Pocket: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Pocket
|name=Pocket
|image={{tabber|title1=Villager|tab1=[[File:Villager Neutral B SSBU.gif|300px]]|title2=Isabelle|tab2=[[File:Isabelle Neutral B SSBU.gif|300px]]}}
|image={{tabber|title1=Villager|content1=[[File:Villager Neutral B SSBU.gif|300px]]|title2=Isabelle|content2=[[File:Isabelle Neutral B SSBU.gif|300px]]}}
|caption=Villager and Isabelle using Pocket in ''Ultimate''.
|caption=Villager and Isabelle using Pocket in ''Ultimate''.
|user=[[Villager]]<br>[[Isabelle]]
|user=[[Villager]]<br>[[Isabelle]]
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==Origin==
==Origin==
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]]
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]]
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20 to 40 in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory. The moves animation comes from a player picking up an object and storing it in their inventory, which had the character put it inside their pocket.
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20, upgradable to 40, in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory. The move's animation comes from a player picking up an object and storing it in their inventory, which had the character put it inside their pocket.
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***Objects that recover health are represented as a red apple.{{ref|g}}
***Objects that recover health are represented as a red apple.{{ref|g}}
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}}
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}}
***[[Rush Coil]], [[Poison Breath]], [[Eiha|Eiha/Eigaon]], and [[Pitfall]]s all have unique icons, represented as a bitten leaf, three purple bubbles, dark-red swirl patches, and the Pitfall itself, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in Animal Crossing menus.
***[[Rush Coil]], [[Poison Breath]], [[Eiha/Eigaon]], and [[Pitfall]]s all have unique icons, represented as a bitten leaf, three purple bubbles, dark-red swirl patches, and the Pitfall itself, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in ''Animal Crossing'' menus.
**Generic foods are the only items that are represented by icons.
**Generic foods are the only items that are represented by icons.
**If the [[Shadow]] [[Assist Trophy]] freezes Villager or Isabelle while Pocket is active, the pocketing hitbox remains active while frozen, being able to pocket objects and leave both [[intangible]] until unfrozen.
*If the [[Shadow]] [[Assist Trophy]] freezes Villager or Isabelle while Pocket is active, the pocketing hitbox remains active while frozen, being able to pocket objects and leave both [[intangible]] until unfrozen.


==Notes==
==Notes==