6,521
edits
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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**{{buff|The clean hit has larger hitboxes (5u/5.5u/6u → 6u/6.5u).}} | **{{buff|The clean hit has larger hitboxes (5u/5.5u/6u → 6u/6.5u).}} | ||
**{{buff|The late hit deals more damage (9% → 10%) and has increased knockback scaling (90 → 100).}} | **{{buff|The late hit deals more damage (9% → 10%) and has increased knockback scaling (90 → 100).}} | ||
**{{change|Back aerial now always launches opponents in the opposite direction Sonic is facing, as with most back aerials.}} | |||
**{{change|The clean hit has a higher hitlag multiplier (1x → 1.2x).}} | **{{change|The clean hit has a higher hitlag multiplier (1x → 1.2x).}} | ||
**{{nerf|Back aerial has much more landing lag (9 frames → 30), greatly hindering its safety and removing its followup potential.}} | **{{nerf|Back aerial has much more landing lag (9 frames → 30), greatly hindering its safety and removing its followup potential.}} | ||
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**{{change|The mid hit against aerial opponents has less base knockback but more knockback scaling (70 (base), 60 (scaling) → 30/90). This improves its KO potential at higher percents, but this also reduces its knockback at lower percents. As the move is a meteor smash, this hinders the move's edgeguarding potential at lower percents.}} | **{{change|The mid hit against aerial opponents has less base knockback but more knockback scaling (70 (base), 60 (scaling) → 30/90). This improves its KO potential at higher percents, but this also reduces its knockback at lower percents. As the move is a meteor smash, this hinders the move's edgeguarding potential at lower percents.}} | ||
**{{change|The mid hit against aerial opponents has a higher hitlag multiplier (1x → 2x).}} | **{{change|The mid hit against aerial opponents has a higher hitlag multiplier (1x → 2x).}} | ||
**{{change|The mid hit against aerial opponents now always launches opponents in the direction Sonic is facing.}} | |||
**{{nerf|Down aerial has more startup lag with a shorter duration (frames 16-22 (clean)/23-37 (late) → 17-18/19-22/23-32).}} | **{{nerf|Down aerial has more startup lag with a shorter duration (frames 16-22 (clean)/23-37 (late) → 17-18/19-22/23-32).}} | ||
**{{nerf|Down aerial has more ending lag (FAF 44 → 46) and a longer animation (43 frames → 61).}} | **{{nerf|Down aerial has more ending lag (FAF 44 → 46) and a longer animation (43 frames → 61).}} |
edits