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{{ArticleIcons|brawl=y|ssb4-wiiu=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4-wiiu=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''{{s|nookipedia|Animal Crossing: Wild World}}''{{gameIcon|brawl}}<br>''Animal Crossing''{{gameIcon|wiiu}}{{gameIcon|ultimate}}
|subtitle = ''{{iw|nookipedia|Animal Crossing: Wild World}}''{{gameIcon|brawl}}<br>''Animal Crossing''{{gameIcon|wiiu}}{{gameIcon|ultimate}}
|name = Smashville
|name = Smashville
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Smashville.png|300px]]|title2=Wii U|tab2=[[File:SSB4USmashville.jpg|300px]]|title3=Brawl|tab3=[[File:Smashville1.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Smashville.png|300px]]|title2=Wii U|content2=[[File:SSB4USmashville.jpg|300px]]|title3=Brawl|content3=[[File:Smashville1.jpg|300px]]}}
|caption = [[File:AnimalCrossingSymbol.svg|50px]]<br>Smashville across the series.
|caption = [[File:AnimalCrossingSymbol.svg|50px|class=invert]]<br>Smashville across the series.
|universe = {{uv|Animal Crossing}}
|universe = {{uv|Animal Crossing}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br> ''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br> ''[[Ultimate]]''
|hometo = '''SSB4''':<br>{{SSB4|Villager}}<br>'''Ultimate''':<br>{{SSBU|Villager}}<br>{{SSBU|Isabelle}}
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|unlockcriteria = Clear the [[Playing Tricks]] [[event]].
|unlockcriteria = Clear the [[Playing Tricks]] [[event]].
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|brawlmusic = ''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}'' (100%)<br>''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}'' (20%)<br>'''''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}''''' (20%)<br>''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}'' (20%) <br>''{{SSBBMusicLink|Animal Crossing|The Roost}}'' (20%)<br>[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|brawlmusic = ''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}'' (100%)<br>''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}'' (20%)<br>'''''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}''''' (20%)<br>''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}'' (20%) <br>''{{SSBBMusicLink|Animal Crossing|The Roost}}'' (20%)<br>[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|forwiiumusic = ''{{SSB4MusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tortimer Island Medley}}''<br>''{{SSB4MusicLink|Animal Crossing|Go K.K. Rider!}}''<br>''{{SSB4MusicLink|Animal Crossing|2:00 a.m.}}''<br>''{{SSB4MusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSB4MusicLink|Animal Crossing|The Roost (Animal Crossing: Wild World)}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|forwiiumusic = ''{{SSB4MusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tortimer Island Medley}}''<br>''{{SSB4MusicLink|Animal Crossing|Go K.K. Rider!}}''<br>''{{SSB4MusicLink|Animal Crossing|2:00 a.m.}}''<br>''{{SSB4MusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSB4MusicLink|Animal Crossing|The Roost (Animal Crossing: Wild World)}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|ultimatemusic = [[List of SSBU Music (Animal Crossing series)|''Animal Crossing'' series music]]<br>Main: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''<br>Alternate: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}''  
|ultimatemusic = [[List of SSBU Music (Animal Crossing series)|''Animal Crossing'' series music]]<br>Main: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''<br>Alternate: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}''
|brawlsingles = Starter
|brawlsingles = Starter
|brawldoubles = Starter
|brawldoubles = Starter
Line 25: Line 24:
|interwikipage = Town
|interwikipage = Town
}}
}}
'''Smashville''' ({{ja|すま村|Suma-mura}}, ''Smash Village'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' based on the ''{{uv|Animal Crossing}}'' franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an [[Animal Crossing]] town while spectators watch on. Villager is fought here for his unlocking battle in ''Ultimate''.
'''Smashville''' ({{ja|すま村|Suma-mura}}, ''Smash Village'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' based on the {{uv|Animal Crossing}} franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an [[Animal Crossing]] town while spectators watch on. Villager is fought here for his unlocking battle in ''Ultimate''.


==Stage overview==
==Stage overview==
Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage.
Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage.


The stage is home to numerous [[background characters]] from the ''Animal Crossing'' series, and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings from 8:00 PM to 12:00 AM, [[K.K. Slider]] will appear in the background performing a concert. Other background characters spectate the fight, reacting to KOs and visibly favoring one fighter or another.
The stage is home to numerous [[background character]]s from the ''Animal Crossing'' series and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings, the stage that [[K.K. Slider]] performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see [[#Background characters]]), reacting to KOs and visibly favoring one fighter or another.


Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]].
Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]].


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the moving platform, background characters, and balloons do not appear in the [[Ω form]]. Additionally, the stage is increased in length somewhat to match that of [[Final_Destination_(SSB4)|Final Destination]].
In ''Super Smash Bros. for Wii U'', the moving platform, background characters and balloons do not appear in the [[Ω form]]. Additionally, the stage is increased in length somewhat to match that of {{SSB4|Final Destination}}.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the soft platform of the normal form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4''{{'}}s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the soft platform of the normal form.
<gallery widths="200px">
<gallery widths="200px">
SSB4USmashvilleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4USmashvilleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
Line 45: Line 44:


===Hazards Off===
===Hazards Off===
With hazards off in ''Ultimate'', balloons no longer appear, and the moving platform stays in the middle above the primary platform. Oddly, the platform does not ''start'' in this position, and moves from the right to the middle at the start of each battle.
With hazards off in ''Ultimate'', balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not ''start'' in this position, and moves from the right to the middle at the start of each battle.


=== Background Characters ===
===Background characters===
The following characters appear in the background of Smashville:
The following characters appear in the background of Smashville:


*{{s|nookipedia|Blanca}}
<div style="-moz-column-width:20em; -webkit-column-width:20em; column-width:20em;">
*{{s|nookipedia|Blathers}}
*{{iw|nookipedia|Blanca}}
*{{s|nookipedia|Booker}}
*{{iw|nookipedia|Blathers}}
*{{s|nookipedia|Brewster}} (behind a counter, serving coffee)
*{{iw|nookipedia|Booker}}
*{{s|nookipedia|Celeste}}
*{{iw|nookipedia|Brewster}} (behind a counter, serving coffee)
*{{s|nookipedia|Copper}}
*{{iw|nookipedia|Celeste}}
*{{s|nookipedia|Cornimer}}
*{{iw|nookipedia|Copper}}
*{{s|nookipedia|Crazy Redd}}
*{{iw|nookipedia|Cornimer}}
*{{s|nookipedia|Dr. Shrunk}}
*{{iw|nookipedia|Crazy Redd}}
*{{s|nookipedia|Gracie}} (with her car)
*{{iw|nookipedia|Dr. Shrunk}}
*{{s|nookipedia|Gulliver}} (flying in his UFO)
*{{iw|nookipedia|Gracie}} (with her car)
*{{s|nookipedia|Harriet}}
*{{iw|nookipedia|Gulliver}} (flying in his UFO)
*{{s|nookipedia|Human}} boy (one of which bears a resemblance to [[Villager]])
*{{iw|nookipedia|Harriet}}
*{{iw|nookipedia|Human}} boy
*Human girl
*Human girl
*{{iw|nookipedia|Joan}}
*[[Kapp'n]] (driving his taxi to the town hall)
*[[Kapp'n]] (driving his taxi to the town hall)
*{{s|nookipedia|Kaitlin}}
*{{iw|nookipedia|Kaitlin}}
*{{s|nookipedia|Katie}}
*{{iw|nookipedia|Katie}}
*{{s|nookipedia|Katrina}}
*{{iw|nookipedia|Katrina}}
*{{s|nookipedia|Lyle}}
*{{iw|nookipedia|Lyle}}
*[[K.K. Slider]] (on Saturdays at 8 PM, the same as ''Animal Crossing'')
*[[K.K. Slider]] (on Saturdays at 7:30-11:59 PM)
*{{s|nookipedia|Mabel}}
*{{iw|nookipedia|Mabel}}
*{{s|nookipedia|Pascal}}
*{{iw|nookipedia|Pascal}}
*{{s|nookipedia|Pelly}}
*{{iw|nookipedia|Pelly}}
*{{s|nookipedia|Pete}} (flying in the background)
*{{iw|nookipedia|Pete}} (flying in the background)
*{{s|nookipedia|Phyllis}}
*{{iw|nookipedia|Phyllis}}
*{{s|nookipedia|Rover}}
*{{iw|nookipedia|Rover}}
*{{s|nookipedia|Sable}}
*{{iw|nookipedia|Sable}}
*{{s|nookipedia|Saharah}}
*{{iw|nookipedia|Saharah}}
*{{s|nookipedia|Joan}}
*[[Timmy & Tommy]]
*[[Timmy & Tommy]]
*[[Tom Nook]]
*[[Tom Nook]]
*{{s|nookipedia|Tortimer}}
*{{iw|nookipedia|Tortimer}}
*{{s|nookipedia|Wendell}}
*{{iw|nookipedia|Wendell}}
</div>


There are certain stipulations to how the characters appear:
The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day.
*At least one human villager will always appear.
[[File:Smashville_positions_SSBB.png|thumb|The positions characters will appear at given the position number (The Roost positions not included).]]
*Copper and Booker always appear together, as do Katie and Kaitlyn.
Notes for the following table:
*Sable and Mabel are likely (but not guaranteed) to appear together, as are Blathers and Celeste.
*Unless otherwise noted, a listed character appears in every ''Smash'' game
*Gracie and Brewster both occupy the right side of the stage, so they are mutually exclusive.
*A dash indicates no character
*Tortimer and Cornimer never appear together; neither do Pelly and Phyllis.
*Characters in position 5 and 6 will sit at The Roost if it appears
*Only one of the Nooklings can appear at a time.
 
*Tom Nook can appear in any of his four outfits.
{|class="wikitable"
*During the day, Blathers and Celeste will be asleep, just like in ''Animal Crossing'' itself.
! !!scope="row" colspan=8|Position
|-
!scope="col"|Time!!1!!2!!3!!4!!5!!6!!7!!8
|-
!scope="row" rowspan=5|Dawn (04:00-07:59)
|Copper||Booker||Sable||Human boy 1 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Rover||&mdash;||The Roost||Brewster
|-
|Pelly||Joan||Human girl 1||Saharah||Human boy 3||&mdash;||Kaitlin||Katie
|-
|&mdash;||Harriet||Human girl 2||Human boy 2||Gracie||Gracie's Car||&mdash;||&mdash;
|-
|Human girl 1||Phyllis||&mdash;||Joan||Human boy 1||&mdash;||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}||Redd
|-
|Saharah||Blathers||Human boy 3||Tom Nook (Nook's Cranny)||Tortimer||Pascal||&mdash;||Human girl 2
|-
!scope="row" rowspan=5|Day (08:00-15:59)
|Harriet||&mdash;||Tortimer||Human boy 3 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 1||&mdash;||The Roost||Brewster
|-
|Booker||Human boy 1||Human girl 2||Wendell||Rover||&mdash;||Pelly||Copper
|-
|Human boy 3||Human girl 1||Pelly||Cornimer||Mabel||&mdash;||Timmy/Tommy {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Timmy/Tommy
|-
|Phyllis||Sable||Human girl 1||Tom Nook (Nook's Cranny)||Celeste||Blathers||&mdash;||Mabel
|-
|Joan||Human girl 2||Katie||Kaitlin||Tom Nook (Nookington's)||&mdash;||&mdash;||Human boy 2
|-
!scope="row" rowspan=5|Evening (16:00-18:59)
|Tom Nook (Nook 'n' Go)||Rover||Celeste||Human girl 1||Tortimer||Saharah||&mdash;||Katrina
|-
|&mdash;||Timmy/Tommy||Cornimer||Human boy 3 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 2||Lyle||The Roost||Brewster
|-
|Copper||Human boy 1||Human girl 1||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}||Tom Nook (Nook 'n' Go)||&mdash;||&mdash;||Booker
|-
|Redd||Wendell||Sable||Mabel||Gracie||Gracie's Car||&mdash;||Human boy 2
|-
|Kaitlin||Katie||&mdash;||Harriet||Rover||&mdash;||Human boy 2||Human girl 2
|-
!scope="row" rowspan=5|Dusk (19:00-22:59)
|Tortimer||Celeste||Sable||Human boy 1||Gracie||Gracie's Car||&mdash;||&mdash;
|-
|Celeste||Blathers||Human girl 2 {{GameIcon|SSBB}}<br>Human girl 1 {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Harriet||Human boy 2||&mdash;||Mabel||Wendell
|-
|Booker||Copper||Pelly||Human boy 3 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 2||&mdash;||The Roost||Brewster
|-
|Sable||Human boy 2||Rover||Human girl 2||Tom Nook (Nookway)||Wendell||&mdash;||Mabel
|-
|Tom Nook (Nookington's)||Human boy 3||Human girl 2||Timmy/Tommy||Phyllis||Pascal||&mdash;||Katrina
|-
!scope="row" rowspan=5|Night (23:00-03:59)
|Copper||Booker||Harriet||Human boy 1||Redd||Pascal||&mdash;||Human girl 2
|-
|Tom Nook (Nookington's)||Pascal||Lyle||Katrina {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human boy 3||Rover||The Roost||Brewster
|-
|&mdash;||Celeste||Human boy 3||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}||Human girl 2||Wendell||&mdash;||Redd
|-
|Phyllis||Katrina||Blathers||Human boy 3 {{GameIcon|SSBB}}<br>Human boy 2 {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Rover||Blanca||&mdash;||Saharah
|-
|Timmy/Tommy||Human boy 2||Tortimer||&mdash;||Blathers||&mdash;||Human girl 1||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}
|}


