swings his axe above himself. Similarly to his neutral attack/forward tilt/neutral aerial, Steve is able to repeat the attack by holding down the attack button, and can jump or walk forward or backward while he is doing this. Both moves have low upward knockback, making them useful as combo starters/extenders. Unlike up air, if he jumps while using this move, continues using it while airborne and then lands, he will not suffer landing lag. The hitbox reaches slightly to the left and right of Steve, allowing it to hit standing characters of average height.
|dtiltname=Flint and Steel
|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}})
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed.
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed.
|dashname=
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late)
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late)
|dashdesc=A quick running strike with his pickaxe with high [[knockback]].
|dashdesc=A quick running strike with his pickaxe with high [[knockback]].
|fsmashname=&nbsp;
|fsmashname=Sword ({{ja|剣|Ken}})
|fsmashdmg={{ChargedSmashDmgSSBU|12}}{{!!}}{{ChargedSmashDmgSSBU|15}}{{!!}}{{ChargedSmashDmgSSBU|16.5}}{{!!}}{{ChargedSmashDmgSSBU|18}}{{!!}}{{ChargedSmashDmgSSBU|20.25}}
|fsmashdmg={{ChargedSmashDmgSSBU|12}}{{!!}}{{ChargedSmashDmgSSBU|15}}{{!!}}{{ChargedSmashDmgSSBU|16.5}}{{!!}}{{ChargedSmashDmgSSBU|18}}{{!!}}{{ChargedSmashDmgSSBU|20.25}}
|fsmashdesc=Rears back before performing a slower but strong inward swing with his sword, based on the sweep attack that swords possess from ''Minecraft: Java Edition''. Decently fast for an attack of its kind. As the hitbox goes as far as the pixelated slash effect, and as Steve takes a step forward to attack, it has deceptively good range (having a longer range than most of his other moves). The charging animation can also dodge attacks with good timing, as Steve steps back slightly. Unique to this attack, the diamond sword variant has higher knockback scaling than the other tool tiers (apart from gold), rendering it extremely powerful for an attack of its type (while the gold sword does have the highest knockback scaling, its reduced damage output makes it overall less powerful).
|fsmashdesc=Rears back before performing a slower but strong inward swing with his sword, based on the sweep attack that swords possess from ''Minecraft: Java Edition''. Decently fast for an attack of its kind. As the hitbox goes as far as the pixelated slash effect, and as Steve takes a step forward to attack, it has deceptively good range (having a longer range than most of his other moves). The charging animation can also dodge attacks with good timing, as Steve steps back slightly. Unique to this attack, the diamond sword variant has higher knockback scaling than the other tool tiers (apart from gold), rendering it extremely powerful for an attack of its type (while the gold sword does have the highest knockback scaling, its reduced damage output makes it overall less powerful).
|usmashname=Magma Block
|usmashname=Magma Block ({{ja|マグマ ブロック|Maguma Burokku}})
|usmashdmg={{ChargedSmashDmgSSBU|1}} (first hit), {{ChargedSmashDmgSSBU|0.4}} (loop hit), {{ChargedSmashDmgSSBU|14}} (last hit){{!!}}{{ChargedSmashDmgSSBU|7.4}} (pickaxe){{!!}}{{ChargedSmashDmgSSBU|8.14}} (pickaxe){{!!}}{{ChargedSmashDmgSSBU|8.88}} (pickaxe){{!!}}{{ChargedSmashDmgSSBU|9.99}} (pickaxe)
|usmashdmg={{ChargedSmashDmgSSBU|1}} (first hit), {{ChargedSmashDmgSSBU|0.4}} (loop hit), {{ChargedSmashDmgSSBU|14}} (last hit){{!!}}{{ChargedSmashDmgSSBU|7.4}} (pickaxe){{!!}}{{ChargedSmashDmgSSBU|8.14}} (pickaxe){{!!}}{{ChargedSmashDmgSSBU|8.88}} (pickaxe){{!!}}{{ChargedSmashDmgSSBU|9.99}} (pickaxe)
|usmashdesc=Steve places a magma block above himself before breaking it with his pickaxe. The move has a [[flame]] effect, possesses great vertical range, and hits multiple times, similarly to {{SSBU|Roy}}'s up smash. It has a ground-level hitbox in front of Steve that scoops opponents into the block, making it effective out-of-shield or against landing opponents. This scooping hitbox will only hit grounded opponents. However, with the exception of the initial grounded launcher hitbox, it only hits directly above Steve, and despite its animation, Steve cannot move until well after the move is complete as he automatically breaks the block afterwards, with the move having very high ending lag. This move does not use up durability points. The pickaxe itself can also deal damage. Despite its unorthodox animation, it is incredibly powerful for a multi-hitting up smash, KOing Mario at ground level of Final Destination at 102%.
|usmashdesc=Steve places a magma block above himself before breaking it with his pickaxe. The move has a [[flame]] effect, possesses great vertical range, and hits multiple times, similarly to {{SSBU|Roy}}'s up smash. It has a ground-level hitbox in front of Steve that scoops opponents into the block, making it effective out-of-shield or against landing opponents. This scooping hitbox will only hit grounded opponents. However, with the exception of the initial grounded launcher hitbox, it only hits directly above Steve, and despite its animation, Steve cannot move until well after the move is complete as he automatically breaks the block afterwards, with the move having very high ending lag. This move does not use up durability points. The pickaxe itself can also deal damage. Despite its unorthodox animation, it is incredibly powerful for a multi-hitting up smash, KOing Mario at ground level of Final Destination at 102%.
|dsmashname=Lava Bucket
|dsmashname=Lava Bucket ({{ja|溶岩バケツ|Yōgan Baketsu}})
|dsmashdmg={{ChargedSmashDmgSSBU|0.6}} (loop hit), {{ChargedSmashDmgSSBU|14}} (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dsmashdmg={{ChargedSmashDmgSSBU|0.6}} (loop hit), {{ChargedSmashDmgSSBU|14}} (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dsmashdesc=Steve pulls out a lava-filled bucket and pours lava on both sides of himself. Both hits have long lingering hitboxes (with each lasting 10 frames) and are powerful [[semi-spike]]s, which can be used efficiently for [[edge guarding]]. It is slightly affected by gravity near ledges, similarly to Steve's down tilt, although this is much less noticeable. This move does not use up durability points. The lava can be reflected and absorbed.
