Robin (SSBU): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Robin
|name = Robin
|image = {{tabber|title1=Male|tab1=[[File:Robin SSBU.png|x250px]]|title2=Female|tab2=[[File:Robin-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Male|content1=[[File:Robin SSBU.png|x250px]]|title2=Female|content2=[[File:Robin-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier = D+
|ranking = 62
|ranking = 67
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
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{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''.
{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''.


Robin is ranked 62nd out of 82 on the current [[tier list]], placing him in the C+ tier. This is a slight drop from his 37th/38th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Samus}}.
Robin is ranked 67th out of 82 on the current [[tier list]], placing him in the D+ tier. This is a noticeable drop from his 37th/38th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Samus}}.


==How to unlock==
==How to unlock==
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Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him.
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him.


Once Robin's tomes are depleted and the Levin Sword is broken, he can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge that can combo into Thoron to get early K.Os, while down throw is a reliable combo starter.
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge that can combo into Thoron to get early K.Os, while down throw is a reliable combo starter.


However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. His forward smash, though extremely strong, has a very limited range, sometimes completely missing fighters when said fighters crouch, and is also extremely laggy. Down smash is a strong move with a great range, however the range has limited success as the farthest part of the range is also one of the weakest parts. Up smash is a strong move with considerably less endlag compared to his other smash attacks, however it has mediocre range, and even worse range while using the Bronze Sword, whereas Robin is unable to even hit fighters standing next to him.
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. His forward smash, though extremely strong, has a very limited range, sometimes completely missing fighters when said fighters crouch, and is also extremely laggy. Down smash is a strong move with a great range, however the range has limited success as the farthest part of the range is also one of the weakest parts. Up smash is a strong move with considerably less endlag compared to his other smash attacks, however it has mediocre range, and even worse range while using the Bronze Sword, whereas Robin is unable to even hit fighters standing next to him.


Lastly, Robin's durability mechanic can severely weaken Robin if he loses one or more of the tomes or the Levin Sword. Losing the Levin sword, although it gives Robin a better combo game, gives him pathetic K.O power. Losing [[Thunder (Robin)|Thunder]] removes one of his only zoning options, as well as losing combo potential. Losing Arcfire loses damage and combo potential. Losing Elwind is the worst case for Robin, as his [[double jump]] is average, leaving Robin effectively helpless while recovering. Losing Nosferatu makes Robin's survivability weaker, especially with his average weight.
Lastly, Robin's durability mechanic can severely weaken Robin once he starts to lose the tomes or the Levin Sword. Losing the Levin Sword gives him pathetic K.O. power despite the Bronze Sword's respectable combo game. Losing [[Thunder (Robin)|Thunder]] removes one of his only zoning options, as well as losing combo potential. Losing Arcfire costs Robin damage output and even more combo potential. Losing Nosferatu makes Robin's survivability weaker, especially with his average weight. Losing Elwind is the worst case for Robin, as his [[double jump]] is merely average, leaving Robin effectively helpless while recovering should he be launched too far offstage without Elwind available.  


Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of his extremely powerful aerials.
Robin has been given a mix of buffs and nerfs in the transition to ''Ultimate'', with both buffs and nerfs being of equal weight. While he benefits from a considerably improved advantage, the faster pace of ''Ultimate'' and the miscellaneous nerfs to some of his tools make it more difficult to capitalize on this. Collectively, it is hard to determine whether Robin was buffed or nerfed overall.


Several of his attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.
Several of Robin's attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in his [[neutral game]], also fares significantly better due to several improvements with its consistency; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.


Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster.
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate; while it has fewer uses, this also allows it to generate a used tome much faster.


However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10% like the rest of the cast, Robin is just as slow compared to the rest of the cast; as result, he is still one of the slowest characters in terms of grounded mobility. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses some of his former flaws, such as a mediocre grab, problems with escaping pressure due to awkward hitboxes, and aforementioned mediocre grounded mobility.
However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Arcfire's fire pillar now possesses a hitbox that can cancel other moves; while this allows it to cancel other projectiles and gives it use at counterzoning, the fact it can be canceled by any other hitbox makes it less reliable for ledge-trapping under some circumstances.


Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several of his previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast.
Universal changes to gameplay mechanics are a mixed bag for Robin, but have hurt him overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shieldstun), and the streamlined jumpsquats allows Robin to take advantage of his extremely powerful aerials faster. The changes to [[air dodge]]s now makes it easier for Robin to pressure the opponent through his powerful projectiles and sword attacks, and the introduction of directional air dodges gives Robin an emergency recovery option if he lacks Elwind. However, Robin is significantly harmed by the universal increases to mobility; despite sporting faster mobility like the rest of the cast, Robin's own mobility hasn't seen an improvement notable enough to allow him to catch up to other characters, still being one of the slowest characters in terms of grounded mobility unless he resorts to fox-trotting. As a result of this, and other veterans' faster movement, it is now easier to overwhelm Robin, while his tools don't allow him with some form of dealing with pressure.
 
Overall, Robin's playstyle, while essentially left unchanged from ''SSB4'', has nonetheless been improved, allowing him to play to his strengths with more ease, and many of his worst issues have been patched up. However, his worsened down throw combos have removed his previously guaranteed KO setup, forcing Robin to find other setup methods to KO the opponent, though thanks to Arcfire's utility, this isn't as big of an issue. That being said, Robin still possesses some of his former flaws, such as problems with escaping pressure, a few awkward hitboxes, and mediocre grounded mobility. The latter issue is especially prevalent due to the faster pace of ''Ultimate'', which brings the extent of many of Robin's buffs into question; the game's engine now prioritizes faster, more aggressive playstyles, and the prevalence of fast characters has caused Robin's powerful neutral game and disadvantage state to be worse than before. In bulk, Robin's changes have not significantly improved his standing, instead performing worse relative to the cast in ''Ultimate'' than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Robin}}
{{SSB4 to SSBU changelist|char=Robin}}


==Update history==
==Update history==
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed slightly overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles. However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained a much longer duration. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree.
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed slightly overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles. However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained significantly more active frames. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree.


This update also granted Robin a few quality of life buffs: forward tilt's higher knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword will now recharge slightly faster when using the Bronze Sword for smash attacks. Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.
This update also granted Robin a few quality of life buffs: forward tilt's higher base knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword's durability will replenish slightly faster upon using the Bronze Sword for smash attacks. Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.


