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Sonic (SSBB)/Neutral attack/Hit 2

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Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   0 100 10 4.0 66 -3.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2% 0   0 100 10 3.0 65 -1.2 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2% 0   0 100 10 3.0 34 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Hitboxes 2-3
Earliest continuable 7
Interruptible 22
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible