Sora (SSBU)/Down aerial: Difference between revisions

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==Trivia==
==Trivia==
*The down aerial's ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.
*The down aerial's ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.
*The move is actually coded to re-enable Sora's horizontal momentum on frame 40, instead of frame 45 as in actual gameplay. However, after generating the hitboxes on frame 15, the scripts use an asynchronous timer of 30 frames before deleting them, causing any following lines (in this case, the function to re-enable horizontal momentum) to not be read until the hitboxes are deleted on frame 45.
*The move is actually coded to re-enable Sora's horizontal movement on frame 40, instead of frame 45 as in actual gameplay. However, after generating the hitboxes on frame 15, the scripts use an asynchronous timer of 30 frames before deleting them, causing any following lines (in this case, the function to re-enable horizontal movement) to not be read until the hitboxes are deleted on frame 45.


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[[Category:Sora (SSBU)]]
[[Category:Sora (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]