Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 70 4.0 0 0.0 7.0 4.0 1.0x 1.0x 0%               Kick  
1 0 3% 0   0 100 70 4.0 0 0.0 7.0 -4.0 1.0x 1.0x 0%               Kick  
2 0 3% 0   0 100 130 5.0 0 0.0 7.0 9.0 1.0x 1.0x 0%               Kick  
3 0 3% 0   0 100 130 5.0 0 0.0 7.0 -9.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 6% 0   63 90 0 7.0 0 0.0 20.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   63 90 0 6.0 0 0.0 15.0 0.0 1.0x 1.0x 0%               Kick  
2 0 6% 0   63 90 0 4.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Initial autocancel 1-4
Hit 1 5-7
Hit 2 14-18
Ending autocancel 19>
Interruptible 40
Animation length 44
                                                                                       
                                                                                       

Landing lag

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible