Reset Bomb Forest: Difference between revisions

→‎Trivia: So many modelling issues...
(→‎Trivia: So many modelling issues...)
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==Trivia==
==Trivia==
[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|right|Viridi's original appearance.]]
[[File:backface_wall.jpeg|thumb|right|300px|The unmodelled side of the wall, along with the unmodelled ground.]]
[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|right|300px|Viridi's original appearance.]]
*In ''Ultimate'', the left hand side of the wall behind the castle in the first phase is not modelled, and neither is a section of ground in front of it. This can be seen using the in-game camera controls.
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband.
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband.
*When played on this stage in ''for 3DS'', the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. Additionally, it only happens on the normal version of the stage, not the Ω form, and does not occur in ''Ultimate'' at all.
*When played on this stage in ''for 3DS'', the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. Additionally, it only happens on the normal version of the stage, not the Ω form, and does not occur in ''Ultimate'' at all.