Perfect Control: Difference between revisions

Guess I passed out or something...Not sure what I was thinkin'.
(It's only now that I realise how innovative this video is. Spearheaded the TAS movement in SSB.)
(Guess I passed out or something...Not sure what I was thinkin'.)
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{{cquote|Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game...  don't blink.|cite=''Perfect Control's'' opening credits}}
{{cquote|Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game...  don't blink.|cite=''Perfect Control's'' opening credits}}


Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of {{SSBM|Samus}}'s [[super wavedash]] technique, as well as extreme, repeated abuse of tecniques such as [[wavedashing]] and [[L-cancelling]]. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single [[ledge]], while others feature actual battles with characters performing [[zero-to-death combos]], extensively using [[powershielding]] techniques, almost unnoticeable [[SHFFL]]ing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive [[OHKO]] attacks or by constantly and repeatedly preventing attacks with large hitboxes from even [[glancing blow|glancing]] opponents.
Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of {{SSBM|Samus}}'s [[super wavedash]] technique, as well as extreme, repeated abuse of tecniques such as [[wavedashing]] and [[L-cancelling]]. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single [[ledge]], while others feature actual battles with characters performing [[zero-to-death]] combos, extensively using [[powershielding]] techniques, almost unnoticeable [[SHFFL]]ing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive [[OHKO]] attacks or by constantly and repeatedly preventing attacks with large hitboxes from even [[glancing blow|glancing]] opponents.


==Production==
==Production==
In order to create ''Perfect Control'', [[Action Replay]] was used to slow the game down to only a few frames per second, thus allowing the players to input commands at a frame-by-frame level; some of this footage is shown in the ending credits. After performing and recording this footage, the result was then sped up back to ''Melee's'' ordinary frame speed of 60 FPS. As a side effect of being recorded with Action Replay,  
In order to create ''Perfect Control'', [[Action Replay]] was used to slow the game down to only a few frames per second, thus allowing the players to input commands at a frame-by-frame level; some of this footage is shown in the ending credits. After performing and recording this footage, the result was then sped up back to ''Melee's'' ordinary frame speed of 60 FPS. As a side effect of being recorded with Action Replay, white text showcasing inputs and other data can sometimes be seen at the top of the screen, a side-effect of running ''Melee's'' [[debug mode]].


The background music of the video is a techno remix of [http://info.sonicretro.org/Mystic_Cave Mystic Cave Zone] from [http://info.sonicretro.org/Sonic_the_Hedgehog_2_%2816-bit%29 ''Sonic the Hedgehog 2''].
The background music of the video is a techno remix of [http://info.sonicretro.org/Mystic_Cave Mystic Cave Zone] from [http://info.sonicretro.org/Sonic_the_Hedgehog_2_%2816-bit%29 ''Sonic the Hedgehog 2''].