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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | ||
Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes | Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metallic, then the move most likely is not a projectile. | ||
The vast majority of enemies in the [[Subspace Emissary]] resist projectiles - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. It's currently unknown whether this resistance is against projectiles specifically or against all indirect special attacks. | The vast majority of enemies in the [[Subspace Emissary]] resist projectiles - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. It's currently unknown whether this resistance is against projectiles specifically or against all indirect special attacks. |
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