==Origin==
==Origin==
[[File:WildWorldOrigin.png|thumb|250px|A Town in ''Wild World''.]]
''{{iw|nookipedia|Animal Crossing|series}}'' games predominantly take place in a small town, characterized by features such as {{iw|nookipedia|tree}}s, {{iw|nookipedia|rock}}s, {{iw|nookipedia|flower}}s, a {{iw|nookipedia|river}} with {{iw|nookipedia|bridges}}, and a {{iw|nookipedia|waterfall}}, which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage:


[[File:WildWorldOrigin.png|thumb|left|250px|A Town in ''Wild World''.]]
{|class="wikitable"
 
!Building
Each ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' game is mostly set in a small town. A typical town can be seen in the background of this stage and retains almost everything that is present in a town in the ''Animal Crossing'' series, such as {{s|nookipedia|tree}}s, {{s|nookipedia|rock}}s, {{s|nookipedia|flower}}s, a {{s|nookipedia|river}} with {{s|nookipedia|bridges}}, and a {{s|nookipedia|waterfall}} along with various buildings:
!Origin Game
{|border="1" class="wikitable"
!Purpose
|-valign="top"
!g|'''Building'''
!g|Origin Game
!g|Purpose
|-
|-
!{{s|nookipedia|Able Sisters}}
!{{iw|nookipedia|Able Sisters}}
| ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''
|''{{iw|nookipedia|Animal Crossing}}''
| A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
|A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
|-
|-
!Animal Villager Houses
!Animal Villager Houses
| ''{{s|nookipedia|Animal Forest}}''
|''{{iw|nookipedia|Animal Forest}}'' (design from ''{{iw|nookipedia|Animal Crossing: Wild World}}'')
| The residences of the non-playable villager characters.
|The residences of the non-playable villager characters.
|-
|-
!{{s|nookipedia|Museum}}
!{{iw|nookipedia|Museum}}
| ''Animal Crossing''
|''Animal Crossing''
| An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
|An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
|-
|-
!Player's {{s|nookipedia|House}}
!Player's {{iw|nookipedia|House}}
| ''Animal Forest''
|''Animal Forest'' (design from ''Wild World'')
| The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
|The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
|-
!{{s|nookipedia|Town Hall}}
| ''Animal Crossing: Wild World''
| The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.
|-
|-
!{{iw|nookipedia|Town Hall}}
|''Animal Crossing: Wild World''
|The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.
|}
|}
Overall, the stage mainly draws from ''Wild World''.  
This stage draws heavily from ''Wild World''; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the ''Animal Crossing'' series. Additionally, the Town Gate, which appears in ''Wild World'', is not featured in this stage. The backdrop includes various elements like [[Kapp'n]]'s taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.


Strangely, despite Tom Nook's store being one of the most important buildings in the ''Animal Crossing'' series, not one version is present in this stage. The background also contains elements that occasionally appear, such as the taxi driven by [[Kapp'n]], who drops players off at the Town Hall; a flying saucer flown by Gulliver, a seagull astronaut; and Pete, a pelican mailman, flying across the background. At night, constellations can be seen in the sky, similar to the constellations that can be designed by the player at the museum's observatory.
In the ''Animal Crossing'' series, players occasionally see {{iw|nookipedia|balloon}}s floating over their town, carrying a {{iw|nookipedia|present}}. Starting from ''Wild World'', players can use a slingshot to pop the balloon; however, in the original ''Animal Crossing'' game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain [[food]].


