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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
'''Shield | '''Shield dropping''' is an advanced [[technique]] in all ''{{b|Super Smash Bros.|series}}'' games prior to ''[[Super Smash Bros. Ultimate]]'', where it was removed. It involves dropping through a soft [[platform]] while shielding by tilting the analog stick down. | ||
The term "shield drop" should not be confused with "dropping one's shield", which refers to when one lets go of the shield button and stops shielding. | The term "shield drop" should not be confused with "[[Shield drop lag|dropping one's shield]]", which refers to when one lets go of the shield button and stops shielding. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding. An interesting property the technique has is that it grants one frame of [[intangibility]]. This does not occur with a normal platform drop, and the intangibility would be removed in later games. | |||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:Control_stick_angle_overview_(shield).png | [[File:Control_stick_angle_overview_(shield).png|thumb|200px|Shield options with the control stick in ''Melee''.]] | ||
As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | ||
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===Shai drop=== | ===Shai drop=== | ||
[[File:Shai-drop.gif | [[File:Shai-drop.gif|thumb|{{SSBM|Marth}} performing multiple Shai drops.]] | ||
'''Shai dropping''' is a type of shield drop used to fall through a platform out of a dash. One way to perform it is to hold the control stick down at a 45-degree angle, press shield, then press down. If done correctly, the character will cancel their dash with a shield drop. More information can be found in [https://web.archive.org/web/20201111162807/https://smashboards.com/threads/shai-drop-update-detailed-guide-frame-data.322062/ this Smashboards thread]. | '''Shai dropping''' is a type of shield drop used to fall through a platform out of a dash. One way to perform it is to hold the control stick down at a 45-degree angle, press shield, then press down. If done correctly, the character will cancel their dash with a shield drop. More information can be found in [https://web.archive.org/web/20201111162807/https://smashboards.com/threads/shai-drop-update-detailed-guide-frame-data.322062/ this Smashboards thread]. | ||
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Brawl-ShieldPlatformDrop.gif|200px | [[File:Brawl-ShieldPlatformDrop.gif|200px|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | ||
In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
In '' | In ''Smash 4'', the technique remains the same as in ''Brawl''. However, it is possible to perform a [[down smash]] or grounded [[down special]] immediately out of shield on a platform if the control stick is moved down just slightly less than that of the regular shield drop angle. Additionally, and perhaps most interestingly, {{SSB4|Yoshi}} loses the ability to shield drop and perform the previously mentioned technique due to his unique shield. | ||
==Uses== | ==Uses== |
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