Project M: Difference between revisions

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*The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros. Project M".
*The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros. Project M".
*{{PM|Mewtwo}} and {{PM|Roy}} were added as opponents for [[All-Star]] mode.
*{{PM|Mewtwo}} and {{PM|Roy}} were added as opponents for [[All-Star]] mode.
*[[Training]] mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles. This will trigger a glitch where if a Gamecube controller is not in the P1 slot accesses Training Mode, then the player starts a training match, exits out and enters VS mode, he or she can control two characters with one controller.<ref>https://www.youtube.com/watch?v=v32q4tUHtBw</ref>
*[[Training]] mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles. This will trigger a glitch where if a Gamecube controller is not in the P1 slot and any one of Training, Stadium, Events or All Star Mode is entered, then the player starts a match, exits out and enters VS mode, they can control two characters with one controller. Should two Gamecube controllers only in ports 3 and 4 access either 2-player events, Stadium, or All Star, both controllers can each control two characters at once.<ref>https://www.youtube.com/watch?v=v32q4tUHtBw</ref>
*[[Home-Run Contest]] stadium no longer has a protective window, acting like its ''Melee'' counterpart. Its online competitive mode has also been added as a co-op mode offline, with records being saved.
*[[Home-Run Contest]] stadium no longer has a protective window, acting like its ''Melee'' counterpart. Its online competitive mode has also been added as a co-op mode offline, with records being saved.
*No [[Replay]] time limit, allowing longer matches to be recorded and viewed.
*No [[Replay]] time limit, allowing longer matches to be recorded and viewed.
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![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Story]]  
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Story]]  
|No Fly Guys. Replaces [[Yoshi's Island (SSBM)]] Also replaces "Super Mario Bros. 3" theme with Yoshi's Story's and Yoshi's Island (Melee)'s theme with Yoshi's Island 64's.
|No Fly Guys. Replaces [[Yoshi's Island (SSBM)]] Also replaces "Super Mario Bros. 3" theme with Yoshi's Story's and Yoshi's Island (Melee)'s theme with Yoshi's Island 64's.
Yoshi's Island (64) removes the second set of clouds on the right and brings the right blast line in.
|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>[[File:YoshiSymbol.svg|20px|center]]{{SSB|Yoshi's Island}}
|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>[[File:YoshiSymbol.svg|20px|center]]{{SSB|Yoshi's Island}}
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![[File:Delfino Secret PM.png|100px]]<br>[[File:MarioSymbol.svg|20px]]<br>Delfino's Secret  
![[File:Delfino Secret PM.png|100px]]<br>[[File:MarioSymbol.svg|20px]]<br>[https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret]
|Replaces [[Delfino Plaza]] and its theme. Based off of {{s|mariowiki|The Shell's Secret}} from ''{{s|mariowiki|Super Mario Sunshine}}'', the stage consists of a large main platform that extends past the lower blastline. There are three soft platform that move and tilt in random directions. Originally the stage was the [https://web.archive.org/web/20150319035931/http://projectmgame.com/en/stages/dracula-s-castle Dracula's Castle] stage from [[Castlevania]], until v3.6 beta.
|Replaces [[Delfino Plaza]] and its theme. Based off of {{s|mariowiki|The Shell's Secret}} from ''{{s|mariowiki|Super Mario Sunshine}}'', the stage consists of a large main platform that extends past the lower blastline. There are three soft platform that move and tilt in random directions. Originally the stage was the [https://web.archive.org/web/20150319035931/http://projectmgame.com/en/stages/dracula-s-castle Dracula's Castle] stage from [[Castlevania]], until v3.6 beta.
|[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|center]][[Delfino Plaza]]
|[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|center]][[Delfino Plaza]]
![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px]]<br>Bowser's Castle  
![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px]]<br>[https://web.archive.org/web/20151023073546/http://projectmgame.com:80/en/stages/bowser-s-castle Bowser's Castle]
|Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{s|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower plastline. The left and right edges have solid bridge-like platforms. Occasionally [[Thwomp]]s will fall and destroy one of the bridge platforms.
|Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{s|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] hangs above each bridge platform, occassionally shaking and then falling to destroy one of the bridge platforms. (Standing below one at the time will not inflict any damage, but will likely trap the player underneath it as it falls below the bottom blast line.)
|Bowser's Castle (alternate competitive layout)
 
The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised.
|[[File:Bowser_Castle_PM_alternate.png|100x100px]]<br>[[File:MarioSymbol.svg|20px|center]]Bowser's Castle (alternate competitive layout)
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![[File:JungleJapes.jpg|100px|link=Jungle Japes]]<br>[[File:DKSymbol.svg|20px]]<br>[[Jungle Japes]]
![[File:JungleJapes.jpg|100px|link=Jungle Japes]]<br>[[File:DKSymbol.svg|20px]]<br>[[Jungle Japes]]
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**{{PM|Roy}}
**{{PM|Roy}}
*Distant Planet replaces SSE: Jungle, Peach's Castle (Melee)<!--the name in-mod is "Peach's Castle", not "Princess Peach's Castle"--> replaces Mario Circuit, Training Room stage added.
*Distant Planet replaces SSE: Jungle, Peach's Castle (Melee)<!--the name in-mod is "Peach's Castle", not "Princess Peach's Castle"--> replaces Mario Circuit, Training Room stage added.
**Princess Peach's Castle contains no colored switches or Banzai Bill hazards, but the floating platforms at the can sides still rise and disappear when stood on.
*Lylat Cruise no longer tilts.
*Lylat Cruise no longer tilts.
*Formerly, an April Fools' video<ref>http://www.youtube.com/watch?v=Z92MxCndZa4</ref> announced that 3.0 would contain a gameplay change where all connected moves would cancel into any other move/action on hit. While the change being universal was a joke, it finally became available as the '''Turbo Mode''' for [[Special Brawl]], replacing the [[Curry]] option. In addition, the [[Superspicy Curry]] item was changed, but the duration is still the same.
*Formerly, an April Fools' video<ref>http://www.youtube.com/watch?v=Z92MxCndZa4</ref> announced that 3.0 would contain a gameplay change where all connected moves would cancel into any other move/action on hit. While the change being universal was a joke, it finally became available as the '''Turbo Mode''' for [[Special Brawl]], replacing the [[Curry]] option. In addition, the [[Superspicy Curry]] item was changed, but the duration is still the same.
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