R.O.B. (SSBU): Difference between revisions

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His [[Special move|specials]] have also been significantly buffed to fit his archetype as a [[heavyweight]] zoner. His [[Robo Beam]] is useful for keeping opponents away from him. His [[Arm Rotor]] is a notorious combo finisher and edgeguarding tool that KOs extremely early offstage. His [[Robo Burner]] is one of the best [[recoveries]] in the game due to its large travel distance and his ability to mix up by using up aerial or [[Projectile|projectiles]] to stop reckless edgeguarders. Finally, his [[Gyro]] is among the best projectiles in the game due to its utility. It can be used as a combo starter that can start a [[zero-to-death combo]] offstage, it's a dangerous [[ledgetrapping]] and edgeguarding tool due to its lingering [[Hitbox|hitboxes]], and it's fantastic for general zoning. Finally, R.O.B.'s weight gives him high endurance, allowing R.O.B. to survive to high percents.
His [[Special move|specials]] have also been significantly buffed to fit his archetype as a [[heavyweight]] zoner. His [[Robo Beam]] is useful for keeping opponents away from him. His [[Arm Rotor]] is a notorious combo finisher and edgeguarding tool that KOs extremely early offstage. His [[Robo Burner]] is one of the best [[recoveries]] in the game due to its large travel distance and his ability to mix up by using up aerial or [[Projectile|projectiles]] to stop reckless edgeguarders. Finally, his [[Gyro]] is among the best projectiles in the game due to its utility. It can be used as a combo starter that can start a [[zero-to-death combo]] offstage, it's a dangerous [[ledgetrapping]] and edgeguarding tool due to its lingering [[Hitbox|hitboxes]], and it's fantastic for general zoning. Finally, R.O.B.'s weight gives him high endurance, allowing R.O.B. to survive to high percents.


Despite his myriad of strengths, R.O.B. is not without weaknesses. His most well-known one is his large [[hurtbox]], and his lack of combo breaking options makes him highly susceptible to combos. His recovery is also on the easier side of getting [[2 frame punish|2 framed]] at the ledge in spite of its long distance.  
While sporting a myriad of strengths, R.O.B. is not without weaknesses. His most well-known one is his large [[hurtbox]], which makes him an easy target both on stage and off stage. When combined with his above average [[weight]] and fall speed, he is highly susceptible to combos, which is only exacerbated by the slow startup of his aerials giving him little in the way of combo breakers. While Robo Burner sports great distance and offers flexibility on approaches, it is slow-acting and on a limited resource of fuel that only replenishes after he has landed, leaving him vulnerable to certain approaches when recovering. The move is also on the easier side of getting [[2 frame punish|2 framed]] at the ledge in spite of its long distance. Taking all these factors into account, R.O.B.'s disadvantage state is host to a few questionable blind spots which he occasionally struggles with to break free from.
 
R.O.B.'s specials also pose their own unique downsides. Robo Beam and Gyro are both susceptible to [[reflection|reflectors]], and since Gyro acts as an [[item]], opponents can use it against him, on top of preventing him from summoning a new one as he can only create one at a time. Arm Rotor shares an issue endemic to several of R.O.B.'s strongest KO moves in that it is highly whiff punishable. While R.O.B.'s grab is integral to some of his vital KO confirms, he possesses the shortest grab range among the cast. With his stubby range being a prevalent trait across a few other moves, he is liable to getting [[spacing|spaced]] out by certain characters.


Despite these weaknesses, R.O.B. has seen large representation from many players such as {{Sm|Zackray}} and {{Sm|Zomba}}. As a result, he is among one of the most common characters seen in [[Major|majors]] and [[Tournament|tournaments]], consistently ranking in the top 3 for representation in the metagame.
Despite these weaknesses, R.O.B. has seen large representation from many players such as {{Sm|Zackray}} and {{Sm|Zomba}}. As a result, he is among one of the most common characters seen in [[Major|majors]] and [[Tournament|tournaments]], consistently ranking in the top 3 for representation in the metagame.
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