Replay: Difference between revisions

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'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that allows players to review previous gameplay moments.  
'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that allows players to review previous gameplay moments.  


In ''Brawl'', once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included, despite the game being capable of handling saving much longer matches than this. Hacks that remove this time limit exist for ''Brawl'', and many [[mod]]s for the game include such a hack; even with this hack, however, replays over 10 minutes do not function properly, as replays stop saving inputs beyond the 10 minute mark. ''Super Smash Bros. 4'' does retain a time limit, but it is somewhere beyond 8 minutes, which allows all reasonable matches to be saved without issue; it is known a limit exists because abnormally long matches and [[Multi-Man]] runs cannot be saved.
In ''Brawl'', once a match ends, players can press the Z button (on a lone Wii Remote, the B button is used instead) to save the replay onto the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included, despite the game being capable of handling saving much longer matches than this. Hacks that remove this time limit exist for ''Brawl'', and many [[mod]]s for the game include such a hack; even with this hack, however, replays over 10 minutes do not function properly, as replays stop saving inputs beyond the 10 minute mark. ''Super Smash Bros. 4'' does retain a time limit, but it is somewhere beyond 10 minutes, which allows all reasonable matches to be saved without issue; it is known a limit exists because abnormally long matches and [[Multi-Man]] runs cannot be saved.


When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region.
When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region.
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