Projectile: Difference between revisions

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|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
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|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching, and is also used in his up, back and down throws.
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Also used in Fox's back throw (except SSB).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Also used in Fox's back, down and up throws (except SSB).
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|[[Ganondorf]]||colspan="4"|None.
|[[Ganondorf]]||colspan="4"|None.
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|[[Jigglypuff]]||colspan="4"|None.
|[[Jigglypuff]]||colspan="4"|None.
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|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
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|[[Waddle Dee Toss]]|| || ||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|[[Waddle Dee Toss]]|| || ||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
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|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
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|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance); affected by gravity, stops moving when it hits the ground.
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|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. Freezes opponents.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. Freezes opponents.
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|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
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|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Controllable. Can be held for a limited time.
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
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|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever (the fire length decreases).
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
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|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}|| 
|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}|| 
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|[[Roy]]||colspan="4"|None.
|[[Roy]]||colspan="4"|None.
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|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable.
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|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
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|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
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|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever.
|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
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|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
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|[[C4]]||{{n}}||{{n}}|| 
|[[C4]]||{{n}}||{{n}}|| 
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||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}|| 
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}|| 
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|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance); affected by gravity.
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|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
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|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
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|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
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|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
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[[Category:Terms]]
[[Category:Terms]]