|dsmashdesc=Steve pulls out a lava-filled bucket and pours lava on both sides of himself. Both hits have long lingering hitboxes (with each lasting 10 frames) and are powerful [[semi-spike]]s, which can be used efficiently for [[edge guarding]]. It is slightly affected by gravity near ledges, similarly to Steve's down tilt, although this is much less noticeable. This move does not use up durability points. The lava can be reflected and absorbed.
|nairname=&nbsp;
|nairname=Sword ({{ja|剣|Ken}})
|nairdmg={{ShortHopDmgSSBU|2.72}}{{!!}}{{ShortHopDmgSSBU|3.4}}{{!!}}{{ShortHopDmgSSBU|3.74}}{{!!}}{{ShortHopDmgSSBU|4.08}}{{!!}}{{ShortHopDmgSSBU|4.59}}
|nairdmg={{ShortHopDmgSSBU|2.72}}{{!!}}{{ShortHopDmgSSBU|3.4}}{{!!}}{{ShortHopDmgSSBU|3.74}}{{!!}}{{ShortHopDmgSSBU|4.08}}{{!!}}{{ShortHopDmgSSBU|4.59}}
|nairdesc=A sword swing identical to neutral attack and forward tilt.
|nairdesc=A sword swing identical to neutral attack and forward tilt.
|fairname=&nbsp;
|fairname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|fairdmg={{ShortHopDmgSSBU|8.4}} (early), {{ShortHopDmgSSBU|9.6}} (clean){{!!}}{{ShortHopDmgSSBU|10.5}} (early/clean), {{ShortHopDmgSSBU|12}} (late){{!!}}{{ShortHopDmgSSBU|11.55}} (early/clean), {{ShortHopDmgSSBU|13.2}} (late){{!!}}{{ShortHopDmgSSBU|12.6}} (early/clean), {{ShortHopDmgSSBU|14.4}} (late){{!!}}{{ShortHopDmgSSBU|14.175}} (early/clean), {{ShortHopDmgSSBU|16.2}} (late)
|fairdmg={{ShortHopDmgSSBU|8.4}} (early), {{ShortHopDmgSSBU|9.6}} (clean){{!!}}{{ShortHopDmgSSBU|10.5}} (early/clean), {{ShortHopDmgSSBU|12}} (late){{!!}}{{ShortHopDmgSSBU|11.55}} (early/clean), {{ShortHopDmgSSBU|13.2}} (late){{!!}}{{ShortHopDmgSSBU|12.6}} (early/clean), {{ShortHopDmgSSBU|14.4}} (late){{!!}}{{ShortHopDmgSSBU|14.175}} (early/clean), {{ShortHopDmgSSBU|16.2}} (late)
|fairdesc=A pickaxe swing in front of himself. It is surprisingly fast and powerful, and can [[meteor smash]] if the opponent is hit near the end of the swing, though it has short range. It is able to combo from Steve's sword swinging moves, alongside up tilt and up air. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the forward aerial's animation and staleness.
|fairdesc=A pickaxe swing in front of himself. It is surprisingly fast and powerful, and can [[meteor smash]] if the opponent is hit near the end of the swing, though it has short range. It is able to combo from Steve's sword swinging moves, alongside up tilt and up air. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the forward aerial's animation and staleness.
|bairname=
|bairname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|bairdmg={{ShortHopDmgSSBU|9.2}} (early), {{ShortHopDmgSSBU|10.4}} (clean){{!!}}{{ShortHopDmgSSBU|11.5}} (early), {{ShortHopDmgSSBU|13}} (clean){{!!}}{{ShortHopDmgSSBU|12.65}} (early), {{ShortHopDmgSSBU|14.3}} (clean){{!!}}{{ShortHopDmgSSBU|13.8}} (early), {{ShortHopDmgSSBU|15.6}} (clean){{!!}}{{ShortHopDmgSSBU|15.525}} (early), {{ShortHopDmgSSBU|17.55}} (clean)
|bairdmg={{ShortHopDmgSSBU|9.2}} (early), {{ShortHopDmgSSBU|10.4}} (clean){{!!}}{{ShortHopDmgSSBU|11.5}} (early), {{ShortHopDmgSSBU|13}} (clean){{!!}}{{ShortHopDmgSSBU|12.65}} (early), {{ShortHopDmgSSBU|14.3}} (clean){{!!}}{{ShortHopDmgSSBU|13.8}} (early), {{ShortHopDmgSSBU|15.6}} (clean){{!!}}{{ShortHopDmgSSBU|15.525}} (early), {{ShortHopDmgSSBU|17.55}} (clean)
|bairdesc=A pickaxe swing behind himself with powerful horizontal knockback but low range. The move is stronger during the later part of the swing. The power of the diamond variant puts it among the strongest back aerials in the game. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the back aerial's animation and staleness.
|bairdesc=A pickaxe swing behind himself with powerful horizontal knockback but low range. The move is stronger during the later part of the swing. The power of the diamond variant puts it among the strongest back aerials in the game. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the back aerial's animation and staleness.
|uairname=Axe
|uairname=Axe ({{ja|斧|Ono}})
|uairdmg={{ShortHopDmgSSBU|5.2}}{{!!}}{{ShortHopDmgSSBU|6.5}}{{!!}}{{ShortHopDmgSSBU|7.15}}{{!!}}{{ShortHopDmgSSBU|7.8}}{{!!}}{{ShortHopDmgSSBU|8.775}}
|uairdmg={{ShortHopDmgSSBU|5.2}}{{!!}}{{ShortHopDmgSSBU|6.5}}{{!!}}{{ShortHopDmgSSBU|7.15}}{{!!}}{{ShortHopDmgSSBU|7.8}}{{!!}}{{ShortHopDmgSSBU|8.775}}
|uairdesc=An axe swing identical to up tilt, but with less ending lag. Very weak, but very spammable; the gold version has the lowest total duration of any aerial attack in the series (in fact beating {{SSBB|Meta Knight}}'s {{Mvsub|Meta Knight|SSBB|up aerial|alt=infamous up aerial}} in ''Brawl''), while all other versions last the same amount of time as the aforementioned attack. This speed easily allows up aerial to combo into itself and other aerials, though because of Steve's poor mobility, it is not easily abusable like Meta Knight's up aerial. Placing blocks and using a combination of up aerial and up smash's looping hits can slowly drag opponents up towards the top blast zone to set up extended combos. Unlike up tilt, it cannot transition into a ground variant, and upon landing with up air, Steve will suffer some landing lag; however, oddly, when up tilt transitions into an aerial variant and then lands, it does not incur landing lag and the move is not interrupted.
|uairdesc=An axe swing identical to up tilt, but with less ending lag. Very weak, but very spammable; the gold version has the lowest total duration of any aerial attack in the series (in fact beating {{SSBB|Meta Knight}}'s {{Mvsub|Meta Knight|SSBB|up aerial|alt=infamous up aerial}} in ''Brawl''), while all other versions last the same amount of time as the aforementioned attack. This speed easily allows up aerial to combo into itself and other aerials, though because of Steve's poor mobility, it is not easily abusable like Meta Knight's up aerial. Placing blocks and using a combination of up aerial and up smash's looping hits can slowly drag opponents up towards the top blast zone to set up extended combos. Unlike up tilt, it cannot transition into a ground variant, and upon landing with up air, Steve will suffer some landing lag; however, oddly, when up tilt transitions into an aerial variant and then lands, it does not incur landing lag and the move is not interrupted.
