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{{ArticleIcons|series=y}}
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


A '''projectile''' is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be reflected, while others can also be absorbed.
A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.


A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not.


{{clr}}
{{clr}}
==Number of Projectiles per Character==
==Projectiles used by characters==
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each.
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each.
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
|-  
|-  
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowyly recharges it.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|-
|-
|[[Captain Falcon]]||colspan="4"|None.
|[[Captain Falcon]]||colspan="4"|None.
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|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|-
|-
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Also used in Fox's back throw (except SSB).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|-
|-
|[[Ganondorf]]||colspan="4"|None.
|[[Ganondorf]]||colspan="4"|None.
|-
|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{n}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. Can freeze opponents.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|-
|-
|[[Blizzard]]||{{y}}||{{y}}||Can freeze opponents.
|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|-
|-
|[[Ike]]||colspan="4"|None.
|[[Ike]]||colspan="4"|None.
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|[[Jigglypuff]]||colspan="4"|None.
|[[Jigglypuff]]||colspan="4"|None.
|-
|-
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|-
|-
|[[Waddle Dee Toss]]||&nbsp;||&nbsp;||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|-
|-
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
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|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|-
|-
|colspan="4"|May [[Inhale|copy]] another character's projectile.
|colspan="4"|May [[Inhale|copy]] another character's [[neutral special]] projectile.
|-
|-
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl).
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'', produces a vacuum effect on return.
|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage.
|-
|-
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
|-
|-
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. Freezes opponents.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|-
|-
|[[PK Fire]]||{{y}}||{{y}}||&nbsp;
|[[PK Fire]]||{{y}}||{{y}}||Travels straight forward and disappears after about 3/8 of the way across [[Final Destination]].
|-
|-
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
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|[[Meta Knight]]||colspan="4"|None.
|[[Meta Knight]]||colspan="4"|None.
|-
|-
|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's up throw.
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|-
|-
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{n}}||Random trajectory.
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||{{n}}||{{n}}||Damage and power depends on previously absorbed attacks.
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|-
|-
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
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|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|-
|-
|rowspan="4"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple).
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple, in which case the target will be knocked away).
|-
|-
|[[Up smash]]||{{n}}||{{n}}||&nbsp;
|[[Pikmin Chain]]||{{n}}||{{n}}||&nbsp;
|-
|-
|[[Down smash]]||{{n}}||{{n}}||&nbsp;
|colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, and [[throw]]s - are considered projectiles due to the Pikmin being the active object, not Olimar.
|-
|-
|[[Forward smash]]||{{n}}||{{n}}||&nbsp;
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
|-
|-
|[[Peach]]||[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s.
|[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s.
|-
|-
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes minor self-damage. Hugs the stage.
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes 1% [[recoil damage]]. Hugs the stage.
|-
|-
|[[Thunder]]||{{y}}||{{y}}||Causes minor self-damage if the move connects with Pichu.
|[[Thunder]]||{{y}}||{{y}}||Causes 3% recoil damage if the bolt hits Pichu.
|-
|-
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage. Has diagonal trajectory in the air.
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air.
|-
|-
|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Controllable. Can be charged forever.
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever (the fire length decreases).
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
|-
|-
|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}||&nbsp;
|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}||&nbsp;
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|[[Roy]]||colspan="4"|None.
|[[Roy]]||colspan="4"|None.
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|-
|-
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|-
|-
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (''Melee''/''SSB'') or after a set period of time (''Brawl'').
|-
|-
|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever.
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|-
|-
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
|-
|-
|[[C4]]||{{n}}||{{n}}||&nbsp;
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
|-
|-
|[[Remote Missile]]||{{y}}||{{n}}||Controllable. Shielding against it makes the user lose control of its trajectory.
|[[Remote Missile]]||{{y}}||{{n}}||Controllable. Shielding against it makes the user lose control of its trajectory.
|-
|-
|[[Cypher]] (once let go)||{{y}}||{{n}}||&nbsp;
|[[Cypher]] (once let go of)||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Up smash]]||{{n}}||{{n}}||&nbsp;
|[[Up smash]]||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Down smash]]||{{n}}||{{n}}||&nbsp;
|[[Down smash]]||{{n}}||{{n}}||&nbsp;
|-
|-
|[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside it).
|[[C4]]||{{n}}||{{n}}||&nbsp;
|-
|[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only {{SSBB|Donkey Kong}} can move around while holding it.
|-
|-
<!--It is generally accepted that this is a projectile, please do not remove it.-->
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
|-
|-
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|-
|-
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|-
|-
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|-  
|-  
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[Young Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|rowspan="3"|[[Young Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
|-
|-
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
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|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|[[Zelda]]||[[Din's Fire]]||&nbsp;||{{y}}||Cannot be reflected, but reflectors will prevent the move's target from being hit.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|-
|[[Phantom Slash]]||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|}
|}
[[Category:Terms]]
 
[[Category:Projectiles| ]]