Roy (PM): Difference between revisions

239 bytes added ,  3 years ago
roy is a million times better than in melee
mNo edit summary
(roy is a million times better than in melee)
Line 10: Line 10:
'''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He returns from ''Melee'' with a buffed moveset. In ''Project M'', he is one of the two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}. In ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first Clone Engine character to be announced for ''Project M''.  
'''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He returns from ''Melee'' with a buffed moveset. In ''Project M'', he is one of the two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}. In ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first Clone Engine character to be announced for ''Project M''.  


Jun Fukayama's protrayal of Roy from ''Super Smash Bros. Melee'' is re-purposed for Roy's appearances in Project M onward.  
Jun Fukayama's protrayal of Roy from ''Super Smash Bros. Melee'' is repurposed for Roy's appearance in ''Project M''.  


Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier and is not a great improvement over his ranking in ''Melee'', where he was 21st out of 26.
Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier. This is only a slight improvement in terms of tier ranking—in ''Melee'', he is placed 21st out of 26, in the D tier—but balance in ''Project M'' is generally considered to be much better than in ''Melee'', and Roy is far more viable and has significantly improved tournament results compared to his ''Melee'' version.


==Attributes==
==Attributes==
Line 25: Line 25:
Regardless of his flaws, Roy has inherited a myriad of buffs in his transition from ''Melee'', immensely improved his combo game and overall power, and thus becoming a more formidable fighter than he was before.
Regardless of his flaws, Roy has inherited a myriad of buffs in his transition from ''Melee'', immensely improved his combo game and overall power, and thus becoming a more formidable fighter than he was before.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to ''PM''==
[[File:Roy PM Forward Tilt.jpeg|thumb|right|Roy performing his new forward tilt (angled diagonally upwards).]]
[[File:Roy PM Forward Tilt.jpeg|thumb|right|Roy performing his new forward tilt (angled diagonally upwards).]]
Roy has been heavily [[buff]]ed from ''Melee'' to PM and has been reworked to be more of a semi-clone of {{PM|Marth}}, rather than a [[clone]], in terms of animations and attack functions. In addition, his buffs have increased his overall KO potential and made him become on par Marth as opposed to weaker.
Roy has been heavily [[buff]]ed from ''Melee'' to PM and has been reworked to be more of a semi-clone of {{PM|Marth}}, rather than a [[clone]], in terms of animations and attack functions. In addition, his buffs have increased his overall KO potential and made him become on par Marth as opposed to weaker.
Line 93: Line 93:
*{{change|Roy no longer says "{{ja|そこ!|Soko!}}" ("There!") when he counters an attack.}}
*{{change|Roy no longer says "{{ja|そこ!|Soko!}}" ("There!") when he counters an attack.}}


==Changes from PM to P+==
==Changes from ''PM'' to ''P+''==


===Aesthetics===
===Aesthetics===
13

edits