|dairname=Anvil
|dairname=Anvil ({{ja|金床|Kinshō}})
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}}
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}}
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. If the ground under the anvil disappears or is destroyed before the anvil disappears, the anvil will start falling again. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for iron, redstone and rare materials.
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. If the ground under the anvil disappears or is destroyed before the anvil disappears, the anvil will start falling again. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for iron, redstone and rare materials.
|grabname=Fishing Rod
|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
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|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldesc=Punches the opponent while they are trapped in the fence.
|pummeldesc=Punches the opponent while they are trapped in the fence.
|fthrowname=
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdesc=Steve stands on a piston and uses it to launch the opponent forward. It is a [[semi-spike]] with very high base knockback, but rather low growth, as it can only KO middleweights past 140% at the ledge. With rage, it is capable of being a KO throw. This move does not use up durability points.
|fthrowdesc=Steve stands on a piston and uses it to launch the opponent forward. It is a [[semi-spike]] with very high base knockback, but rather low growth, as it can only KO middleweights past 140% at the ledge. With rage, it is capable of being a KO throw. This move does not use up durability points.
|bthrowname=
|bthrowname=Fishing Rod Throw ({{ja|釣り竿で投げる|Tsurizao de Nageru}})
|bthrowdmg=10%{{!!}} {{!!}} {{!!}} {{!!}}
|bthrowdmg=10%{{!!}} {{!!}} {{!!}} {{!!}}
|bthrowdesc=Steve throws the opponent backward with the fishing rod. Rather weak and easy to DI due to its diagonal angle, and sends the opponent diagonally, making it a mediocre option for setting up edgeguards. This move does not use up durability points.
|bthrowdesc=Steve throws the opponent backward with the fishing rod. Rather weak and easy to DI due to its diagonal angle, and sends the opponent diagonally, making it a mediocre option for setting up edgeguards. This move does not use up durability points.
|uthrowname=
|uthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|uthrowdmg=3% (hit 1), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|uthrowdmg=3% (hit 1), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|uthrowdesc=Steve places the opponent on a piston launching them upward. Like forward throw, it has very high base knockback, but average growth, making its KO ability rather average. With rage, it is capable of being Steve's strongest KO throw. This move does not use up durability points.
|uthrowdesc=Steve places the opponent on a piston launching them upward. Like forward throw, it has very high base knockback, but average growth, making its KO ability rather average. With rage, it is capable of being Steve's strongest KO throw. This move does not use up durability points.
|dthrowname=
|dthrowname=Anvil Crush ({{ja|金床でつぶす|Kinshō de Tsubusu}})
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
Line 155: Line 166:
|usname=Elytra
|usname=Elytra
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison without proper usage<ref>[https://clips.twitch.tv/FastBusyCroquetteDBstyle-QPyutQDvwYLndeqB Elytra Recovering from the Bottom Blastzone]</ref>. He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra falls off after a few seconds of flight or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]; he can also cancel the move by pressing the shield or special attack button, though this will also put him in freefall. This move does not use up durability points.
|usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison without proper usage.<ref>[https://clips.twitch.tv/FastBusyCroquetteDBstyle-QPyutQDvwYLndeqB Elytra Recovering from the Bottom Blastzone]</ref> He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra falls off after a few seconds of flight or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]; he can also cancel the move by pressing the shield or special attack button, though this will also put him in freefall. This move does not use up durability points.
|dsname=TNT
|dsname=TNT
|dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}}
|dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}}
Line 162: Line 173:
|fsdmg=15% (trapping hit), 45% (cutscene){{!!}} {{!!}} {{!!}} {{!!}}
|fsdmg=15% (trapping hit), 45% (cutscene){{!!}} {{!!}} {{!!}} {{!!}}
|fsdesc=Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches. The piston can hit multiple fighters, but only the first one hit will appear in the cinematic, though the piston causes enough knockback to KO bystanders as well. This attack does not use up durability points.
|fsdesc=Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches. The piston can hit multiple fighters, but only the first one hit will appear in the cinematic, though the piston causes enough knockback to KO bystanders as well. This attack does not use up durability points.
}}
===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=1.45 | rdash=89
| run=1.45 | rrun=80
| walk=0.85 | rwalk=77-78
| trac=0.095 | rtrac=66-67
| airfric=0.0075 | rairfric=67-75
| air=0.86 | rair=83
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.04 | raddaccel=69-78
| gravity=0.07 | rgravity=81-84
| fall=1.42 | rfall=67
| ff=2.272 | rff=65
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=16.5 | rjumpheight=89
| shorthop=10 | rshorthop=88-89
| djump=22.5 | rdjump=87
}}
}}