In ''Animal Crossing'', there are [[nookipedia:balloon (floating)|balloons]] that occasionally float over the town carrying a {{s|nookipedia|present}}. In ''Wild World'' onwards, if the player has a slingshot, they can use it to pop the balloon. In the original ''Animal Crossing'', they instead must wait for it to fly into a tree, then shake it out. This stage features balloons that pop when attacked, and, if items are enabled, carry [[food]].
K.K. Slider is a dog musician in ''Animal Crossing'' who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the ''Animal Crossing'' games.


In ''Animal Crossing'', there is a dog musician named K.K. Slider, who performs every Saturday at 8:00 PM. If the player talks to K.K. Slider, the player can either request a song or ask him to play a random song. In this stage, if the player plays on this stage from 8:00 p.m. to midnight on a Saturday, K.K. Slider can be seen and heard playing one of his songs. The songs that K.K. Slider plays on this stage are real songs that he plays in the ''Animal Crossing'' games.
The stage underwent a visual redesign in ''Ultimate'', taking inspiration from other ''Animal Crossing'' games, such as curved bridges from ''{{iw|nookipedia|Animal Crossing: City Folk}}'' along with wispy and transparent clouds from ''{{iw|nookipedia|Animal Crossing: New Leaf}}''. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.
{{clear}}
{{clr}}


==Tournament legality==
==Tournament legality==
Line 140: Line 196:
The 2017 recommended ruleset for ''SSB4'' also lists this stage as a starter in tournaments, for the same reasons as in ''Brawl''.
The 2017 recommended ruleset for ''SSB4'' also lists this stage as a starter in tournaments, for the same reasons as in ''Brawl''.


Most rulesets for ''Ultimate'' keep the stage as a starter, as it still lacks any dangerous stage hazards.
Most rulesets for ''Ultimate'' keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.


==Update history==
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
'''{{GameIcon|ssb4-u}} 1.0.2'''
*Added 8-player mode version of the stage and altered existing Ω form to support 8 players (from 6).
*{{change|Added 8-player mode version of the stage and its Ω form. For performance reasons, background characters no longer appear while in this mode.}}
 
'''{{GameIcon|ssbu}} 3.1.0'''
*{{change|Smashville's revival platforms locations have been changed.}}


==Gallery==
==Gallery==
===''Super Smash Bros. Brawl''===  
===''Super Smash Bros. Brawl''===
<gallery>
<gallery>
Smashville1.jpg|Smashville in ''Brawl''.
Smashville1.jpg|Smashville in ''Brawl''.
Smashville2.jpg|Evening.
Smashville2.jpg|Evening.
Smashville3.jpg|Night.
Smashville3.jpg|Night.
Smashville4.jpg|The Roost Cafe.
Smashville4.jpg|The Roost.
Smashville5.jpg|K.K. Slider performing.
Smashville5.jpg|K.K. Slider performing.
</gallery>
</gallery>


===''Super Smash Bros. for Wii U''===  
===''Super Smash Bros. for Wii U''===
<gallery>
<gallery>
SSB4USmashville.jpg|Smashville in {{forwiiu}}.
SSB4USmashville.jpg|Smashville in {{forwiiu}}.
SSB4 - Wario Screen-7.jpg|{{SSB4|Wario}}, {{SSB4|Kirby}}, and [[Ashley]] on the stage.
SSB4 - Wario Screen-7.jpg|{{SSB4|Wario}}, {{SSB4|Kirby}} and [[Ashley]] on the stage.
</gallery>
</gallery>


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<gallery>
<gallery>
SSBUWebsiteNess6.jpg|{{SSBU|Ness}} running on Smashville.
SSBUWebsiteNess6.jpg|{{SSBU|Ness}} running on Smashville.
SSBU - Smashville at dawn.jpg|Dawn.
SSBU - Smashville at day.jpg|Day.
SSBU - Smashville at evening.jpg|Evening.
SSBU - Smashville at night.jpg|Night.
</gallery>
</gallery>


