Projectile: Difference between revisions

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|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
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|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (''Melee''/''SSB'') or after a set period of time (''Brawl'').
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|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
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|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
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|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.