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Pikachu (SSBU)/Neutral attack

Hitbox visualization showing Pikachu's first jab.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.4% 0   Forward 12 20 0   3.0 top 0.0 3.0 7.2 1.0× 1.5× 0%               Punch   All All            
1 0 0 1.2% 0   Forward 12 20 0   3.0 top 0.0 3.0 9.6 1.0× 1.5× 0%               Punch   All All            
2 0 0 1.0% 0   Forward 18 30 0   3.5 top 0.0 3.0 12.6 1.0× 1.5× 0%               Punch   All All            

TimingEdit

The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting four times with the move, any subsequent hits push Pikachu back slightly until it is interrupted.

Hitboxes 2-3
Earliest loop frame 7
Repeat window 7-17
Interruptible 18
Animation length 29
                                                         
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
 
Interruptible