Smash Tour: Difference between revisions

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Added the stat boost section from Smash Run, editing the text a bit. It'll definitely need work.
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(Added the stat boost section from Smash Run, editing the text a bit. It'll definitely need work.)
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'''Unknown'''
'''Unknown'''
*Bus to the City - Calls everyone to the user's space.
*Bus to the City - Calls everyone to the user's space.
==List of stat boosts==
The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequents fights. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. There appears to be a maximum of 1000 arbitrary points for each category.
{|class="wikitable"
!Icon!!Name!!Description
|-
|[[File:SmashRunSpeed.png]] || '''Speed ({{ja|移動}}, ''Movement'')''' || A green item resembling a boot. Known to boost [[dashing]] speed; may also boost [[walking]] and [[air speed]].
|-
|[[File:SmashRunJump.png]] || '''Jump ({{ja|ジャンプ}}, ''Jump'')''' || A yellow item resembling a wing. Increases [[jumping]] height (includes midair jumps height, and even wall jump height), also appears to increase [[falling]] speed.
|-
|[[File:SmashRunAttack.png]] || '''Attack ({{ja|通常ワザ}}, ''Normal Technique'')''' || An orange item resembling a boxing glove. Boosts power of all normal [[attack]]s.
|-
|[[File:SmashRunSpecial.png]] || '''Special ({{ja|必殺ワザ}}, ''Special Technique'')''' || A red item shaped like a starburst. Boosts power of all [[special move]]s. Additionally, some special moves may gain increased range or a shortened charge time.
|-
|[[File:SmashRunArms.png]] || '''Arms ({{ja|投げ・アイテム}}, ''Throw/Item'')''' || A purple item resembling a sledge-hammer. Increases strength of [[projectile]]s, [[item]] attacks, healing effects from items, and [[throw]]s. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
|-
|[[File:SmashRunDefense.png]] || '''Defense ({{ja|防御}}, ''Defense'')''' || A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in [[weight]] or a decrease in [[knockback]] taken (which may also result in [[flinch]] resistance). Additionally, the [[shield]] becomes harder to break and the timing for a [[Powershield|perfect shield]] becomes more lenient.
|}


==Random Events==
==Random Events==
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