Perfect shield: Difference between revisions

2,237 bytes added ,  4 years ago
Added technical details for Ultimate
(→‎In Super Smash Bros. Brawl: Projectiles don't always rebound off the shield. Also fixed a grammatical error.)
(Added technical details for Ultimate)
Line 56: Line 56:
==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Mario powershields a Fast Capsule.JPG|thumb|{{SSB4|Mario}} perfect shielding {{SSB4|Dr. Mario}}'s [[Fast Capsule]].]]
[[File:Mario powershields a Fast Capsule.JPG|thumb|{{SSB4|Mario}} perfect shielding {{SSB4|Dr. Mario}}'s [[Fast Capsule]].]]
In ''Smash 4'', perfect shielding initially worked the exact same way as in ''Brawl''. As of update [[1.1.1]], however, its action time was reduced from 4 frames to 3 frames, making it more difficult to perform, though this is compensated by perfect shielding now reducing shieldstun (which has been made much higher by the update) by 25%, making it more rewarding when executed effectively. Perfect shielding in ''Smash 4'' also produces a quieter sound effect than in ''Brawl''; {{SSB4|Ryu}} is an exception to this, as he instead uses a unique perfect shield sound effect based on the parry in ''Street Fighter III''. Using certain [[equipment]] can have an affect on perfect shields:
In ''Smash 4'', perfect shielding initially worked the exact same way as in ''Brawl''. As of update [[1.1.1]], however, its action time was reduced from 4 frames to 3 frames, making it more difficult to perform. In return, it decreases damage in the [[shieldstun]] formula by 0.66×, compensating for the increased shieldstun in said update and making it more rewarding when executed effectively. Perfect shielding in ''Smash 4'' also produces a quieter sound effect than in ''Brawl''; {{SSB4|Ryu}} is an exception to this, as he instead uses a unique perfect shield sound effect based on the parry in ''Street Fighter III''.
*Easy Perfect Shield widens the window for performing a perfect shield.
 
*Explosive Perfect Shield creates a small explosion when a perfect shield is performed.
Certain [[equipment]] has special effects for perfect shields. The Easy Perfect Shield effect widens the window for performing a perfect shield, while the Explosive Perfect Shield effect causes them to create a small, damaging explosion.
{{clrr}}
{{clrr}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:PerfectShieldUltimate.gif|thumb|{{SSBU|Mario}} perfect shielding the third hit of {{SSBU|Young Link}}'s [[neutral attack]].]]
[[File:PerfectShieldUltimate.gif|thumb|{{SSBU|Mario}} perfect shielding the third hit of {{SSBU|Young Link}}'s [[neutral attack]].]]
Perfect shielding in ''Super Smash Bros. Ultimate'' functions completely differently than in previous games. It now requires the player to ''release'' the shield button when an attack connects against their shield, instead of the other way around, essentially functioning as a parry. Additionally, perfect shielding in ''Smash Bros. Ultimate'' is significantly more dramatic, pausing the screen and causing it to flash while the perfect shielder's eyes glow. Perfect shielding very fast attacks like {{SSBU|Ridley}}'s [[Plasma Breath]] can cause the user to parry multiple times in a row. Each character also performs a new animation upon successfully perfect shielding, similar to Ryu's parry animation from ''Smash 4''. {{SSBU|Ryu}} keeps his unique sound effect and now shares it with {{SSBU|Ken}}. Similar to [[equipment]] in ''Smash 4'', [[Spirits]] can change the effect of perfect shields:
Perfect shielding in ''Super Smash Bros. Ultimate'' functions completely differently than in previous games. It now requires the player to ''release'' the shield button when an attack connects against their shield, instead of the other way around, essentially functioning more like a parry. It is also significantly more dramatic upon activation: it creates a much brighter flash from the perfect shielder, causes their eyes to glow, and they perform a unique animation similar to Ryu's shielding animation from ''Smash 4'', while the sound effect produced is louder like in ''Brawl''. {{SSBU|Ryu}} keeps his unique sound effect and now shares it with {{SSBU|Ken}}.
*Easy Perfect Shield widens the window for performing a perfect shield.
 
*Perfect Shield Reflect allows perfect shields to reflect projectiles, similar to how they worked in ''Melee''.
Perfect shielding is activated during the first 5 frames of a character's shield drop animation, which now lasts 11 frames (up from ''Smash 4''{{'}}s 7 frames), and the shield has to be put up for at least 3 frames before it can be dropped, essentially causing the technique's earliest possible activation to be 4 frames upon shielding. As a result, while it has a larger window, it can no longer be done immediately, and is less likely to be activated unintentionally, thus carrying more risk. However, unlike in previous games, the radius of a perfect shield does not shrink in proportion to the character's shield, and instead always matches the size of a full shield, increasing its consistency.
 
Upon successfully perfect shielding a direct attack, both the user and the attacker experience a considerable amount of [[hitlag]] (roughly twice more than on a normal shield), and the user is granted [[intangibility]] for the remainder of the animation. The user can then act 3 frames earlier compared to the [[shieldstun]] they would experience from shielding normally, so for example, an attack that would inflict 8 frames of shieldstun will leave them stunned for 5 more frames than the attacker if perfect shielded. If an indirect attack (such as a [[projectile]]) is perfect shielded, the hitlag the user experiences is unchanged, but they can only act 1 frame earlier than shielding it normally, reducing the technique's utility in this case. Prior to version {{SSBU|3.0.0}} of the game, the user would instead act 2 frames ''later'', which made perfect shielding indirect attacks undesirable.
 
With perfect shielding now being tied to the shield drop animation, certain limits have been implemented to it. If an attack is shielded normally, perfect shielding is disabled on a subsequent shield drop unless it is done at least 3 frames after shieldstun ends, preventing characters from easily perfect shielding multi-hit moves that do not possess enough shieldstun to keep opponents trapped inbetween their hits. Similarly, from version 3.0.0 onward, multiple perfect shields cannot occur within the same shield drop, unless the first hit of a move with multiple hits separated by only one frame is perfect shielded on the first shield drop frame; an example of a move that can trigger this is {{SSBU|Wolf}}'s [[forward tilt]].
 
Much like [[equipment]] in ''Smash 4'', certain [[spirits]] can affect perfect shields: the returning Easy Perfect Shield effect widens the window for performing a perfect shield, while the Perfect Shield Reflect effect allows them to reflect projectiles, similar to how they worked in ''Melee''.
{{clrr}}
{{clrr}}