Line 168: Line 200:


====Tool durability====
====Tool durability====
{| class="wikitable"
{|class="wikitable"
|-
!Weapon!!Wood/Gold!!Stone!!Iron/Diamond
!Weapon!!Wood/Gold!!Stone!!Iron/Diamond
|-
|-
Line 178: Line 209:
| 70 || 85 || 95
| 70 || 85 || 95
|}<ref>[https://twitter.com/Meshima_/status/1317228490329001984 Durability]</ref>
|}<ref>[https://twitter.com/Meshima_/status/1317228490329001984 Durability]</ref>
====Durability cost====
====Durability cost====
{| class="wikitable"
{|class="wikitable"
!Move!!Wood!!Stone/Iron/Diamond!!Gold
!Move!!Durability cost
|-
|-
! Neutral Attack/Forward Tilt/Neutral Aerial
! Sword attacks (except for Forward Smash)
| colspan="5" | 2
| 2
|-
|-
! Forward Smash
! Forward Smash
| 9 || 14 || 18
| 9 (Wood), 18 (Gold), 14 (other materials)
|-
|-
! Ledge Attack/Floor Attacks
! Axe attacks
| colspan="5" | 2
| 5.5
|-
! Up Tilt/Up Aerial
| colspan="5" | 5.5
|-
|-
! Up Smash
! Up Smash
| colspan="5" | 0
| 0
|-
|-
! Dash Attack
! Dash Attack
| colspan="5" | 4.5
| 4.5
|-
|-
! Forward Aerial/Back Aerial
! Forward Aerial/Back Aerial
| colspan="5" | 6.5
| 6.5
|-
|-
! [[Mine / Craft / Create Block|Mine]]
! [[Mine / Craft / Create Block|Mine]]
| colspan="5"| 2.5 (per resource)
| 2.5 (per resource)
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref>
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref>
===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=1.45 | rdash=89
| run=1.45 | rrun=79
| walk=0.85 | rwalk=77-78
| trac=0.095 | rtrac=66-67
| airfric=0.0075 | rairfric=67-75
| air=0.86 | rair=84
| baseaccel=0.01 | rbaseaccel=40-51
| addaccel=0.04 | raddaccel=70-78
| gravity=0.07 | rgravity=81-84
| fall=1.42 | rfall=67
| ff=2.272 | rff=65
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=16.5 | rjumpheight=89
| shorthop=10 | rshorthop=88-89
| djump=22.5 | rdjump=86
}}
===[[Announcer]] calls===
====Steve====
<gallery>
Steve English Announcer SSBU.wav|English/Japanese/Chinese
Steve French Announcer SSBU.wav|French
</gallery>
====Alex====
<gallery>
Alex English Announcer SSBU.wav|English/Japanese/Chinese
Alex French Announcer SSBU.wav|French
</gallery>
====Zombie====
<gallery>
Zombie English Announcer SSBU.wav|English/Japanese/Chinese
Zombie French Announcer SSBU.wav|French
Zombie French Alt Announcer SSBU.wav|French (alternate take)
</gallery>
====Enderman====
<gallery>
Enderman English Announcer SSBU.wav|English/Japanese/Chinese
Enderman French EU Announcer SSBU.wav|French
Enderman French EU Alt Announcer SSBU.wav|French (alternate take)
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Line 214: Line 292:


