Shield damage: Difference between revisions

578 bytes added ,  4 years ago
progress save. Also the sweetspot DOES register on shields.
m (→‎List of shield damage attacks in Ultimate: No other moves on this page uses an abbreviation)
(progress save. Also the sweetspot DOES register on shields.)
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|-
|-
! Character(s) !! Attack !! Value
! Character(s) !! Attack !! Value
|-
|-
|All characters||[[Ledge recovery|Edge attack]]||1
| All characters ||[[Ledge recovery|Edge attack]]||1
|-
|-
|Most characters*||[[Floor recovery|Floor attack]]||8
| Most characters* ||[[Floor recovery|Floor attack]]||8
|-
|-
| {{SSBU|Bayonetta}} || Down smash (hit 1) || 5
| {{SSBU|Bayonetta}} || Down smash (hit 1) || 5
Line 804: Line 804:
| [[Electroshock Arm]] || 10
| [[Electroshock Arm]] || 10
|-
|-
| rowspan="7" | {{SSBU|Dark Samus}} || Grab aerial || 1
| rowspan="7" | {{SSBU|Dark Samus}} || Zair || 1
|-
|-
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
Line 1,168: Line 1,168:
| rowspan="2" | {{SSBU|Pit}} || [[Palutena's Bow]] || -1.6
| rowspan="2" | {{SSBU|Pit}} || [[Palutena's Bow]] || -1.6
|-
|-
| [[Upperdash Arm]]/[[Electroshock Arm]] || 10
| [[Upperdash Arm]] || 10
|-
| rowspan="2" | {{SSBU|R.O.B.}} || rowspan="2" | [[Robo Beam]] || -2.2 (uncharged)
|-
| -3.7 (fully charged)
|-
| rowspan="3" | {{SSBU|Richter}} || [[Axe]] || 8
|-
| rowspan="2" | [[Cross]] || -3 (forward)
|-
| -2.5 (return)
|-
|-
| rowspan="2" |{{SSBU|Ridley}} || [[Plasma Breath]] || -3
| rowspan="2" | {{SSBU|Ridley}} || [[Plasma Breath]] || 3
|-
|-
| [[Skewer]] (tip) || -37**
| [[Skewer]] || -37 (sweetspot)
|-
| rowspan="2" || {{SSBU|Rosalina & Luma}} || [[Luma Shot]] || -2.5
|-
| [[Star Bits]] || -1.5
|-
|-
| rowspan="5" | {{SSBU|Roy}} || [[Flare Blade]] (fully charged) || 30
| rowspan="5" | {{SSBU|Roy}} || [[Flare Blade]] (fully charged) || 30
Line 1,184: Line 1,198:
| 1 (hit 4 low, all hits)
| 1 (hit 4 low, all hits)
|-
|-
| rowspan="7" | {{SSBU|Samus}} || Grab aerial || 1
| rowspan="7" | {{SSBU|Ryu}} || Dash attack || 2
|-
| rowspan="2" | Forward tilt || 8 (hit 1)
|-
| 20 (hit 2)
|-
| Forward aerial || 15
|-
|Down throw || 50 (hit 1)
|-
| rowspan="2" | [[Focus Attack]] || 15 (uncharged)
|-
| 22 (half charged)
|-
| rowspan="7" | {{SSBU|Samus}} || Zair || 1
|-
|-
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
Line 1,197: Line 1,225:
|-
|-
| 5 (super)
| 5 (super)
|-
| rowspan-"5" | {{SSBU|Sheik}} || Dash attack || 1
|-
| Forward throw || 1 (hit 1)
|-
| Back throw || 1 (hit 1)
|-
| Up throw || 1 (hit 1)
|-
| Down throw || 1 (hit 1)
|}
|}


<nowiki>*</nowiki> Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
<nowiki>*</nowiki> Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
<nowiki>**</nowiki> Skewer does not differentiate whether the tip is being used or not on a shield, making the shield damage inapplicable.


==See also==
==See also==