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In the ''Super Smash Bros.'' series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage, it deals damage with very powerful knockback if used right next to a foe. In the description of one of its ''Melee'' Smash trophies, as well as in [[Snake]]'s Codec Conversation about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the functions of a move to suit the games; other examples of this from the ''Pokémon'' series include [[Withdraw]], [[Double Team]] and [[Substitute]]. | In the ''Super Smash Bros.'' series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage, it deals damage with very powerful knockback if used right next to a foe. In the description of one of its ''Melee'' Smash trophies, as well as in [[Snake]]'s Codec Conversation about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the functions of a move to suit the games; other examples of this from the ''Pokémon'' series include [[Withdraw]], [[Double Team]] and [[Substitute]]. | ||
In every ''Pokémon'' generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest via {{s|Bulbapedia|TM44}}. | In every ''Pokémon'' generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest via {{s|Bulbapedia|TM44}} from Generation I to VII and {{s|Bulbapedia|TM21}} in Generation VIII. | ||
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