==Trivia ==
==Names in other languages==
*The name "Smashville" takes advantage of the fact that, in the ''Animal Crossing'' series, players can name their own town, so it is named after the name of the game.  
{{langtable
**Prior to ''Animal Crossing: New Horizons'', it was impossible to name a town "Smashville" in any ''Animal Crossing'' game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of ''New Horizons'', the limit has been bumped up to ten, making "Smashville" a valid name.
|ja={{ja|すま村|Suma-mura}}
*The Japanese name of the stage, {{ja|すま村}} (''Sumamura''), is a pun on {{ja|スマブラ}} (''Sumabura''), a Japanese abbreviation of "Smash Bros."
|jaM=Smash Village
**Incidentally, the romanized Japanese name ''can'' be the name of a town in the ''Animal Crossing'' games, being eight letters long.
|en=Smashville
|fr=Smash Ville
|frM=Smash Town
|es=Pueblo Smash
|esM=Smash Town
|de=Smash-Stadt
|deM=Smash City
|it=Smash Village
|nl=Smashdorp
|nlM=Smash Village
|ru={{rollover|Смешвиль|Smeshvil|?}}
|ruM=Smashville
|ko={{rollover|스매시 마을|Seumaesi Ma-eul|?}}
|koM=Smash Village
|zh={{rollover|任天村|Rèntiān Cūn|?}}
|zhM=Nintendo Village
}}
 
==Trivia==
*This is the only stage from a fighter-based universe to debut before any of its fighters.
*The Town Hall clock shows the actual time from the console's internal clock.
*The name "Smashville" takes advantage of the fact that, in the ''Animal Crossing'' series, players can name their own town, so it is named after the name of the game.
**Prior to ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', it was impossible to name a town "Smashville" in any ''Animal Crossing'' game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of ''New Horizons'', the limit has been increased to ten, making "Smashville" a valid name.
*The Japanese name of the stage, {{ja|すま村}} (''Sumamura''), is a pun on {{ja|スマブラ}} (''Sumabura''), the Japanese abbreviation for "Smash Bros."
**Incidentally, the romanized Japanese name ''can'' be the name of a town in the prior ''Animal Crossing'' games, being eight letters long.
*In ''Brawl'' and {{forwiiu}}, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in ''Ultimate'' by moving the tree out of its path.
*In ''Brawl'' and {{forwiiu}}, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in ''Ultimate'' by moving the tree out of its path.
*The Town Hall clock shows the actual time from the console's internal clock.
*In ''Brawl'' and ''for Wii U'', the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of ''Animal Crossing''. This has been fixed in ''Ultimate''.
*In ''Brawl'' and {{forwiiu}}, the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of ''Animal Crossing''. This has been fixed in ''Ultimate''.
*In ''for Wii U'' and ''[[Super Smash Bros. Ultimate]]'', the [[Boxing Ring]] stage lists the [[Villager]]'s character title as "Mayor of Smashville", a reference to this stage.
*If owls Blathers or Celeste are present in the background during the day, they will be asleep.
*This is the only past stage in ''for Wii U'' that does not use normal [[crates]].
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', the [[Boxing Ring]] stage lists the [[Villager]]'s character title as "Mayor of Smashville", a reference to this stage.
*Despite taking several design cues from ''[[Animal Crossing: Wild World]]'', the stage's game of origin was changed from ''Animal Crossing: Wild World'' to simply ''[[Animal Crossing]]'' in ''for Wii U'' and ''Ultimate''.
*This is the only past stage in {{forwiiu}} that does not use normal [[crates]].
*In ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] can appear.
*Despite taking several design cues from ''[[Animal Crossing: Wild World]]'', the stage's game of origin was changed from ''Animal Crossing: Wild World'' to simply ''[[Animal Crossing]]'' in {{forwiiu}} and ''Ultimate''.
*There are several errors in the ''for Wii U'' and ''Ultimate'' iterations of this stage compared to the ''Brawl'' iteration:
**However, the stage's updated appearance in ''Ultimate'' takes some design cues from ''Animal Crossing: New Leaf'', such as the designs of the buildings and trees.
**In ''for Wii U'' and ''Ultimate'', Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected.
*This is the only stage in the series originating from [[Animal Crossing|another franchise]] to debut without a character from the same franchise, but [[Villager (SSB4)|receive one]] in the [[Super Smash Bros. 4|next installment]].
**In ''for Wii U'' and ''Ultimate'', Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a [[frame]] or two.
**In ''Brawl'', the villagers use a "happiness/contentment" expression when walking in place while in ''for Wii U'' and ''Ultimate'' they use a "surprise/amazement" expression.
***This is possibly an {{iw|wikipedia|off-by-one error}} as in the files the former has an index of 5 while the latter has an index of 6.


== External links ==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage06.html Dojo page]
*[http://www.smashbros.com/wii/en_us/stages/stage06.html Dojo page]


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{{SSBUStages}}
{{SSBUStages}}
{{Animal Crossing universe}}
{{Animal Crossing universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Pueblo Smash]]
[[es:Pueblo Smash]]