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Jumps twice, and while in midair, punches three times. Due to Steve jumping the same height that his [[short hop]] covers, he can dodge some attacks with lower-reaching hitboxes. This gesture can be found in the ''Minecraft'' community, where it can be a greeting.
*'''Up taunt''': Jumps twice, and while in midair, punches three times. Due to Steve jumping the same height that his [[short hop]] covers, he can dodge some attacks with lower-reaching hitboxes. This gesture is often used in the ''Minecraft'' community as a greeting.
*'''Side taunt''': Pulls out and eats a Steak.
*'''Side taunt''': Pulls out and eats a Steak, with a small burp upon finishing.
*'''Down taunt''': Sneaks (crouches) three times while looking toward the screen. This is another popular gesture found in the ''Minecraft'' community, where players crouch repeatedly as a sign of peace, friendship, or agreement.
*'''Down taunt''': Sneaks (crouches) three times while looking toward the screen. This is another popular gesture found in the ''Minecraft'' community, where players crouch repeatedly as a sign of peace, friendship, or agreement. It is also used to mock a player when losing or getting trolled.
<gallery>
<gallery>
SSBUSteveTaunt1.gif|Steve's up taunt.
SSBUSteveTaunt1.gif|Steve's up taunt.
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{{clr}}
{{clr}}


==In competitive play==
==In [[competitive play]]==
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a low-mid tier character.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]]. Following the return of offline competitive play, Steve continued to see a strong presence at national tournaments thanks to Jake and {{Sm|yonni}}, while on a more regional level, {{Sm|DDee}} obtained several promising results and notable wins over top players in his region. As a result of these placements, the current consensus on Steve is that he is high tier, with a few players arguing he has potential to be top tier.
''See also: [[:Category:Steve players (SSBU)]]''


===Most historically significant players===
*{{Sm|acola|Japan}} - One of the best ''Ultimate'' players of all-time and the best ''Ultimate'' player in the world since 2023, having placed top 8 at all but one offline ranked event in his entire ''Smash'' career. He has won seventeen majors and supermajors, the second-most major wins out of any other ''Ultimate'' player.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|crêpe salée|France}} - Initially known for his {{SSBU|Wario}} but picked up Steve as a co-main in 2023, becoming the best Steve player in Europe. He has defeated many of Europe's best players with Steve, including {{Sm|Glutonny}} at {{Trn|KRBanger 4}}, and also placed 3rd at {{Trn|Game is Game}} with solo-Steve while defeating {{Sm|Sisqui}}, {{Sm|Raflow}}, and {{Sm|Gackt}} twice.
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the strongest hidden bosses as he rarely travels outside his region. He has made top 8 at nearly all the majors he has attended, most notably placing 5th at {{Trn|MomoCon 2022}} and 7th at {{Trn|Super Smash Con 2023}}.
*{{Sm|Jake|USA}} - Began competing online and was one of the first notable Steve players during the online metagame, but found greater success offline, becoming the second-best Steve player in North America in his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active since 2023, he remains one of the best Steve players in North America.
*{{Sm|Miya|Japan|p=Honshu}} - Known best as a {{SSBU|Mr. Game & Watch}} player but frequently plays Steve either as a secondary or a counterpick. He has defeated many top players with Steve, which includes defeating {{Sm|Dabuz}} for the first time at {{Trn|Watch The Throne}}, {{Sm|Light|p=Connecticut}} at {{Trn|Litvitational 2}}, and {{Sm|Shuton}} at {{Trn|Seibugeki 15}} and {{Trn|DELTA 7}}.
*{{Sm|Syrup|USA}} - Began playing Steve alongside {{SSBU|Ness}} in 2023 and established himself as one of the best Steve players in North America by the end of the year, thanks to his performance at {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. His other notable performances include double-eliminating {{Sm|Light|p=Connecticut}} to win {{Trn|Ultra HoG 1}} and placing 5th at {{Trn|Cirque Du CFL 3}} using Steve to defeat {{Sm|Asimo}}.
*{{Sm|Quandale Dinglelingleton|USA}} - Although less prominent compared to other American Steve players, he is known for consistently placing high at most majors he attended, which includes placing 9th at {{Trn|Super Smash Con 2022}}, and his wins over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, where he placed 17th, and {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}, where he placed 13th.
*{{Sm|Onin|USA}} - The second-best Steve player of all-time who was not only a top 10 player in 2022, but was also one of the best players in the United States during that time. He is the only other Steve player who has won a major, winning {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}.
*{{Sm|Yamanaction|Japan}} - Although more known for his {{SSBU|Luigi}}, he began playing more Steve throughout 2023 and is considered one of the best Steve players from Japan, primarily using Steve to place 3rd at {{Trn|Seibugeki 15}} defeating {{Sm|Shuton}} and {{Sm|Asimo}}, 7th at {{Trn|DELTA 7}}, and 9th at {{Trn|Seibugeki 14}}.
*{{Sm|yonni|USA}} - A major labber for Steve's metagame first known offline for defeating {{Sm|Dabuz}} to place 9th at {{Trn|Riptide}}. He eventually became one of the best Steve players in North America in 2021 and 2022 despite his inconsistency, most notably placing 5th at {{Trn|The Gimvitational}} defeating {{Sm|Tweek}} and {{Sm|Riddles}}. He stopped competing seriously by 2023, and has made a few tournament appearances since.
 