Overall, Robin fares mildly better than he did at the launch of ''Ultimate'', although it is unknown as to how much of an impact the buffs will have on his stance in the metagame.
Overall, Robin fares slightly better than he did at the launch of ''Ultimate'', although not enough to change his position in the metagame.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}})
|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}})
|ftiltdmg=7.5%
|ftiltdmg=7.5%
|ftiltdesc=An outward turning, downward slash. A decent, though short ranged spacing option.
|ftiltdesc=An outward turning, downward slash. A weak, though decent spacing option. As it shifts Robin's hurtbox quite a bit before striking, it gives a big boost in range, making it almost as big as Cloud's Forward Tilt. However, the lack of reward makes this move limited in uses, Jab being a much better grounded punish with KO potential.
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|utiltdmg=6%
|utiltdmg=6%
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|usmashname= Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashname= Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above.
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, Robin will gesture upwards with the Levin Sword, which causes it to levitate out of his hand, twirling backwards from Robin's facing direction once before he catches it. The Levin Sword's sweetspot hitbox lasts for the duration of it twirling upwards and has great coverage, capable of hitting opponents on the ground and behind Robin. The Levin Sword's sourspot is smaller, but has very high active frames (16 frames), making it overall good against aerial opponents. In contrast, the Bronze Sword version is unremarkable, and functions similar to a very weak version of {{SSBU|Hero}}'s up smash.
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect.
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. The Bronze Sword is significantly weaker and lacks the sparks, meaning it can only hit in front of Robin. However, it does send at a very low angle, making it a good punish option at the ledge.
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}})
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}})
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}}
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}}
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|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}})
|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}})
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late)
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late)
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. Outside of edgeguards, it has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd.
|bairname=Backhand Slash  ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}})
|bairname=Backhand Slash  ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}})
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late)
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late)
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the cavalier and paladin classes throughout the ''Fire Emblem'' series.
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. The Levin variant is one of the most powerful backairs in the game, being able to KO middleweights under 80% at the ledge of Final Destination. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the Cavalier and Paladin classes throughout the ''Fire Emblem'' series.
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}})
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}})
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd.
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. When inputting a short hop aerial up air using a full tilt of the control stick, the game will interpret this as a smash input, and Robin will always switch to his Levin Sword if it is available.
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version.
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version, which gives both versions a niche use for edgeguarding. Has high landing lag (16 frames).
|grabname=Grab ({{ja|つかみ|Tsukami}}) 
|grabname=Grab ({{ja|つかみ|Tsukami}}) 
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent. Compared to other grabs, Robin's grab is on the slow side; coupled with its low range, this makes it rather undependable and punishable.
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent. Compared to other grabs, Robin's grab is on the slow side, coming out at frame 7; coupled with its average range (same as Palutena), this makes it rather undependable and punishable. However, Robin has a great Pivot Grab and one of the best Roll Cancel Grab in the game, allowing them to cover a large distance when mastered.
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}})  
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}})  
|pummeldmg=1.5%
|pummeldmg=1.5%
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|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack.
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. Can combo into Dash Attack even at high percents, leading to potential KOs around 100% at the ledge.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
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|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=95 | rweight=44-47
| dash=1.815 | rdash=63-69
| run=1.265 | rrun=88
| walk=0.936 | rwalk=63
| trac=0.105 | rtrac=55-59
| airfric=0.007 | rairfric=76
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.089 | rgravity=52-53
| fall=1.5 | rfall=59-61
| ff=2.4 | rff=57-59
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33.21 | rjumpheight=38
| shorthop=16.02 | rshorthop=44-45
| djump=33.21 | rdjump=47
}}
===Durability system===
===Durability system===
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]]
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]]
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*Slowly waves the active sword forwards with a flourish.
*Slowly waves the active sword forwards with a flourish.
<gallery>
<gallery>
SSBURobinIdle1.gif|Robin's first idle pose
SSBURobinIdle1.gif|Robin's first idle pose.
SSBURobinIdle2.gif|Robin's second idle pose
SSBURobinIdle2.gif|Robin's second idle pose.
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Compared to other characters' transitions from ''Smash 4'', which saw him receive considerable buffs and drew the attention of competitive players, Robin did not receive nearly as much attention. While some of Robin's moves were buffed, some of his reliable moves from ''Smash 4'' were toned back, with his neutral at the start of a match taking a temporary yet significant hit by not allowing them immediate access to the Levin Sword. Additionally, despite Robin's average air speed and above average air acceleration being nearly akin to {{SSBU|Marth}}, his lackluster ground mobility presents liabilities, as the speed increases Robin received were too given to much faster characters in the transition. While Robin certainly does possess potent and powerful tools in the right hands, most professionals did not deem him very notable on early tier lists. Arcfire's newfound utility in place of his "checkmate" confirm left ambiguity in functionality where initial attention was passed over in favor of already perceivably stronger characters to which he shares attributes of resource reliant zoning ({{SSBU|Olimar}}), trapping ({{SSBU|Pac-Man}}), and sword spacing ({{SSBU|Ike}}), rendering Robin in comparatively low positions.
Perceptions of Robin have increased somewhat since then, as Robin players have achieved some success with the character. Players such as {{Sm|Mew2King}} and {{Sm|Jtails}} see Robin as underrated in the current metagame. All the while, Robin's viability past mid tier is still up for debate, due to sparse activity and low travel among the best of his playerbase, on top of low visibility in particular regions. Regardless, he ranks 62nd on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Robin players (SSBU)]]''
''See also: [[:Category:Robin players (SSBU)]]''


