Spike: Difference between revisions

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A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]].
A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]].


In most games of the ''Super Smash Bros.'' series, there are no spikes - all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks - those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes".
In most games of the ''Super Smash Bros.'' series, there are no spikes - all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks - those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be canceled.


==Technical information==
==Technical information==
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