===Tier placement and history===
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character.
 
Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].
 
Following the return of offline competitive play, Steve continued to see a strong presence at major and supermajor tournaments thanks to a thriving playerbase, with many ultimately ranking in the top 100. In particular, {{Sm|acola}} was widely considered the second-best player in 2022 while {{Sm|Onin}} notably 3-0'd {{Sm|MkLeo}} at {{Trn|Super Smash Con 2022}} and ultimately won the tournament. This has led many to consider Steve as not only the best character in the game, but also a character that's "broken"; this has resulted in Steve placing 1st on the first and second tier lists.
 
===Ban discussion===
{{split|There is a lot of information on the ban that is both present and not present in the section (such as banned events), and even with cleanup the section will be rather large.}}
{{cleanup|A lot of this still needs to be sourced, and some sources need to be scrutinized}}
Due to the character's unorthodox playstyle and sudden rise in the metagame, many people began to argue that Steve should be banned. While this movement initially took a while to gain momentum, the discussion began in earnest in early 2022 with the sudden rise of players unknown prior to Steve's release, as well as the number of top player upsets by then-unranked players (such as {{Sm|Dabuz}} by {{Sm|yonni}} or {{Sm|Tweek}} by {{Sm|DDog}}). Discussion on Steve's ban heated up around the Summer of 2022 with the rise of {{Sm|acola}} and {{Sm|Onin}}, both of whom dominated their scenes and won multiple majors despite being relatively unknown players months prior. In particular, Onin's dominant victory at {{Trn|Super Smash Con 2022}}, which included a devastating 3-0 victory over {{Sm|MkLeo}}; acola's victory at his debut overseas tournament {{Trn|The Gimvitational}}; and the Steve ditto between the two players at {{Trn|Let's Make Moves Miami}} led many players to compare Steve to ''Brawl'' {{SSBB|Meta Knight}} and ''Smash 4'' {{SSB4|Bayonetta}}, two characters who dominated their game's respective metagames.
 
Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.
 
On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats, and even then, Onin's results have been seeing a noticeable decline in 2023. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.
 
Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent.
 
====PMLG (Phantom MLG) and ban efforts====
Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 out of the 50 United States have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}.
 
However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on stalling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance.


''See also: [[:Category:Steve professionals (SSBU)]]''
Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref>
*{{Sm|Jake|USA}} - The best Steve main in the world. Placed 9th at {{Trn|InfinityCON Tally 2021}}, 25th at {{Trn|Riptide}}, and 33rd at {{Trn|Mainstage 2021}} with wins over players such as {{Sm|Goblin}}, {{Sm|Chag}}, and {{Sm|MVD}}. Online, placed 7th at {{Trn|The Airlock: Charity Smash Tourney}}, {{Trn|SWT: NA Southeast Ultimate Online Qualifier}}, and {{Trn|Pandemic Anniversary Series: Finale}} with wins over players such as {{Sm|Sonix}} and {{Sm|Maister}}. Currently ranked 25th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|yonni|USA}} - One of the best Steve mains in the United States. Placed 3rd at {{Trn|CyPhaCon Mini Esports}}, 5th at {{Trn|Odyssey}}, 9th at {{Trn|Riptide}}, 17th at {{Trn|Glitch 8.5 - Konami Code}}, and 25th at {{Trn|Super Smash Con: Fall Fest}} with wins over players such as {{Sm|Dabuz}}, {{Sm|Cosmos}}, and {{Sm|MuteAce}}. Currently ranked 6th on the [[Texas Power Rankings]].


=={{SSBU|Classic Mode}}: Journey to the Far Lands==
=={{SSBU|Classic Mode}}: Journey to the Far Lands==
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]]
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]]
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.fandom.com/wiki/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.fandom.com/wiki/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.fandom.com/wiki/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen.
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{Head|Steve|g=SSBU|s=20px|cl=Zombie}} (×6 (×2 Tiny)) Zombie||[[Minecraft World]] (Birch Forest, Night)||''{{SSBUMusicLink|Minecraft|Glide}}''||Horde Battle.<br/>Represent a Zombie horde. The two tiny Zombies represent the Baby Zombie variant.
|1||{{Head|Steve|g=SSBU|s=20px|cl=Zombie}} (×6 (×2 Tiny)) [[Steve (SSBU)|Zombie]]||[[Minecraft World]] (Birch Forest, Night)||''{{SSBUMusicLink|Minecraft|Glide}}''||Horde Battle.<br> The two tiny Zombies represents the Baby Zombie variant. The stage is always set to nighttime, referencing how Zombies burn in sunlight.
|-
|-
|2||{{CharHead|Wario|SSBU|hsize=20px|color=Green}} (×4)||Minecraft World (Plains, Day)||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''||Represent Pillagers. {{CharHead|Villager|SSBU|hsize=20px}} and Giant {{CharHead|R.O.B.|SSBU|hsize=20px}} appear as CPU allies, representing a Villager and an Iron Golem.
|2||{{CharHead|Wario|SSBU|hsize=20px|color=Green}} (×4)||Minecraft World (Plains, Day)||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''||Represent Pillagers. {{CharHead|Villager|SSBU|hsize=20px}} and Giant {{CharHead|R.O.B.|SSBU|hsize=20px}} appear as CPU allies, representing a Villager and an Iron Golem, respectively.
|-
|-
|3||{{CharHead|Link|SSBU|hsize=20px|color=White}} (×3)||Minecraft World ([[Battlefield form]], Night)||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Represent Skeletons.
|3||{{CharHead|Link|SSBU|hsize=20px|color=White}} (×3)||Minecraft World ([[Battlefield form]], Night)||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Represent Skeletons. The stage is always set to nighttime, referencing how Skeletons burn in sunlight.
|-
|-
|4||Tiny {{CharHead|Pit|SSBU|hsize=20px|color=Blue}} (×3) and {{CharHead|Robin|SSBU|hsize=20px}}||[[Luigi's Mansion]]||''{{SSBUMusicLink|Other|Dragon Battle}}''||Represent an Evoker and Vexes. Luigi's Mansion represents a Woodland Mansion.
|4||Tiny {{CharHead|Pit|SSBU|hsize=20px|color=Blue}} (×3) and {{CharHead|Robin|SSBU|hsize=20px}}||[[Luigi's Mansion]]||''{{SSBUMusicLink|Other|Dragon Battle}}''||Robin represents an Evoker and the tiny Pits represent Vexes. The stage represents a Woodland Mansion.
|-
|-
|5||Giant {{CharHead|Kirby|SSBU|hsize=20px|color=White}} (×2) and Tiny {{CharHead|King K. Rool|SSBU|hsize=20px|color=Pink}} (×2)||[[Norfair]]||''{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}''||Represent Ghasts and Zombified Piglins. Norfair represents the Nether.
|5||Giant {{CharHead|Kirby|SSBU|hsize=20px|color=White}} (×2) and Tiny {{CharHead|King K. Rool|SSBU|hsize=20px|color=Pink}} (×2)||[[Norfair]]||''{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}''||The giant Kirbys represent Ghasts and the tiny King K. Rools represent Zombified Piglins. The stage represents the Nether.
|-
|-
|6||Giant {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×4)||[[Find Mii]]||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Horde Battle.<br/>Represent regular Endermen.
|6||Giant {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×4)||[[Find Mii]]||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Horde Battle. Items do not appear.<br>The Endermen being sized up resembles their actual height in ''Minecraft''. The stage represents the End Pillars.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||Giant {{CharHead|Ridley|SSBU|hsize=20px}} and Tiny {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×2)||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''||Represents the Ender Dragon. Final Destination represents the End.
|Final||Giant {{CharHead|Ridley|SSBU|hsize=20px}} and Tiny {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×2)||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''||Giant Ridley represents the Ender Dragon. The stage represents the End.
|}
|}


