Ray Gun: Difference between revisions

4 bytes added ,  2 months ago
m
→‎Overview: Grammar check.
No edit summary
m (→‎Overview: Grammar check.)
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
{{Infobox Item
{{Infobox Item
| title        = Ray Gun
| title        = Ray Gun
| image        = {{tabber|title1=Ultimate|tab1=[[File:SSBURayGun.png|x300px]]|title3=Brawl|tab3=[[File:RayGunBrawl.jpg|x300px]]|title4=Melee|tab4=[[File:Ssbmitemsraygun.jpg|x300px]]|title5=64|tab5=[[File:RayGunIconSSB.png|x300px]]}}
| image        = {{tabber|title1=Ultimate|content1=[[File:SSBURayGun.png|x300px]]|title3=Brawl|content3=[[File:RayGunBrawl.jpg|x300px]]|title4=Melee|content4=[[File:Ssbmitemsraygun.jpg|x300px]]|title5=64|content5=[[File:RayGunIconSSB.png|x300px]]}}
| caption      = {{symbol|ssb}}<br>Artwork of the Ray Gun.
| caption      = {{symbol|ssb}}<br>Artwork of the Ray Gun.
| universe    = {{uv|Super Smash Bros.}}
| universe    = {{uv|Super Smash Bros.}}
Line 13: Line 13:


==Overview==
==Overview==
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, deals vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, deals [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries&mdash;being unable to KO on its own until 400%&mdash;but makes it better suited to racking up damage.
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries&mdash;being unable to KO on its own until 400%&mdash;but makes it better suited to racking up damage.


Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing.
Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing.
3,678

edits