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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Quick Attack}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Quick Attack}} | ||
==Overview== | ==Overview== | ||
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The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y]. | The move can be used as a [[lock]]ing move. Using it back and forth to keep the opponent trapped is extremely advanced and difficult to do, but it can lead into a [[jab lock]] and then a Thunder or charged forward smash for an easy KO while the opponent is forced to get up [http://www.youtube.com/watch?v=pP0JwYgGuTA]. The best way to start this is with a {{mvsub|Pikachu|SSBB|down throw}}, then a reverse {{mvsub|Pikachu|SSBB|up tilt}} followed by a [[footstool jump]] into the lock. The lock properties of the move can also be used after a [[RAR]] {{mvsub|Pikachu|SSBB|up aerial}} into [[footstool]] jump, while grabbing a [[Banana Peel]] and throwing it towards the opponent to trip them again, allowing the process to be repeated and a jab lock followup [http://www.youtube.com/watch?v=GeMDyO0Uo_Y]. | ||
==Hitboxes== | |||
{{technical data}} | {{technical data}} | ||
== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Warp 1 hitbox | |||
|15-19 | |||
|- | |- | ||
! | !Warp 2 hitbox | ||
| | |30-34 | ||
|- | |||
!Jump-cancellable (first warp/second warp) | |||
|30, 45 | |||
|- | |||
!Animation length (one warp) | |||
|69 | |||
|- | |||
!Animation length (two warps) | |||
|84 | |||
|} | |||
{{FrameStripStart}} | |||
|'''Warp 1''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=45|s=LagContinuableE}} | |||
|- | |||
|'''Warp 2''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=45}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|24 | |||
|} | |} | ||
==== | {{FrameStripStart}} | ||
=====First warp | {{FrameStrip|t=Lag|c=24}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|intangible=y|vulnerable=y|earliestcontinuable=y}} | |||
===Technical timing=== | |||
=====First warp===== | |||
*1-13: Startup | *1-13: Startup | ||
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | *14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | ||
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*71: Freefall begins | *71: Freefall begins | ||
===== | =====Both warps===== | ||
*1-13: Startup | *1-13: Startup | ||
*14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | *14: Startup / QA1 direction input <small>(Control Stick position is read on frame 14 only; therefore, the player may switch directions during startup)</small> | ||
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*86: Freefall begins | *86: Freefall begins | ||
==Other techniques== | |||
====Quick Attack item toss==== | ====Quick Attack item toss==== | ||
This allows Pikachu to immediately throw an item after using Quick Attack. | This allows Pikachu to immediately throw an item after using Quick Attack. |