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==[[Spirit]]s==
==[[Spirit]]s==
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


Additionally, the Zombie and Enderman have an attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.


<center>
<center>
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</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
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|-
|-
|rowspan="2"|1,437
|rowspan="2"|1,437
|{{SpiritTableName|Piglin|customname=[https://minecraft.fandom.com/wiki/Piglin Piglin]|size=64|dlcalt=y}}
|{{SpiritTableName|Piglin|customname=[https://minecraft.wiki/w/Piglin Piglin]|size=64|dlcalt=y}}
|rowspan="2"|''Minecraft'' Series
|rowspan="2"|''Minecraft'' Series
|•Gold [[Steve (SSBU)|Alex]] Team {{Head|Steve|g=SSBU|s=20px|cl=Alex}}×7 (×2 Tiny)
|•Gold [[Steve (SSBU)|Alex]] Team {{Head|Steve|g=SSBU|s=20px|cl=Alex}}×7 (×2 Tiny)
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|-
|-
|1,435
|1,435
|{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.fandom.com/wiki/Villager Villager] & [https://minecraft.fandom.com/wiki/Iron_Golem Iron Golem]|size=64}}
|{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.wiki/w/Villager Villager] & [https://minecraft.wiki/w/Iron_Golem Iron Golem]|size=64}}
|''Minecraft'' Series
|''Minecraft'' Series
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}}
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|-
|-
|1,438
|1,438
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.fandom.com/wiki/Ender_Dragon Ender Dragon]|size=64}}
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.wiki/w/Ender_Dragon Ender Dragon]|size=64}}
|''Minecraft'' Series
|''Minecraft'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Minecraft|The Arch-Illager}}
|{{SSBUMusicLink|Minecraft|The Arch-Illager}}
|[https://minecraft.fandom.com/wiki/Enderman Endermen]
|[https://minecraft.wiki/w/Enderman Endermen]
|}
|}
<references group="SB">
<references group="SB">
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==[[Alternate costume (SSBU)#Steve|Alternate costumes]]==
==[[Alternate costume (SSBU)#Steve|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
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Zombie Spawns In.png|Zombie's splash art.
Zombie Spawns In.png|Zombie's splash art.
Enderman Steps from the Shadows.png|Enderman's splash art.
Enderman Steps from the Shadows.png|Enderman's splash art.
Steve unlock notice SSBU.jpg|Steve's unlock notice after downloading him from the Nintendo eShop.
Steve amiibo.png|Steve's [[amiibo]].
Steve amiibo.png|Steve's [[amiibo]].
Alex amiibo.png|Alex's [[amiibo]].
Alex amiibo.png|Alex's [[amiibo]].
Steve unlock notice SSBU.jpg|Steve's unlock notice after downloading him from the [[Nintendo eShop]].
SSBUWebsiteSteve1.jpg|Steve and Alex on [[Minecraft World]].
SSBUWebsiteSteve1.jpg|Steve and Alex on [[Minecraft World]].
SSBUWebsiteSteve2.jpg|Steve striking {{SSBU|King K. Rool}} with his down tilt on [[Gerudo Valley]].
SSBUWebsiteSteve2.jpg|Steve striking {{SSBU|King K. Rool}} with his down tilt on [[Gerudo Valley]].
SSBUWebsiteSteve3.jpg|Alex attacking Builder {{SSBU|Mario}} with her back aerial on [[Tomodachi Life]].
SSBUWebsiteSteve3.jpg|Alex attacking Builder {{SSBU|Mario}} with her back aerial on [[Tomodachi Life]].
SSBUWebsiteSteve4.jpg|Steve using his up special near {{SSBU|Pit}} and {{SSBU|Dark Pit}} on [[Temple]].
SSBUWebsiteSteve4.jpg|Steve using [[Elytra]] near {{SSBU|Pit}} and {{SSBU|Dark Pit}} on [[Temple]].
SSBUWebsiteSteve5.jpg|Steve and Alex using [[Minecart]] with {{SSBU|Bowser Jr.}} following behind on [[Port Town Aero Dive]].
SSBUWebsiteSteve5.jpg|Steve and Alex using [[Minecart]] with {{SSBU|Bowser Jr.}} following behind on [[Port Town Aero Dive]].
SSBUWebsiteSteve6.jpg|Scottish Steve, Swedish Alex, Zombie, and Enderman on [[Palutena's Temple]].
SSBUWebsiteSteve6.jpg|Scottish Steve, Swedish Alex, Zombie, and Enderman on [[Palutena's Temple]].
Sakurai Twitter Minecraft.jpg|Steve, Alex, and Mario on Minecraft World.
Sakurai Twitter Minecraft.jpg|Steve, Alex, and Mario on Minecraft World.
SSBU Steve alts.jpg|All of Steve and Alex's [[alternate costume]]s on Minecraft World.
SSBU Steve alts.jpg|All of Steve and Alex's [[alternate costume]]s on Minecraft World.
All Fighters from Fighters Pass Vol 2.jpg|Steve alongside all the fighters in the 2nd Fighters Pass.
All Fighters from Fighters Pass Vol 2.jpg|Steve alongside all of the other DLC fighters of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Steve is referred within the game files with the codename "pickel". In Japanese, the loanword {{ja|ピッケル|Pikkeru}} ''pickel'' is used to refer to ice axes, deriving from the German word "Eispickel".<ref>[https://ja.wikipedia.org/wiki/ピッケル ピッケル - Wikipedia]</ref>
[[File:SteveTextures.png|256px|thumb|Steve's texture sheet for his default alternate costume, upscaled from the original textures.]]
*Steve is referred to within the game files with the codename "pickel". In Japanese, the loanword {{ja|ピッケル|Pikkeru}} ''pickel'' is used to refer to ice axes, deriving from the German word "Eispickel".<ref>[https://ja.wikipedia.org/wiki/ピッケル ピッケル - Wikipedia]</ref>
*According to [[Masahiro Sakurai]], Steve was largely easy to develop conceptually, but the programming work required to "bring the fighter to life" was very difficult.
*According to [[Masahiro Sakurai]], Steve was largely easy to develop conceptually, but the programming work required to "bring the fighter to life" was very difficult.
**He also revealed that every stage in the game had to be reworked to make use of Steve's block-placing ability, <ref>https://www.nintendolife.com/news/2020/10/every_smash_bros_ultimate_stage_has_to_be_reworked_for_minecraft_steves_inclusion</ref>and stated that it took a large amount of effort to recode every stage so that his blocks could function properly on them.
**Sakurai stated that when Nintendo approached him about adding ''Minecraft'' content, he was at first skeptical of the idea, but ultimately agreed to it.
** Another development hurdle Sakurai and his team encountered while working on Steve was the issue of the Enderman costume unintentionally blending in to stages with dark backgrounds. This resulted in Sakurai quizzing the development team by taking various dark screenshots with said costume in it and tasking them with finding it.<ref>https://twitter.com/KodyNOKOLO/status/1455935774088704000</ref>.
**He also noted that every stage in the game had to be reworked to accommodate Steve's block-placing ability, which was a large portion of the fighter's programming workload.<ref>https://www.nintendolife.com/news/2020/10/every_smash_bros_ultimate_stage_has_to_be_reworked_for_minecraft_steves_inclusion</ref>
**Sakurai stated that when Nintendo approached him about adding ''Minecraft'' content, he was at first skeptical of the idea, but ultimately agreed to it. This has been misinterpreted by some to mean that he did not desire to do so.
**Another development hurdle Sakurai and his team encountered while working on Steve was the issue of the Enderman costume unintentionally blending into stages with dark backgrounds. While attempting to remedy this issue, Sakurai would take screenshots of the Enderman in front of dark backgrounds and ask the development team to try and find it.<ref>https://twitter.com/KodyNOKOLO/status/1455935774088704000</ref>
*According to former ''Minecraft'' production director Daniel Kaplan, it took at least 5 years of negotiating between Nintendo and Mojang for Steve to appear in ''Smash''.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref>
*According to former ''Minecraft'' production director Daniel Kaplan, negotiations between Nintendo and Mojang for ''Minecraft'' content to appear in ''Smash'' began "at least five" years prior to Steve's reveal.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref>
*Steve is the first fighter in ''Smash'' history to have a victory pose modified in an update (not including [[List of updates (SSB4)/1.1.1 changelog|an update in ''Smash 4'']] that universally improved slow-motion effects on sword-swinging animations). In this case, Steve's Up victory pose was modified in [[List of updates (SSBU)#9.0.1|version 9.0.1]] so the Steak disappears after he finishes eating it.<!--SmashWiki is not speculative. Do not add unconfirmed explanations for this change.-->
*Steve is the first fighter in ''Smash'' history to have a victory animation modified in an update (not including [[List of updates (SSB4)/1.1.1 changelog|an update in ''Smash 4'']] that universally improved slow-motion effects on sword-swinging animations). In version {{h2|List of updates (SSBU)|9.0.1}}, Steve's Up victory pose was modified so that the Steak disappears after he finishes eating it.<!--SmashWiki is not speculative. Do not add unconfirmed explanations for this change.-->
**Although the official reason for this change is currently unknown, many players noticed that the steak in Steve's victory pose had an unintentionally phallic appearance, with journalists reporting on it both before and after it was removed. Phil Spencer, the head executive of Microsoft's Xbox division, was shown the pose and stated in response to the interviewer's speculations, "I assume that will be fixed."<ref>[https://twitter.com/stephentotilo/status/1319097009761112064 Stephen Totilo on Twitter]</ref>
**Although the official reason for this change is currently unknown, many players noted that the position of the camera at the end of the pose gave it an unintentionally phallic appearance, with journalists reporting on it both before and after it was altered. Phil Spencer, the head executive of [[Microsoft]]'s Xbox division, was shown the pose and stated in response to the interviewer's speculations, "I assume that will be fixed."<ref>[https://twitter.com/stephentotilo/status/1319097009761112064 Stephen Totilo on Twitter]</ref>
**He is the second fighter in ''Ultimate'' to have their victory screens modified in some way via updates, the first being {{SSBU|Chrom}}'s victory theme being changed to fit the rest of the characters from ''Fire Emblem Awakening'' in [[List of updates (SSBU)#3.0.0|version 3.0.0]] of ''Ultimate''.
**Steve is the second fighter in ''Ultimate'' to have their victory screens modified in some way via updates, the first being {{SSBU|Chrom}}'s victory theme being changed to fit the rest of the fighters from ''Fire Emblem Awakening'' in version {{h2|List of updates (SSBU)|3.0.0}}.
*Steve and {{SSBU|Byleth}} are the only characters in ''Ultimate'' whose alternate costumes are displayed alongside their default costumes on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]].
