Shadow Flare: Difference between revisions

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Sephiroth snaps his fingers and shoots a thin beam of light forward. If the beam hits an opponent, they become surrounded by a circling ball of darkness. After 4 seconds, the ball flashes and strikes the target, always launching away from Sephiroth. Multiple balls can be stacked on the same opponent; the move can be charged by holding the button in order to stick up to 3 at once, and a total of 5 can be on a single opponent. The timer will be extended if the opponent is hit by the attack again before the balls strike. Additional hits will extend the timer by 0.5 to 3 seconds, depending on charge, but the timer will not exceed 7.5 seconds from when the first attack hit. If the balls are currently attacking an opponent, no more can be added until the attack concludes. Each ball is an individual projectile that can be [[reflect]]ed, [[absorb]]ed, or [[pocket]]ed, though they have no hitbox against the target until they attack. When unpocketed, the balls will quickly travel horizontally. The balls can hurt other players if contact is made, however, which may use them up. Each ball can hit a bystander twice before disappearing.
Sephiroth snaps his fingers and shoots a thin beam of light forward. If the beam hits an opponent, they become surrounded by a circling ball of darkness. After 4 seconds, the ball flashes and strikes the target, always launching away from Sephiroth. Multiple balls can be stacked on the same opponent; the move can be charged by holding the button in order to stick up to 3 at once, and a total of 5 can be on a single opponent. The timer will be extended if the opponent is hit by the attack again before the balls strike. Additional hits will extend the timer by 0.5 to 3 seconds, depending on charge, but the timer will not exceed 7.5 seconds from when the first attack hit. If the balls are currently attacking an opponent, no more can be added until the attack concludes. Each ball is an individual projectile that can be [[reflect]]ed, [[absorb]]ed, or [[pocket]]ed, though they have no hitbox against the target until they attack. When unpocketed, the balls will quickly travel horizontally. The balls can hurt other players if contact is made, however, which may use them up. Each ball can hit a bystander twice before disappearing.


The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and no knockback similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses the unusual trait of being able to pierce through projectiles without being negated, allowing Sephiroth to negate weak projectiles and break through an opponent's zoning with good timing.
The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and knockback, similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses the unusual trait of being able to pierce through projectiles without being negated, allowing Sephiroth to negate weak projectiles and break through an opponent's zoning with good timing.


[[Reflecting]] the initial beam will result in twice the amount of balls that would be placed, up to the maximum of 5. For example, reflecting a beam that would place 2 balls will stick 4 balls on Sephiroth, while reflecting a beam that would place 3 balls would only result in 5 balls, as the number of balls cannot exceed 5. Each Sephiroth can only have a total of 5 balls active amongst all players, including balls that have been reflected onto him. In addition, Sephiroth cannot place balls on a player that already has balls applied from another Sephiroth.
[[Reflecting]] the initial beam will result in twice the amount of balls that would be placed, up to the maximum of 5. For example, reflecting a beam that would place 2 balls will stick 4 balls on Sephiroth, while reflecting a beam that would place 3 balls would only result in 5 balls, as the number of balls cannot exceed 5. Each Sephiroth can only have a total of 5 balls active amongst all players, including balls that have been reflected onto him. In addition, Sephiroth cannot place balls on a player that already has balls applied from another Sephiroth.