Pikachu (SSB4): Difference between revisions

Line 17: Line 17:
Pikachu is a character of many strengths. It is generally an agile character than can cover ground very easily and possesses a very effective combo game. It also has arguably the best recovery in the game due to [[Quick Attack]], which covers large distances at high speeds, allowing it to move Pikachu in almost any direction twice, and its ability to ledge cancel. With good control, Pikachu can also be very hard to edge-guard. It also can act as a situational method of granting horizontal recovery with significant power by using [[Skull Bash]], though it is usually inferior to Quick Attack and it could be predictable unless Pikachu attempts to recover from above and far away from the ledge. Its dash is also an excellent approach option due to its speed and it allowing Pikachu to duck under many attacks. It also has the ability to crawl, allowing it to dodge some projectiles. Its light weight and below average falling speed combined with its height makes it one of the hardest characters to combo. Arguably, Pikachu's greatest strength is its ability to camp and edge-guard many characters due to [[Thunder Jolt]]'s speed, spammability, and range.
Pikachu is a character of many strengths. It is generally an agile character than can cover ground very easily and possesses a very effective combo game. It also has arguably the best recovery in the game due to [[Quick Attack]], which covers large distances at high speeds, allowing it to move Pikachu in almost any direction twice, and its ability to ledge cancel. With good control, Pikachu can also be very hard to edge-guard. It also can act as a situational method of granting horizontal recovery with significant power by using [[Skull Bash]], though it is usually inferior to Quick Attack and it could be predictable unless Pikachu attempts to recover from above and far away from the ledge. Its dash is also an excellent approach option due to its speed and it allowing Pikachu to duck under many attacks. It also has the ability to crawl, allowing it to dodge some projectiles. Its light weight and below average falling speed combined with its height makes it one of the hardest characters to combo. Arguably, Pikachu's greatest strength is its ability to camp and edge-guard many characters due to [[Thunder Jolt]]'s speed, spammability, and range.


However, Pikachu is not without flaws. Despite having good aerial attacks overall, they have either significant ending and/or landing lag (back and down aerials), unreliable offensive use (down aerial), or they all have long durations. One of its notable weaknesses is having rather poor KOing potential; its smash attacks also have trouble KOing even at high percents. Despite Quick Attack and Thunder Jolt allowing it to cover considerable distances and space opponents respectively, Pikachu nonetheless suffers from having poor range due to most of its attacks only hitting close to its body. It also has very poor endurance due to its aforementioned light weight and floatiness. Despite this, Pikachu's strengths significantly outweigh its flaws, and it is one of the most dominant characters in the game due to these advantages. However, it has a much higher learning curve and skill floor, and as a result, can be hard to play as for beginners.
However, Pikachu is not without flaws. Despite having good aerial attacks overall, they have either significant ending and/or landing lag (back and down aerials), unreliable offensive use (down aerial), or they all have long durations. One of its notable weaknesses is having rather poor KOing potential; its smash attacks also have trouble KOing even at high percents. Despite Quick Attack and Thunder Jolt allowing it to cover considerable distances and space opponents respectively, Pikachu nonetheless suffers from having poor range due to most of its attacks only hitting close to its body. It also has very poor endurance due to its aforementioned light weight and floatiness. Despite this, Pikachu's strengths significantly outweigh its flaws, and it is one of the most dominant characters in the game due to these advantages. However, it has a much higher learning curve and skill floor than most other high-tier characters, and as a result, is difficult to use to its full potential by beginners and non-dedicated Pikachu players; if used without its specific advanced techniques, while many of Pikachu's advantages still prevail, its poor range and overall weak attacks can be exploited by characters with better range (such as sword wielders) that can keep Pikachu away with proper spacing.


Despite Pikachu receiving little benefit from customs, they still have their uses. Thunder Wave [[Paralyze|paralyzes]] grounded opponents, opening up opportunities for follow-ups at the cost of having much less range. Heavy Skull Bash moves and charges faster, and has immense power if used at point-blank range. Meteor Quick Attack reduces distance travelled, but as the name implies, the entire move is a [[meteor smash]], with much higher knockback at the start of each warp. Quick Feet increases distance travelled and has more power as well, but it loses its unpredictability, as it only moves once. While Distant Thunder has more start-up and a much weaker discharge around Pikachu, it has more vertical range, much more power near the thundercloud, and cannot meteor smash. This allows for easier [[Thunderspiking]], which restores most of its usefulness from ''[[Super Smash Bros.]]''.
Despite Pikachu receiving little benefit from customs, they still have their uses. Thunder Wave [[Paralyze|paralyzes]] grounded opponents, opening up opportunities for follow-ups at the cost of having much less range. Heavy Skull Bash moves and charges faster, and has immense power if used at point-blank range. Meteor Quick Attack reduces distance travelled, but as the name implies, the entire move is a [[meteor smash]], with much higher knockback at the start of each warp. Quick Feet increases distance travelled and has more power as well, but it loses its unpredictability, as it only moves once. While Distant Thunder has more start-up and a much weaker discharge around Pikachu, it has more vertical range, much more power near the thundercloud, and cannot meteor smash. This allows for easier [[Thunderspiking]], which restores most of its usefulness from ''[[Super Smash Bros.]]''.
2,348

edits