Spirit Board: Difference between revisions

→‎Trivia: Hard to be 100% conclusive on this given SwSh dogs are the only Legend event spirit. In my test I made sure all 10 slots are changed each time. Also moved Joker's trivia for chronology
(So having at least ONE appear isn't a guarantee, but I stand by it being prioritised.)
(→‎Trivia: Hard to be 100% conclusive on this given SwSh dogs are the only Legend event spirit. In my test I made sure all 10 slots are changed each time. Also moved Joker's trivia for chronology)
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==Trivia==
==Trivia==
*The possessed fighters encountered on the Spirit Board use their normal appearances, as opposed to the Puppet Fighters in [[World of Light]] that have red or purple eyes (depending on whether they are controlled by [[Galeem]] or [[Dharkon]], respectively).
*The possessed fighters encountered on the Spirit Board use their normal appearances, as opposed to the Puppet Fighters in [[World of Light]] that have red or purple eyes (depending on whether they are controlled by [[Galeem]] or [[Dharkon]], respectively).
*If the player wins a regular Spirit Battle as {{SSBU|Joker}}, his unique screen transition (similar to when he wins a VS match) plays before the spirit freeing screen.
*Due to being composed of two active characters, the {{SSBU|Ice Climbers}}' models behave strangely on the spirit freeing screen. When the player-controlled Ice Climbers enter the minigame, the partner climber's model will slide upon landing and touching the leader. On the other hand, beating a Spirit Battle against an Ice Climbers puppet fighter will seemingly show the lead climber only, but close observation shows that the partner is behind the leader with the same pose, and both Ice Climbers will separate upon being shot.
*Due to being composed of two active characters, the {{SSBU|Ice Climbers}}' models behave strangely on the spirit freeing screen. When the player-controlled Ice Climbers enter the minigame, the partner climber's model will slide upon landing and touching the leader. On the other hand, beating a Spirit Battle against an Ice Climbers puppet fighter will seemingly show the lead climber only, but close observation shows that the partner is behind the leader with the same pose, and both Ice Climbers will separate upon being shot.
*The character's falling speed affects how long the player has to wait before they can shoot the spirit in the minigame. The higher the speed, the shorter the wait.
*The character's falling speed affects how long the player has to wait before they can shoot the spirit in the minigame. The higher the speed, the shorter the wait.
*Legend-class spirits that were added by an event (e.g. Zacian & Zamazenta) only stay on the Spirit Board for five minutes instead of fifteen.
*If the player wins a regular Spirit Battle as {{SSBU|Joker}}, his unique screen transition (similar to when he wins a VS match) plays before the spirit freeing screen.


{{SSBUMenus}}
{{SSBUMenus}}
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