*Steve and {{SSBU|Byleth}} are the only fighters in ''Ultimate'' whose alternate costumes are displayed alongside their default costumes on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]].
*Steve is the only character in either Fighters Pass, and one of two characters in ''Ultimate''{{'}}s entire DLC (the other being {{SSBU|Piranha Plant}}), to be completely mute.
*Steve and {{SSBU|Sora}} are the only DLC fighters in ''Ultimate'' who can [[crawl]].
*Many of Steve's animations and sounds are directly taken from existing ''Minecraft'' games and media:
*Many of Steve's animations and sounds are directly taken from existing ''Minecraft'' games and media:
**He is the only character to date with a unique [[tumbling]] animation, which is simply derived from his running animation, remaining upright; this reflects the way players are knocked back in ''Minecraft''. This also applies when he is [[star KO]]'d and during certain cinematic Final Smashes such as [[Triple Wolf]] and [[Wario-Man]].
**Steve is the only playable character to date without a unique [[tumbling]] animation, instead deriving it from his running animation, remaining upright; this reflects the way players are knocked back in ''Minecraft''. His running animation is also used when he is [[star KO]]'d as well as during certain cinematic Final Smashes such as [[Triple Wolf]] and [[Wario-Man]].
**He falls to the side when getting KO'd by a weak attack in [[Stamina Mode]], [[crumpling]], or [[drowning]], resembling the death animations of said game.
**Steve's swimming animation is identical to his walk animation, as in ''Minecraft'', and his drowning animation reflects the way players "sprint" underwater in ''Minecraft''.
**Steve's swimming animation is simply his walk animation slowed down, as in ''Minecraft''; his drowning animation reflects his "sprinting" underwater animation introduced in a 2018 update to ''Minecraft''.
**Steve simply falls to the side when KO'd by a weak attack in [[Stamina Mode]], [[crumpling]], or [[drowning]], mimicking the way players and mobs die in ''Minecraft''.
**When falling [[asleep]], Steve places a red bed on the ground and proceeds to lie on it. When waking up, he collects it back in his inventory.
**When falling [[asleep]], Steve places a red bed on the ground and lies on it. When waking up, he collects it back into his inventory.
**If a [[perfect shield]] is performed, Steve will use a shield from ''Minecraft'' to block the attack.
**In his [[perfect shield]] animation, Steve crouches and briefly wields a ''Minecraft'' shield.
**Steve's crouching and crawling animations resemble ''Minecraft''{{'}}s [https://minecraft.fandom.com/wiki/Sneaking sneaking] mechanic. He also sneaks in his [[teetering]] animation, reflecting the fact that sneaking in ''Minecraft'' prevents the player from falling off blocks.
**Steve's crouching and crawling animations are taken from ''Minecraft''{{'}}s [https://minecraft.wiki/w/Sneaking sneaking] mechanic. He also sneaks in his [[teetering]] animation, reflecting the fact that sneaking prevents the player from falling over ledges in ''Minecraft''.
**When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), the "taken damage" sound from ''Minecraft''{{'}}s fall damage mechanic plays, making him the only character with a unique long-distance fall sound. Unlike the original game, this cue is merely aesthetic.
**When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), ''Minecraft''{{'}}s player damage sound plays, making him the only character with a unique long-distance fall sound. This sound cue is merely aesthetic.
**When eating, the eating sound effects from ''Minecraft'', including the burp, play. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}.
**''Minecraft''{{'}}s eating sound effects play when Steve consumes a [[food]] item. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}.
**Steve's clapping animation resembles the "simple clap" emote exclusive to the "Bedrock" Edition of ''Minecraft'', looped and with Steve's head facing the camera while his body faces away.
**Steve's clapping animation resembles the "simple clap" emote exclusive to ''Minecraft: Bedrock Edition'', looped and with Steve's body turned to the side instead of facing forwards.
**Steve and Alex's eyes can blink, which was previously only present in the "Bedrock" Edition of ''Minecraft'' and in ''Minecraft Dungeons''. Otherwise, their facial expressions never change, even while [[asleep]]. The Zombie and Enderman do not blink.
**Steve and Alex's eyes blink periodically, a feature not present in their home series outside of ''Minecraft: Bedrock Edition'' and ''Minecraft Dungeons''. Otherwise, their facial expressions never change, even while [[asleep]]. The Zombie and Enderman do not blink.
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting sounds identical to those made when climbing ladders in ''Minecraft''. When stationary on a ladder, he crouches, in reference to how sneaking lets the player stay in place on ladders in the game.
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''.
**Using Steve's tools while holding an item allows him to briefly dual wield them.
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab.
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab.
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''] and modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple.
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple.
*Steve is the first playable third party character in the ''Super Smash Bros.'' series to have originated from an indie game. In this case, ''Minecraft'' started development solely by {{s|wikipedia|Markus Persson}} during its inception. Before this, indie characters were often relegated to being Trophies, Spirits, Assist Trophies or Mii Costumes.
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014.
**However, at the time of his addition, ''Minecraft'' was no longer an indie title, but instead was a subsidiary game due to Microsoft purchasing Mojang in 2014.
**Independently owned properties currently exclusively appear in ''Smash Bros.'' in the form of Trophies, Spirits, Assist Trophies, and Mii Costumes; an indie character has yet to become playable while still being independently owned.
*Steve is the only character to lack an [[idle pose]].
*Steve is the only fighter to lack an [[idle pose]].
*Zombie and Enderman are the only alternate characters to lack fighter spirits.
*Zombie and Enderman are the only alternate characters to lack fighter spirits.
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's axe, pickaxe, and wooden or stone sword attacks use punching sound effects.
*Zombie's and Enderman's stock icons are two of six to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, and {{SSBU|R.O.B.}}
*Steve holds [[crate]]s, [[party ball]]s, [[barrel]]s, and [[Blast Box]]es in a similar position to the way Endermen carry blocks in ''Minecraft''.
**This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
*If Steve picks up an [[Assist Trophy]] whilst walking, he can continue walking with it until he stops or performs any other action such as jumping. He, {{SSBU|Mega Man}}, and {{SSBU|Min Min}} are currently the only characters who can walk with an Assist Trophy.
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's wooden and stone sword attacks use "punching" sound effects.
*The initial reveal of Steve on October 1st, 2020 led to an influx of logins on social media website Twitter, all of which were of users sharing their reaction to the news, which ended up causing the site's servers to overload and immediately crash. This is notable for being the first time the social media outlet experienced an outage since the death of popular singer Michael Jackson on June 29th, 2009.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref>
*Steve's animation for holding [[crate]]s, [[party ball]]s, [[barrel]]s, and [[Blast Box]]es resembles the way that Endermen carry blocks in ''Minecraft''.
*If Steve picks up an [[Assist Trophy]] while walking, he can continue walking with it until he stops or performs any other action such as jumping. He, {{SSBU|Mega Man}}, and {{SSBU|Min Min}} are the only characters who can walk with an Assist Trophy.
*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref>
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]].
*While [[Elytra]]'s glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref>


==References==
==References==
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{{SSBUCharacters}}
{{SSBUCharacters}}
{{Minecraft universe}}
{{Minecraft universe}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:Third party characters]]
[[Category:Third-party characters]]
[[Category:Microsoft]]
[[Category:Microsoft]]
[[Category:Mojang Studios]]
[[Category:Mojang Studios]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Steve (SSBU)]]
[[es:Steve (SSBU)]]