Project M: Difference between revisions

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|[[File:PlanetZebesSSB.png|100px|link=Planet Zebes]]<br>[[File:MetroidSymbol.svg|center|20px]][[Planet Zebes]]
|[[File:PlanetZebesSSB.png|100px|link=Planet Zebes]]<br>[[File:MetroidSymbol.svg|center|20px]][[Planet Zebes]]
![[File:CastleSiegeStaticPM.jpg|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px]]<br>[https://web.archive.org/web/20151008065033/http://projectmgame.com/en/stages/castle-siege Castle Siege]
![[File:CastleSiegeStaticPM.jpg|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px]]<br>[https://web.archive.org/web/20151008065033/http://projectmgame.com/en/stages/castle-siege Castle Siege]
|Does not transform. Makes a reference to the title artwork of ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which depicts the characters in a twilight sky.
|As of v3.6β, does not transform and makes a reference to the title artwork of ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which depicts the characters in a twilight sky.
|[[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[file:FireEmblemSymbol.svg|20px|center]][[Castle Siege|Castle Siege (Brawl)]]
|[[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[file:FireEmblemSymbol.svg|20px|center]][[Castle Siege|Castle Siege (Brawl)]]
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**In 2015, the PMDT [https://www.youtube.com/watch?v=dOuXKCvhTvw claimed] that they would port ''Project M'' to the [[Nintendo 64]]. All models in the game were given low-polygon counts as to simulate the limited graphics of the Nintendo 64, with the "[[perfect attendance crew]]" using their models from ''Smash 64''. There were replacements for all sound effects and music with those from the original game, and the video frequently featured speech balloons overlaid with humorous onomatopoeia as a reference to ''Smash 64's'' official artwork. The end of the video also implied that {{s|bulbapedia|Parasect}}, Pokémon number 47 in the Pokédex, would be added to the roster, as a reference to the number 47 that covertly appeared in past videos.
**In 2015, the PMDT [https://www.youtube.com/watch?v=dOuXKCvhTvw claimed] that they would port ''Project M'' to the [[Nintendo 64]]. All models in the game were given low-polygon counts as to simulate the limited graphics of the Nintendo 64, with the "[[perfect attendance crew]]" using their models from ''Smash 64''. There were replacements for all sound effects and music with those from the original game, and the video frequently featured speech balloons overlaid with humorous onomatopoeia as a reference to ''Smash 64's'' official artwork. The end of the video also implied that {{s|bulbapedia|Parasect}}, Pokémon number 47 in the Pokédex, would be added to the roster, as a reference to the number 47 that covertly appeared in past videos.
*[[V-cancelling]] and Frame 1 Gravity are the only known ''Melee'' advanced techniques to not return in this mod. This is because all of its updates were released before these techniques were popularised.
*[[V-cancelling]] and Frame 1 Gravity are the only known ''Melee'' advanced techniques to not return in this mod. This is because all of its updates were released before these techniques were popularised.
*In v1.0, Port Town Aero Dive was misspelt "Port Town Aero Drive". This was fixed in the next release, v2.0.
*A total of 4 stages/layouts are accessible in a previous version of ''Project M'' but not the final version: [[75 m]], [[Mario Circuit]], [[Princess Peach's Castle]], and the v2.0-v3.02 layout of Norfair.
*Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]].


==References==
==References==
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