*{{Sm|Angel|USA}} - The best online Robin player in the United States. Placed 7th at both {{Trn|The Airlock}}, 13th at {{Trn|Get On My Line 2021}}, {{Trn|Ultimate 32}}, and 17th at both {{Trn|SWT: NA Northeast Ultimate Online Qualifier}} and {{Trn|The Box}}, with wins over players such as {{Sm|Sparg0}}, {{Sm|Sonix}}, and {{Sm|Yez}}. Currently ranked 13th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Angel|USA}} - The best Robin player in the United States online metagame, reaching a peak of 13th on the [[Wi-Fi Warrior Rank v7]] and strong performances at large online events such as 4th at {{Trn|The Box: Lunch Box 18}} and 7th at {{Trn|The Airlock}}. Although not as active offline, he notably placed 33rd at the major {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Jul|USA}} - The best Robin player in the world during the early metagame. Placed 13th at both {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, 17th at {{Trn|Shine 2019}}, 25th at {{Trn|Overclocked Ultimate}}, and 33rd at {{Trn|Let's Make Big Moves}} with wins over players such as {{Sm|Dabuz}}, {{Sm|LeoN}}, and {{Sm|Mr. E}}. Currently ranked 7th on the [[New York City Power Rankings]].
*{{Sm|Jul|USA}} - The best Robin player in the world in 2019, holding some of Robin's best results of all-time including 17th at {{Trn|Shine 2019}} and 33rd at {{Trn|Let's Make Big Moves}}. He has been inactive since 2020.
*{{Sm|Soraneko|Japan}} - The best online Robin player in Japan. Placed 2nd at {{Trn|Mie Bato}}, 5th at {{Trn|Karisuma SP 4}}, 7th at both {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}, and 33rd {{Trn|Maesuma TOP 1}} with wins over players such as {{Sm|Compact}}, {{Sm|Kome}}, and {{Sm|Sigma}}. ranked 70th on the discontinued [[Japan Player Rankings]]. Previously ranked 1st on the [https://smashmate.net/record/32/ 9th] [[smashmate]] SP ranking, 3rd on the [https://smashmate.net/record/31/ 8th SP ranking], and 8th on both the [https://smashmate.net/record/26/ 3rd SP ranking] and the [https://smashmate.net/record/27/ 4th SP ranking].
*{{Sm|Leaf|Japan|p=Japan}} - The best Robin player in the world since 2023, most notably placing 13th at the supermajor {{Trn|DELTA 5}} upsetting {{Sm|Zackray}}, the best Robin performance in ''Ultimate''.
*{{Sm|Synergy|USA}} - The best Robin player in the world. Placed 7th at {{Trn|GatorLAN Fall 2019}}, 9th at both {{Trn|GatorLAN Spring 2020}}, 13th at {{Trn|Overlords of Orlando: OCTOBERLORDS}}, 25th at {{Trn|CEO 2021}} and 33rd at {{Trn|MomoCon 2022}} with wins over players such as {{Sm|Goblin}}, {{Sm|FOW}}, and {{Sm|Mugen}}.
*{{Sm|morrocoYo|Venezuela}} - The best Robin player in South America who is one of Venezuela's best players, most notably winning {{Trn|Stone Ocean 7}} one of South America's largest tournaments. Outside of Venezuela, he has also placed 49th at the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}.
*{{Sm|Synergy|USA}} - The best Robin player in the world in 2021 due to placements such as 25th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|CEO 2021}}. Since then he is still considered one of the best Robin players in the United States, notably upsetting {{Sm|MKBigBoss}} at {{Trn|Luminosity Makes BIG Moves 2024}}.
 
===Tier placement and history===
Despite being buffed during the transition from ''Smash 4'', Robin remained a relatively unpopular character for most of competitive play, due to his lackluster speed, weak defensive options, and the weapon durability system. As such, Robin was often overlooked for other characters who did his job better, and despite efforts from players such as {{Sm|Jul}} in the early metagame, Robin's representation in the metagame remained rather small, and only decreased further following Jul's inactivity.
 
Currently, there are a few notable Robin players who perform well regionally, including {{Sm|morrocoYo}}, who dominates competitive ''Ultimate'' in Venezuela; {{Sm|Leaf|p=Japan}}, who has a few notable major placements; and {{Sm|Whisky}}, who regularly places well at Mexican events. However, both morrocoYo and Whisky have limited appearances at a national-level, while Leaf's results remain inconsistent. As such, opinions on Robin have largely remained the same since the early metagame, which is reflected in Robin's placement on the first tier list, where he is ranked 62nd as a lower-mid tier, and then he dropped farther to 67th on the second tier list in the D+ tier.


=={{SSBU|Classic Mode}}: Thunder and Flames==
=={{SSBU|Classic Mode}}: Thunder and Flames==
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|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}}
|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}}
|Indoline Loyalists
|Indoline Loyalists
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Lightning|Gerudo Sage of Lightning]]
|}
|}


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*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin.
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin.
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses).
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses).
*Robin is the only character with no attacks that fall under the [[physical]] supertype, with all of Robin's moves being of only the following [[type]]s: [[Sword]], [[Magic]], [[Throw]], and [[Typeless]]. This makes Robin the only character with no moves that can be buffed by the "Physical Attack ↑" [[Spirit#Attack Skills|Spirit]] effect
*Robin is the only character with no attacks that fall under the [[physical]] supertype, with all of Robin's moves being of only the following [[type]]s: {{b|Sword|type}}, {{b|Magic|type}}, [[Throwing]], and [[Typeless]]. This makes Robin the only character with no moves that can be buffed by the "Physical Attack ↑" [[Spirit#Attack Skills|Spirit]] effect
*Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when Lucina is not present in the match.
*Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when Lucina is not present in the match.
**Additionally, when the victory quote is used, the flame effects will not play.
**Additionally, when the victory quote is used, the flame effects will not play.
*The cover of Robin's Thunder tome will change to match its current level of charge.<ref>https://twitter.com/ssb4_Mr_II/status/1077724198389178368</ref>
*When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears.
*When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears.
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]].  
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]].